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General Tabletop Discussion
*Pathfinder & Starfinder
Variant skill class: Wisdom based!!!!
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<blockquote data-quote="Umbran" data-source="post: 460317" data-attributes="member: 177"><p>A few additional points for Craft or Profession skills probalby won't break anything. However, you do have to be a little careful with Knowledge skills. Only Bards and Wizards have <em>all</em> knowledges as in-class skills. Suddenly allowing everybody access to these then intrudes on a strength of these classes.</p><p></p><p>In general, though, I kind of like the idea that the lifestyle of most PCs simply doesn't leave room for much else. Being a Fighter is as much a career as being a weaponsmith. So, the Fighter shouldn't generally be able to be a terribly good weaponsmith, just as the weaponsmith cannot be a terribly good fighter.</p><p></p><p>There's also a benefit to not giving too many such skill points to PCs - it keeps them interacting with NPCs. If they don't have a skill, they can go out and find someone who does. The more interaction you get with NPCs, the more opportunities you have for plot. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Let us also remember that one can "round out" a character without actually spending skill points. The character can have an interest in cooking, and try to do lots of cooking, without having a specific skill.</p></blockquote><p></p>
[QUOTE="Umbran, post: 460317, member: 177"] A few additional points for Craft or Profession skills probalby won't break anything. However, you do have to be a little careful with Knowledge skills. Only Bards and Wizards have [i]all[/i] knowledges as in-class skills. Suddenly allowing everybody access to these then intrudes on a strength of these classes. In general, though, I kind of like the idea that the lifestyle of most PCs simply doesn't leave room for much else. Being a Fighter is as much a career as being a weaponsmith. So, the Fighter shouldn't generally be able to be a terribly good weaponsmith, just as the weaponsmith cannot be a terribly good fighter. There's also a benefit to not giving too many such skill points to PCs - it keeps them interacting with NPCs. If they don't have a skill, they can go out and find someone who does. The more interaction you get with NPCs, the more opportunities you have for plot. :) Let us also remember that one can "round out" a character without actually spending skill points. The character can have an interest in cooking, and try to do lots of cooking, without having a specific skill. [/QUOTE]
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Variant skill class: Wisdom based!!!!
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