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<blockquote data-quote="superpriest" data-source="post: 5800016" data-attributes="member: 11998"><p>Basically I like it. I do like the GUMSHOE rules. You may be using too many dice rolls, however. If the whole party gets to make Perception checks by default at the start of the scene, then any party is always going to find all easy and medium clues, and probably the hard ones, too. I like to avoid rolling for no reason. On the other hand, if you skip the rolls except in the case where the party can fail, then the PCs might know something is out there that they missed. </p><p></p><p>What I do when I call for a Perception check is to tell them something on a failure, but tell them the secret on a success. This is pretty similar to your method, but I don't use this in every investigative scene. Many times I handle it descriptively and without rolls.</p><p></p><p>As you note, the important part is that PCs must find crucial clues automatically.</p></blockquote><p></p>
[QUOTE="superpriest, post: 5800016, member: 11998"] Basically I like it. I do like the GUMSHOE rules. You may be using too many dice rolls, however. If the whole party gets to make Perception checks by default at the start of the scene, then any party is always going to find all easy and medium clues, and probably the hard ones, too. I like to avoid rolling for no reason. On the other hand, if you skip the rolls except in the case where the party can fail, then the PCs might know something is out there that they missed. What I do when I call for a Perception check is to tell them something on a failure, but tell them the secret on a success. This is pretty similar to your method, but I don't use this in every investigative scene. Many times I handle it descriptively and without rolls. As you note, the important part is that PCs must find crucial clues automatically. [/QUOTE]
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