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Variant Rule: How Sorcerers learn spells......
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<blockquote data-quote="Tuzenbach" data-source="post: 1409805" data-attributes="member: 16155"><p>Crap! Why didn't I realise the whole "inside/outside" argument would come into play? You're right, Khaalis, as much as I hate to admit it. Yes, the Sorcerer is supposed to have innate magical ability, but does he automatically know how to use his powers from childhood on? He/she can't just automatically *know* how to cast certain spells. They have to learn how to channel & direct & control the powers they are born with. Just because a being has power does not necessarily mean that that being has the knowledge for which to use it. Case in point, "The Greatest American Hero", ya' know? That TV show from the early 80's about the guy who aliens granted super powers to along with a super-suit, only the guy lost the instruction booklet in the desert and has to figure out from scratch how to use the super-suit & all his newly acquired powers? WHAT?!?! YOU'VE NEVER HEARD OF IT?!?! OK, then. Bad example! LoL</p><p></p><p>But seriously, all Sorerers have the power within them, but not the knowledge of how to use it. *Experiencing* spell-effects first hand would give them the knowledge akin to when a regular Wizard studies a spell book or scroll. I.e., it's not as though the Sorcerer's *absorb* other spell powers, but they most definitely discover *where* in their beings that a similar power is stored and how to release it.</p><p></p><p></p><p></p><p></p><p></p><p>To tell you the truth Khaalis, I've no idea. Though I've been playing D&D since 1979, I only read the 3.0 PHB about 3 weeks ago (despite the fact that it's been sitting on my shelf for THREE YEARS!). You see, I'm an "on again, off again" gamer who'll spend 6-8 months thoroughly enmeshed in gaming and then abandon it totally for the next 2-3 years. That's just the way my brain works. </p><p></p><p>Thus, I'm completely unfamiliar with the concept behind "spellcraft checks" and all that. I'm only vaguely comfortable with "DC" and how the DM calculates it and "BAB" is a HUGE mystery for me! LoL! What's it stand for? Seriously, WotC could have made the new system a lot more user-friendly not just for the sake of long-time gamers, but for potential new gamers as well. They should have enlisted Gygax's literary services, but that's a rant for another time.</p><p></p><p>"Willingness" upon the part of the Sorcerer may be an interesting game mechanic if exploited appropriately. Let's say they've already learned up to their quota for their level but are besieged by more spells they've never experienced before. Perhaps, then, these new spells (in addition to their regular spell effects) have the power to "overwhelm" the Sorcerer (i.e., his brain or being or whatever is just too full at the moment). Maybe he passes out or has a temporary ability loss or loses experience points or whatever.</p><p></p><p>The truth is, I just don't know. That was sort of my idea for posting the "rough concept" of this Sorcerer mechanic variant in the first place. Most persons here game A LOT more than myself, so I figured some of you guys would have the answers to the potential questions which my proposal raises.</p><p></p><p></p><p></p><p></p><p></p><p>Definitely! Looks as if I've a lot more reading to do, yes? LoL</p></blockquote><p></p>
[QUOTE="Tuzenbach, post: 1409805, member: 16155"] Crap! Why didn't I realise the whole "inside/outside" argument would come into play? You're right, Khaalis, as much as I hate to admit it. Yes, the Sorcerer is supposed to have innate magical ability, but does he automatically know how to use his powers from childhood on? He/she can't just automatically *know* how to cast certain spells. They have to learn how to channel & direct & control the powers they are born with. Just because a being has power does not necessarily mean that that being has the knowledge for which to use it. Case in point, "The Greatest American Hero", ya' know? That TV show from the early 80's about the guy who aliens granted super powers to along with a super-suit, only the guy lost the instruction booklet in the desert and has to figure out from scratch how to use the super-suit & all his newly acquired powers? WHAT?!?! YOU'VE NEVER HEARD OF IT?!?! OK, then. Bad example! LoL But seriously, all Sorerers have the power within them, but not the knowledge of how to use it. *Experiencing* spell-effects first hand would give them the knowledge akin to when a regular Wizard studies a spell book or scroll. I.e., it's not as though the Sorcerer's *absorb* other spell powers, but they most definitely discover *where* in their beings that a similar power is stored and how to release it. To tell you the truth Khaalis, I've no idea. Though I've been playing D&D since 1979, I only read the 3.0 PHB about 3 weeks ago (despite the fact that it's been sitting on my shelf for THREE YEARS!). You see, I'm an "on again, off again" gamer who'll spend 6-8 months thoroughly enmeshed in gaming and then abandon it totally for the next 2-3 years. That's just the way my brain works. Thus, I'm completely unfamiliar with the concept behind "spellcraft checks" and all that. I'm only vaguely comfortable with "DC" and how the DM calculates it and "BAB" is a HUGE mystery for me! LoL! What's it stand for? Seriously, WotC could have made the new system a lot more user-friendly not just for the sake of long-time gamers, but for potential new gamers as well. They should have enlisted Gygax's literary services, but that's a rant for another time. "Willingness" upon the part of the Sorcerer may be an interesting game mechanic if exploited appropriately. Let's say they've already learned up to their quota for their level but are besieged by more spells they've never experienced before. Perhaps, then, these new spells (in addition to their regular spell effects) have the power to "overwhelm" the Sorcerer (i.e., his brain or being or whatever is just too full at the moment). Maybe he passes out or has a temporary ability loss or loses experience points or whatever. The truth is, I just don't know. That was sort of my idea for posting the "rough concept" of this Sorcerer mechanic variant in the first place. Most persons here game A LOT more than myself, so I figured some of you guys would have the answers to the potential questions which my proposal raises. Definitely! Looks as if I've a lot more reading to do, yes? LoL [/QUOTE]
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