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General Tabletop Discussion
*Pathfinder & Starfinder
Variant skill class: Wisdom based!!!!
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<blockquote data-quote="Shallown" data-source="post: 460185" data-attributes="member: 1368"><p>For my present game I gave all classes +2 skill points per level. </p><p></p><p>Second All of my players have bought at least two or more knowledge/profession or craft skills of some type.</p><p></p><p>The dwarf wizard must have at least 3 knowledge not counting arcana</p><p></p><p>the Human cleric has profession research and at least 3 knowledge skills not including religion.</p><p></p><p>The dwarf fighter has three craft skills, weapons, armor and carpentry (the last so he could build his own shop for the other two)</p><p></p><p>The Bard sticks mostly with his bardic knowledge but has at least one craft and one knowledge skill.</p><p></p><p>The rogue has knowledge theives guilds and mercanery companies.</p><p></p><p>The fighter/ranger well he ain't got much that way except knowledge geography</p><p></p><p>My players know that if they ask a question unless I know the character should know they will need to make a roll. Information is hard to come by. I think people forget how easy we have it and how well rounded our education is compared to the fantasy/medieval level. Knowledge doesn't come easy and my players are the self sufficient kind not wanting to be stuck counting on others.</p><p></p><p>All these skills see active use in my game as well none are wasted. Well except maybe the wizards Knowledge (Tolen) which is the podunk town they live near. It has very little to be knowledgable about.</p><p></p><p>Later</p></blockquote><p></p>
[QUOTE="Shallown, post: 460185, member: 1368"] For my present game I gave all classes +2 skill points per level. Second All of my players have bought at least two or more knowledge/profession or craft skills of some type. The dwarf wizard must have at least 3 knowledge not counting arcana the Human cleric has profession research and at least 3 knowledge skills not including religion. The dwarf fighter has three craft skills, weapons, armor and carpentry (the last so he could build his own shop for the other two) The Bard sticks mostly with his bardic knowledge but has at least one craft and one knowledge skill. The rogue has knowledge theives guilds and mercanery companies. The fighter/ranger well he ain't got much that way except knowledge geography My players know that if they ask a question unless I know the character should know they will need to make a roll. Information is hard to come by. I think people forget how easy we have it and how well rounded our education is compared to the fantasy/medieval level. Knowledge doesn't come easy and my players are the self sufficient kind not wanting to be stuck counting on others. All these skills see active use in my game as well none are wasted. Well except maybe the wizards Knowledge (Tolen) which is the podunk town they live near. It has very little to be knowledgable about. Later [/QUOTE]
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Variant skill class: Wisdom based!!!!
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