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variant skill list (45+ -> 24)
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3966635" data-attributes="member: 20805"><p>"Are you saying anyone could fly if they had a few skill points in it and rolled high enough? "</p><p></p><p>Not quite, altho that could fit some types of games <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>The character requires the capability to use the movement mode, usually some sort of physical wings gained either by being born with them or via polymorph.</p><p></p><p>It is a bit more complex, but its more of an aside to the skill system you are developing. By divorcing climb, swim, and flight from the normal skill list, we get a band of ability for handling cliffs or rivers without forcing players to spend skill points on it. This means more encounters can use these sorts of obstacles .</p><p> The current system basically means that you can use cliffs as a challenge for a couple of levels. After that point they become too difficult for the characters who didn't spend the skill points or too easy for the ones that did. Due to this, most games don't include cliffs as obstacles.</p><p></p><p>All that to say, these quasi skills for movement could fit easily alongside your skill system. IMHO, of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Also, I like "chirurgery", the word has an 'olde english' sound to it.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3966635, member: 20805"] "Are you saying anyone could fly if they had a few skill points in it and rolled high enough? " Not quite, altho that could fit some types of games :) The character requires the capability to use the movement mode, usually some sort of physical wings gained either by being born with them or via polymorph. It is a bit more complex, but its more of an aside to the skill system you are developing. By divorcing climb, swim, and flight from the normal skill list, we get a band of ability for handling cliffs or rivers without forcing players to spend skill points on it. This means more encounters can use these sorts of obstacles . The current system basically means that you can use cliffs as a challenge for a couple of levels. After that point they become too difficult for the characters who didn't spend the skill points or too easy for the ones that did. Due to this, most games don't include cliffs as obstacles. All that to say, these quasi skills for movement could fit easily alongside your skill system. IMHO, of course :) Also, I like "chirurgery", the word has an 'olde english' sound to it. [/QUOTE]
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