Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
variant skill list (45+ -> 24)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 3952159" data-attributes="member: 4937"><p>Well, in my rambling way I was saying that I'm not sure you achieved this goal. Partly, because you often consolidated together multiple 'useful skills' into a single uber-skill, while often leaving untouched less 'useful' skills. Spot and listen became 'perception'. Appraise and search became 'inspection'. Move silently and hide became 'stealth'. Climb, jump and swim became bundled into 'athleticism'. These aren't skills noone was taking. And in the most serious cases, balance and escape artist got bundled in with an existing uber-skill tumble, and Knowledge(nature), Knowledge(geography), Knowledge(the planes) got bundled in with another existing uber-skill to become 'survival', and three existing uber-skills spellcraft, knowledge (arcane), and Use Magic Device (!!!) got bundled into a single super-uber skill.</p><p></p><p>That last one is really problimatic because UMD is basically 3.5's only non-mundane skill. It's the one you can least afford to bundle into other skills for balance reasons. In a skillless system, UMD would become a class feature.</p><p></p><p>On the opposite end of the spectrum, you've still got things like 'Knowledge(History)' and 'Knowledge(Religion)' which are decent skills and depending on the DM very helpful, but are really passive and depend on the DM wanting to give you something for the skill. (In that way, they are potentially less useful than forgery, since at least forgery can be used in an active way.)</p><p></p><p>I think your revision is best when it does things like Legerdemain. Open Lock, Sleight of Hand, and Use Rope are marginal skills most of the time, so if you put them all together under a single manual dexterity skill, you have some justification. But I'm not really convinced that you've improved the system significantly merely by making the list shorter. You have to reduce the overlaps and cover the holes in the existing system. For the most part, you seem to have retained them with no big improvement in game balance and marginal improvement in playability.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3952159, member: 4937"] Well, in my rambling way I was saying that I'm not sure you achieved this goal. Partly, because you often consolidated together multiple 'useful skills' into a single uber-skill, while often leaving untouched less 'useful' skills. Spot and listen became 'perception'. Appraise and search became 'inspection'. Move silently and hide became 'stealth'. Climb, jump and swim became bundled into 'athleticism'. These aren't skills noone was taking. And in the most serious cases, balance and escape artist got bundled in with an existing uber-skill tumble, and Knowledge(nature), Knowledge(geography), Knowledge(the planes) got bundled in with another existing uber-skill to become 'survival', and three existing uber-skills spellcraft, knowledge (arcane), and Use Magic Device (!!!) got bundled into a single super-uber skill. That last one is really problimatic because UMD is basically 3.5's only non-mundane skill. It's the one you can least afford to bundle into other skills for balance reasons. In a skillless system, UMD would become a class feature. On the opposite end of the spectrum, you've still got things like 'Knowledge(History)' and 'Knowledge(Religion)' which are decent skills and depending on the DM very helpful, but are really passive and depend on the DM wanting to give you something for the skill. (In that way, they are potentially less useful than forgery, since at least forgery can be used in an active way.) I think your revision is best when it does things like Legerdemain. Open Lock, Sleight of Hand, and Use Rope are marginal skills most of the time, so if you put them all together under a single manual dexterity skill, you have some justification. But I'm not really convinced that you've improved the system significantly merely by making the list shorter. You have to reduce the overlaps and cover the holes in the existing system. For the most part, you seem to have retained them with no big improvement in game balance and marginal improvement in playability. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
variant skill list (45+ -> 24)
Top