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variant skill rank method
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<blockquote data-quote="kenjura" data-source="post: 833366" data-attributes="member: 11321"><p>This is part of series of rules discussion for the <a href="http://www.talarie.com/serious/index.html">Serious d20 System</a>, a variant core system for d20 play.</p><p></p><p>This is the short version of a discussion on a new method of assigning skill ranks, intended to greatly reduce complexity while only marginally impeding players.</p><p></p><p></p><p>- The Variant Skill Rank Method -</p><p>At first level, you gain 4 ranks in every skill on your list. The number of skills you get is calculated the same way as ranks in the core system, a base number (2, 4, 6, 8) plus your Intelligence modifier. </p><p>New skills are gained by taking a feat. When you take the feat Skill Proficiency, you gain 1 rank per level in that skill, and continue to gain one per level in that skill thereafter. You are noticably and eternally behind in ranks versus a character who started with that skill, but not cripplingly so. </p><p>There are no cross-class skills. Customization is achieved through feat selection; a high starting Intelligence score and plenty of Skill Proficiencies should keep even the most skill-happy characters satisfied. </p><p></p><p></p><p>Advantages over Core</p><p>Easier Management. Assigning skill ranks becomes far simpler. The difficulty of managing skills is reduced to almost nothing, and major hassle becomes a quick process. </p><p>More Friendly for Customization. Characters who wish to step outside the normal bounds of their class are less hindered by the rules, while maintaining a clear advantage in primary skills for each class. </p><p>Disavantages</p><p>Makes Assumptions. This method assumes every character maxes out ranks in all of their important skills. I argue this: in 2e, you never got better at a skill. Now, you get better with each level. Do we really need to take it a step further, to "some characters get better each level, and some don't"? In reality, most PC's do max out their most important skills, and this prevents them from spending serious ranks in others. </p><p></p><p></p><p>---------------------------------------</p><p>There are flaws in the design, of course. This is not a final mechanic, nor will it be a core mechanic (a variant rule, rather). Flaws are discussed at the full page <a href="http://www.talarie.com/serious/discussions/skills.html">here</a>.</p><p></p><p></p><p>Thank you for reading, and your comments and criticisms are most welcome.</p></blockquote><p></p>
[QUOTE="kenjura, post: 833366, member: 11321"] This is part of series of rules discussion for the <a href="http://www.talarie.com/serious/index.html">Serious d20 System</a>, a variant core system for d20 play. This is the short version of a discussion on a new method of assigning skill ranks, intended to greatly reduce complexity while only marginally impeding players. - The Variant Skill Rank Method - At first level, you gain 4 ranks in every skill on your list. The number of skills you get is calculated the same way as ranks in the core system, a base number (2, 4, 6, 8) plus your Intelligence modifier. New skills are gained by taking a feat. When you take the feat Skill Proficiency, you gain 1 rank per level in that skill, and continue to gain one per level in that skill thereafter. You are noticably and eternally behind in ranks versus a character who started with that skill, but not cripplingly so. There are no cross-class skills. Customization is achieved through feat selection; a high starting Intelligence score and plenty of Skill Proficiencies should keep even the most skill-happy characters satisfied. Advantages over Core Easier Management. Assigning skill ranks becomes far simpler. The difficulty of managing skills is reduced to almost nothing, and major hassle becomes a quick process. More Friendly for Customization. Characters who wish to step outside the normal bounds of their class are less hindered by the rules, while maintaining a clear advantage in primary skills for each class. Disavantages Makes Assumptions. This method assumes every character maxes out ranks in all of their important skills. I argue this: in 2e, you never got better at a skill. Now, you get better with each level. Do we really need to take it a step further, to "some characters get better each level, and some don't"? In reality, most PC's do max out their most important skills, and this prevents them from spending serious ranks in others. --------------------------------------- There are flaws in the design, of course. This is not a final mechanic, nor will it be a core mechanic (a variant rule, rather). Flaws are discussed at the full page <a href="http://www.talarie.com/serious/discussions/skills.html">here</a>. Thank you for reading, and your comments and criticisms are most welcome. [/QUOTE]
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