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<blockquote data-quote="Asurya" data-source="post: 4064395" data-attributes="member: 59648"><p>[digression]</p><p>beware the word <em>broken</em>: as someone explained in another thread a class/feat is <em>broken</em> when it breaks the game (pretty straight forward he!) i.e. make it unplayable/unenjoyable. This is often tied to overpowered, because when you overpower anything else, you broke the game. But the reverse is also true: Fighter is <em>broken</em> ... just because he is sooo <strong>under</strong>powered.</p><p>[/digression]</p><p></p><p>so yeah basically, this version is not overpowered.</p><p>I'm not familiar with d20-WoW, so I have no idea how the Energy gauge is handled (having some background in the MMO, I see how it's used but can't tell how the d20 rules translated the size/regeneration etc)</p><p></p><p>For the 'strangeness', I will leave it to your group, it's all matter of personal interpretation.</p><p></p><p>Just a note, but 5 hits and 5 rounds are far from the same thing to me: at low level you can hit twice per round (TWF) and it grows when you gain levels.</p><p>And for the last part of your sentence, you make a reference to the std Rogue don't you? because this brew will do near nothing but accumulate combo points on a critter for a few rounds before doing sth flashy and cool to finish it off (or seriously impeding him).</p><p>I guess your player will have to plan carefully how combat is handled with his mates (both IG and IRL) because nothing sucks more than having spent 4 atk on a guy for your THF-PA-happy buddy take the kill himself. Arguably, std Rogue already need some planning if he wants to flank.</p></blockquote><p></p>
[QUOTE="Asurya, post: 4064395, member: 59648"] [digression] beware the word [I]broken[/I]: as someone explained in another thread a class/feat is [I]broken[/I] when it breaks the game (pretty straight forward he!) i.e. make it unplayable/unenjoyable. This is often tied to overpowered, because when you overpower anything else, you broke the game. But the reverse is also true: Fighter is [I]broken[/I] ... just because he is sooo [B]under[/B]powered. [/digression] so yeah basically, this version is not overpowered. I'm not familiar with d20-WoW, so I have no idea how the Energy gauge is handled (having some background in the MMO, I see how it's used but can't tell how the d20 rules translated the size/regeneration etc) For the 'strangeness', I will leave it to your group, it's all matter of personal interpretation. Just a note, but 5 hits and 5 rounds are far from the same thing to me: at low level you can hit twice per round (TWF) and it grows when you gain levels. And for the last part of your sentence, you make a reference to the std Rogue don't you? because this brew will do near nothing but accumulate combo points on a critter for a few rounds before doing sth flashy and cool to finish it off (or seriously impeding him). I guess your player will have to plan carefully how combat is handled with his mates (both IG and IRL) because nothing sucks more than having spent 4 atk on a guy for your THF-PA-happy buddy take the kill himself. Arguably, std Rogue already need some planning if he wants to flank. [/QUOTE]
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