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General Tabletop Discussion
*Pathfinder & Starfinder
Variant skill class: Wisdom based!!!!
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<blockquote data-quote="Shiner" data-source="post: 459648" data-attributes="member: 4984"><p>Just had an idea, 10 minutes ago, which I would like to share with you... In my games, nobody ever takes skills like profession, craft and knowledge. They usually dont have enough points to spare for all of them, so they just take major skills, and I really cant blame them.</p><p></p><p> However, even if I have just began to play (and dm) with d&d, I found that it is often very interesting when pcs take these skills, it tends to immerse them more in their character, and offer plenty of opportunity for good roleplay. For example, my girlfriend, who was playing a kobold sorcerer, was having quite a lot of fun with her (inherent) capacity to design traps and work in the mines (they began their campaign as slaves in a mining camp <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p></p><p> So I tought it could be a good idea to make a SEPARATE skill system, one that grants skills point, based on WIS, to spend on profession. I dont know yet if it would also work for craft and knowledge, since these are based on INT, but i await your opinions. It would possibly be 1pt/level + WIS bonus. </p><p></p><p> I await your comments and ideas. You can also trash this idea because it would not be a good idea at all, so I could go back to lurk again <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>SHINER</p></blockquote><p></p>
[QUOTE="Shiner, post: 459648, member: 4984"] Just had an idea, 10 minutes ago, which I would like to share with you... In my games, nobody ever takes skills like profession, craft and knowledge. They usually dont have enough points to spare for all of them, so they just take major skills, and I really cant blame them. However, even if I have just began to play (and dm) with d&d, I found that it is often very interesting when pcs take these skills, it tends to immerse them more in their character, and offer plenty of opportunity for good roleplay. For example, my girlfriend, who was playing a kobold sorcerer, was having quite a lot of fun with her (inherent) capacity to design traps and work in the mines (they began their campaign as slaves in a mining camp :) ). So I tought it could be a good idea to make a SEPARATE skill system, one that grants skills point, based on WIS, to spend on profession. I dont know yet if it would also work for craft and knowledge, since these are based on INT, but i await your opinions. It would possibly be 1pt/level + WIS bonus. I await your comments and ideas. You can also trash this idea because it would not be a good idea at all, so I could go back to lurk again :D SHINER [/QUOTE]
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Variant skill class: Wisdom based!!!!
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