Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Variant rules for bronze (and more)weapons and the "Critical Miss"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Trepelano" data-source="post: 325321" data-attributes="member: 6473"><p>Looking at the rules for bronze and stone weapons - I found them to be a bit wanting- that is I think the penalties, while simple, are a bit harsh. So I came up with an alternative set of rules, which I thought might prove interesting. Its a bit more work, but I've tried to keep it as simple as possible. </p><p></p><p>My variant really replaces the Critical Miss rule and removes the rules from the DMG regarding bronze and stone weapons. </p><p></p><p>Basically weapons has a "Risk range" that is similar to the threat range for critical hits. </p><p></p><p>The "risk" range for weapons is as follows: </p><p></p><p>weapons of the weilder's size category or smaller: 1 </p><p>weapons one size higher than the wielder:1-2 </p><p></p><p>Whenever a natural attack roll falls within the "risk" range for that weapon type, the weapon is "at risk". The weapon is potentially damaged by striking either the target's armor or some other hard surface (such as the floor). </p><p></p><p>When a weapon is at risk - roll for damage, applying the weapon's base damage, plus any strength bonuses (or penalties). Do NOT add any other bonuses (such as enhancement). Treat this damage as a successful strike against the weapon (in other words it is damaging itself). Naturally the better the hardness of a weapon is, the less damage it will take, if any at all. </p><p></p><p>Bronze has a hardness of 9. </p><p></p><p>Note that its possible to hit your opponent with a weapon and still put it "at risk". If a medium-sized character rolls a 2 with a large weapon and her attack bonuses still allow her to hit, she hits AND places her weapon "at risk". In this case, use the damage roll she made against her target to figure the damage to the weapon, as above. A 1 is still always a miss. </p><p></p><p>Bows, slings, crossbows, and other such projectile weapons are never "at risk", although arrows, bolts, and thrown weapons still are. You may continue to use any other variant rule for "critical misses" for projectile weapons, but they can never damage themselves. </p><p></p><p>Magical weapons add one to their hardness for each enhancement bonus (this is another variant rule that applies to all situations where a magical weapon is subject to damage - not just when they are "at risk". </p><p></p><p></p><p>Armor takes damage from a critical hit. Whenever there is a critical hit, any armor worn by the target takes damage equal to half the damage done by the critical hit minus the hardness of the armor. If the target is flat-footed, the damage is always done against armor, if the target is not flat-footed, there is a 50% chance that teh damage will be done against the target's shield (if they have one).</p><p></p><p>Enhancement bonuses of the armor are added to its hardness. </p><p></p><p>----------- </p><p></p><p>What do you think - is this workable?</p></blockquote><p></p>
[QUOTE="Trepelano, post: 325321, member: 6473"] Looking at the rules for bronze and stone weapons - I found them to be a bit wanting- that is I think the penalties, while simple, are a bit harsh. So I came up with an alternative set of rules, which I thought might prove interesting. Its a bit more work, but I've tried to keep it as simple as possible. My variant really replaces the Critical Miss rule and removes the rules from the DMG regarding bronze and stone weapons. Basically weapons has a "Risk range" that is similar to the threat range for critical hits. The "risk" range for weapons is as follows: weapons of the weilder's size category or smaller: 1 weapons one size higher than the wielder:1-2 Whenever a natural attack roll falls within the "risk" range for that weapon type, the weapon is "at risk". The weapon is potentially damaged by striking either the target's armor or some other hard surface (such as the floor). When a weapon is at risk - roll for damage, applying the weapon's base damage, plus any strength bonuses (or penalties). Do NOT add any other bonuses (such as enhancement). Treat this damage as a successful strike against the weapon (in other words it is damaging itself). Naturally the better the hardness of a weapon is, the less damage it will take, if any at all. Bronze has a hardness of 9. Note that its possible to hit your opponent with a weapon and still put it "at risk". If a medium-sized character rolls a 2 with a large weapon and her attack bonuses still allow her to hit, she hits AND places her weapon "at risk". In this case, use the damage roll she made against her target to figure the damage to the weapon, as above. A 1 is still always a miss. Bows, slings, crossbows, and other such projectile weapons are never "at risk", although arrows, bolts, and thrown weapons still are. You may continue to use any other variant rule for "critical misses" for projectile weapons, but they can never damage themselves. Magical weapons add one to their hardness for each enhancement bonus (this is another variant rule that applies to all situations where a magical weapon is subject to damage - not just when they are "at risk". Armor takes damage from a critical hit. Whenever there is a critical hit, any armor worn by the target takes damage equal to half the damage done by the critical hit minus the hardness of the armor. If the target is flat-footed, the damage is always done against armor, if the target is not flat-footed, there is a 50% chance that teh damage will be done against the target's shield (if they have one). Enhancement bonuses of the armor are added to its hardness. ----------- What do you think - is this workable? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Variant rules for bronze (and more)weapons and the "Critical Miss"
Top