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Variant rules and PHB 2
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<blockquote data-quote="hopeless" data-source="post: 2828744" data-attributes="member: 36349"><p>I am in the process of starting a Kingdoms of Kalamar campaign using 3.0 rules and have made some modifications prior to reading the PHB 2.</p><p>Currently I've increased the HD of Sorcerors to d6, added Bluff, Diplomacy and Intimidate as class skills and altered Paladins so that a Paladin can serve any of the gods in KOK in fact I've already run an adventure where a Paladin of the Knight of the Gods has met and bested a Paladin of the Rotlord in cahoots with a Wererat Thieves Guild.</p><p>I am wondering about altering the other classes since I find cleric's a little overpowered since the games I've played in tend to ignore the importance of domains and make the healing gods decidedly less important.</p><p>I was already thinking of removing the domain spells and only allow a cleric to spontaneous cast those spells listed under their domains instead of curing or inflict spells where in the PNB 2 they indicate it should be restricted to just one of the domains rather than both.</p><p>What do you think should I leave it to what I altered before or is there any points you want to raise regarding what I've altered before (ie Paladins or Sorcerors) or what I'm looking at now (Clerics)?</p></blockquote><p></p>
[QUOTE="hopeless, post: 2828744, member: 36349"] I am in the process of starting a Kingdoms of Kalamar campaign using 3.0 rules and have made some modifications prior to reading the PHB 2. Currently I've increased the HD of Sorcerors to d6, added Bluff, Diplomacy and Intimidate as class skills and altered Paladins so that a Paladin can serve any of the gods in KOK in fact I've already run an adventure where a Paladin of the Knight of the Gods has met and bested a Paladin of the Rotlord in cahoots with a Wererat Thieves Guild. I am wondering about altering the other classes since I find cleric's a little overpowered since the games I've played in tend to ignore the importance of domains and make the healing gods decidedly less important. I was already thinking of removing the domain spells and only allow a cleric to spontaneous cast those spells listed under their domains instead of curing or inflict spells where in the PNB 2 they indicate it should be restricted to just one of the domains rather than both. What do you think should I leave it to what I altered before or is there any points you want to raise regarding what I've altered before (ie Paladins or Sorcerors) or what I'm looking at now (Clerics)? [/QUOTE]
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