Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
variant skill rank method
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Drawmack" data-source="post: 833400" data-attributes="member: 4981"><p>This should be in house rules.</p><p></p><p></p><p>Well this makes intellignece more important for all characters which could be a good thing.</p><p></p><p></p><p>What if I have a 15 int then at fourth level I stick a point into int making it a 16 would that give me a new core skill with maxed ranks? It should since over the course of 20 levels I get 5 ability points and would only get a skill with even numbered gains which means at most three new skills versus the feat method 6 new skills from feats.</p><p></p><p></p><p>No but every skill has become an exclusive skill.</p><p></p><p></p><p>No it won't but more on that below.</p><p></p><p>What happens when someone multiclasses? If at fourth level I take a level of a new class, what happens to my skills? I can see two paths - choose the additional core feats and assign the points as if you had gotten them with the feat, or choose the skills and assign ranks as per core classes taken at level 1. I am preferential to the feat method as with the other method I don't think you'll ever had a rogue but everyone will be a rogue/bard. Also with assigning ranks to classes under multiclass. I see two ways. You only gain a rank in skills that are class skills for the class you are leveling or you get 0.5 ranks in skills that belong to the other class. Either way works and is fairly well balanced.</p><p></p><p></p><p>It also makes qualifying for PrCs much easer/harder depending on the requirements for that class. For example the war priest is designed to that a cleric pretty much needs a level of rogue to get in. Under this method that is no longer the case.</p><p></p><p></p><p>How so? With such a limited skill selection and a static increase in all those skills you are limiting customization. Take the rogue who divides their points among all the rogue abilities so they are a well rounded character but are not really good at any one thing. A jack of all trades if you will. This becomes impossible under your system which leads to a lack of customizability. </p><p></p><p></p><p>You're calling this a more ''realistic'' skill assignment and right here you're putting forth the argument that it's more like 2e. So are you saying the 2e is more ''realistic'' then 3e? Watch your words or your thread can easily deterorate into a flame war. What about the character who only ever wants a couple of ranks in ride. Under your system this becomes impossible. So the character concept of a rogue who learned to ride a little just to get places faster is impossible. There are many more character concepts that are equally impossible. Basically any character concept of a character that has picked up a little about how to do something is out. What about the fighter who can reshoe a horse but that's all. Under your system he would keep gaining ranks in craft (metalwork) so this concept is also impossible.</p><p></p><p></p><p>IMHO yes we do need to take it a step further. The major reason for this is the broad range of character concepts that it opens. Also I would argue that most min/maxers max out important skills but not most players. I run a suspense style political intrigue game. In my games it becomes very important for every character to have 2 - 3 ranks in sense motive, bluff and diplomacy. However only the mouth of the group needs to go beyond this. I normally wind up with a rogue, bard or investigator who has sense motive, bluff and diplomacy maxed out and other characters that have a couple of ranks. Also IMC almost everyone takes a level of rogue because we do a lot of city work so sneaking is important to everyone. Since you do not have rules for multiclassing I have no idea how this would work under your system. I can see this system working great in a dungeon crawl, or hack -n- slash style game but many games would not work well with this system at all.</p></blockquote><p></p>
[QUOTE="Drawmack, post: 833400, member: 4981"] This should be in house rules. Well this makes intellignece more important for all characters which could be a good thing. What if I have a 15 int then at fourth level I stick a point into int making it a 16 would that give me a new core skill with maxed ranks? It should since over the course of 20 levels I get 5 ability points and would only get a skill with even numbered gains which means at most three new skills versus the feat method 6 new skills from feats. No but every skill has become an exclusive skill. No it won't but more on that below. What happens when someone multiclasses? If at fourth level I take a level of a new class, what happens to my skills? I can see two paths - choose the additional core feats and assign the points as if you had gotten them with the feat, or choose the skills and assign ranks as per core classes taken at level 1. I am preferential to the feat method as with the other method I don't think you'll ever had a rogue but everyone will be a rogue/bard. Also with assigning ranks to classes under multiclass. I see two ways. You only gain a rank in skills that are class skills for the class you are leveling or you get 0.5 ranks in skills that belong to the other class. Either way works and is fairly well balanced. It also makes qualifying for PrCs much easer/harder depending on the requirements for that class. For example the war priest is designed to that a cleric pretty much needs a level of rogue to get in. Under this method that is no longer the case. How so? With such a limited skill selection and a static increase in all those skills you are limiting customization. Take the rogue who divides their points among all the rogue abilities so they are a well rounded character but are not really good at any one thing. A jack of all trades if you will. This becomes impossible under your system which leads to a lack of customizability. You're calling this a more ''realistic'' skill assignment and right here you're putting forth the argument that it's more like 2e. So are you saying the 2e is more ''realistic'' then 3e? Watch your words or your thread can easily deterorate into a flame war. What about the character who only ever wants a couple of ranks in ride. Under your system this becomes impossible. So the character concept of a rogue who learned to ride a little just to get places faster is impossible. There are many more character concepts that are equally impossible. Basically any character concept of a character that has picked up a little about how to do something is out. What about the fighter who can reshoe a horse but that's all. Under your system he would keep gaining ranks in craft (metalwork) so this concept is also impossible. IMHO yes we do need to take it a step further. The major reason for this is the broad range of character concepts that it opens. Also I would argue that most min/maxers max out important skills but not most players. I run a suspense style political intrigue game. In my games it becomes very important for every character to have 2 - 3 ranks in sense motive, bluff and diplomacy. However only the mouth of the group needs to go beyond this. I normally wind up with a rogue, bard or investigator who has sense motive, bluff and diplomacy maxed out and other characters that have a couple of ranks. Also IMC almost everyone takes a level of rogue because we do a lot of city work so sneaking is important to everyone. Since you do not have rules for multiclassing I have no idea how this would work under your system. I can see this system working great in a dungeon crawl, or hack -n- slash style game but many games would not work well with this system at all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
variant skill rank method
Top