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variant skill list (45+ -> 24)
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3959922" data-attributes="member: 20805"><p>Regarding Survival being Wis based, the current rules allow for skill checks to be based on different stats.. for instance you could Intimidate with Chr....</p><p></p><p>As to the OP, I use a HR 'Culture' skill very similar to yours above. It also replaces Kn Local and language, broken out into the individual cultures of the setting.</p><p> </p><p>So, for instance, someone with 3 ranks in Ragesian has a good idea of the nations geography, history, heraldry, folklore, and can speak the local language with a bit of an accent.</p><p></p><p> Ability to speak/write isn't an actual skill check, just a factor of the ranks purchased. There is a Trade language as well as special cultures like Thieves Cant and Druidic.</p><p></p><p>I know this goes against getting rid of the number of skills, but to me it better represents a multi-lingual world much better than the current 'two elves from completely different continents and cultures can talk to each other' paradigm.</p><p></p><p></p><p>I think this system needs a 'trained/untrained' or talent system to go along side. For instance <strong>Legerdemain</strong>. Tying ropes is a far cry from picking a lock. Not sure how to implement it tho.</p><p></p><p>As to the Swim/Climb/Etc.. the best way to show this, IMO, is to divorce movement based activity from the normal pool of skills. I do prefer the HR where swimming is a simple skill check to see how far you are able to move instead of a fraction of the creatures 'normal' move.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3959922, member: 20805"] Regarding Survival being Wis based, the current rules allow for skill checks to be based on different stats.. for instance you could Intimidate with Chr.... As to the OP, I use a HR 'Culture' skill very similar to yours above. It also replaces Kn Local and language, broken out into the individual cultures of the setting. So, for instance, someone with 3 ranks in Ragesian has a good idea of the nations geography, history, heraldry, folklore, and can speak the local language with a bit of an accent. Ability to speak/write isn't an actual skill check, just a factor of the ranks purchased. There is a Trade language as well as special cultures like Thieves Cant and Druidic. I know this goes against getting rid of the number of skills, but to me it better represents a multi-lingual world much better than the current 'two elves from completely different continents and cultures can talk to each other' paradigm. I think this system needs a 'trained/untrained' or talent system to go along side. For instance [b]Legerdemain[/b]. Tying ropes is a far cry from picking a lock. Not sure how to implement it tho. As to the Swim/Climb/Etc.. the best way to show this, IMO, is to divorce movement based activity from the normal pool of skills. I do prefer the HR where swimming is a simple skill check to see how far you are able to move instead of a fraction of the creatures 'normal' move. [/QUOTE]
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