Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Variant Sorcerer: The Epigone
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gez" data-source="post: 1746542" data-attributes="member: 1328"><p>Epigone, derived from Greek roots, roughly means "born after" and is a rare and seldom-used synonym to "inheritor," "descendant," or "scion."</p><p></p><p>Just what I needed. If you follow my .sig's link, you'll find a first attempt at making a bloodline sorcerer. The system I tried first was too complicated to balance and details, so here's my second attempt.</p><p></p><p>[CODE]</p><p>Lvl BAB MP Fort Ref Will Special Magic</p><p>App +0 +0 +0 +0 +2 Bloodline 0-Level spell access</p><p> 1 +0 +1 +0 +0 +2 Familiar Bonus 0-level spell slot</p><p> 2 +1 +2 +0 +0 +3 1st level spell access</p><p> 3 +1 +3 +1 +1 +3 Bonus 1st level spell slot</p><p> 4 +2 +4 +1 +1 +4 2nd level spell access</p><p> 5 +2 +5 +1 +1 +4 Minor legacy Bonus 2nd level spell slot</p><p> 6 +3 +6 +2 +2 +5 3rd level spell access</p><p> 7 +3 +7 +2 +2 +5 Bonus 3rd level spell slot</p><p> 8 +4 +8 +2 +2 +6 4th level spell access</p><p> 9 +4 +9 +3 +3 +6 Bonus 4th level spell slot</p><p>10 +5 +10 +3 +3 +7 Medium legacy 5th level spell access</p><p>11 +5 +11 +3 +3 +7 Bonus 5th level spell slot</p><p>12 +6 +12 +4 +4 +8 6th level spell access</p><p>13 +6 +13 +4 +4 +8 Bonus 6th level spell slot</p><p>14 +7 +14 +4 +4 +9 7th level spell access</p><p>15 +7 +15 +5 +5 +9 Major legacy Bonus 7th level spell slot</p><p>16 +8 +16 +5 +5 +10 8th level spell access</p><p>17 +8 +17 +5 +5 +10 Bonus 8th level spell slot</p><p>18 +9 +18 +6 +6 +11 9th level spell access</p><p>19 +9 +19 +6 +6 +11 Bonus 9th level spell slot</p><p>20 +10 +20 +6 +6 +12 Transcendance</p><p>[/CODE]</p><p></p><p><strong>Weapon & Armor Proficiencies:</strong> Epigones are proficient with simple weapons and small shields.</p><p><strong>Magic:</strong> Epigones have access to arcane spells. An epigone may eschew material components worth 1 gp or less. Epigones cast spontaneous spells, using their Charisma. See the sorcerer class in the <em>Player's Handbook</em>, it's essentially the same thing for epigones.</p><p></p><p><strong>Bloodline (Ex):</strong> An epigone's magical gifts can be traced to a supernatural ancestry. Every epigone must choose a bloodline at creation.</p><p><strong>Familiar (Ex):</strong> In order to strengthen their supernatural heritage, epigones bind themselves with special familiars. An epigone may also bind himself to an "ordinary" familiar, but won't benefit then from all the gifts from his bloodline. An epigone bound to the proper familiar gains a +1 bonus to his effective master level, which offset a bit the master level penalty for powerful familiars. Also, an epigone bound to the proper familiar get access to an expanded known spell list.</p><p><strong>Legacies (Ex):</strong> At level 5, 10, and 15, the epigone's body is magically altered ever so slightly, bringing him closer to his supernatural ancestry.</p><p><strong>Transcendance (Ex):</strong> At level 20, the epigone's self-transformation reaches the point where he is closer to his supernatural form than to the form he was born into. His type changes to that of the supernatural ancestor.</p><p></p><p><span style="font-size: 18px">Bloodlines</span></p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Celestial Bloodline</strong></p> <p style="margin-left: 20px">An epigone of celestial bloodline can bound himself to a lantern archon, musteval guardinal, or coure eladrin. Celestial epigones with one of these familiars add <em>light</em>, <em>protection from evil</em>, <em>scorching ray</em>, <em>magic circle against evil</em>, <em>rainbow pattern</em>, <em>dismissal</em>, <em>guards and wards</em>, <em>sunburst</em>, and <em>summon monster 9</em>.</p> <p style="margin-left: 20px"><em>Minor legacy:</em> The epigone's skin changes just a little bit, hinting of his ancestry. The epigone also gains a +2 bonus to his caster level and his spells' DC against evil outsiders.</p> <p style="margin-left: 20px"><em>Medium legacy:</em> A celestial epigone gains an always active <em>tongues</em> or <em>speak with animals</em> ability. This depends on his ancestor: <em>tongues</em> for angel, archon, or eladrin epigones; <em>speak with animals</em> for guardinal epigones. The epigone's aspect get a few more subtle cosmetic changes, in skin, eyes, and hair; making his celestial ancestry as obvious as an Aasimar's.</p> <p style="margin-left: 20px"><em>Major legacy:</em> The celestial epigone's look become even more blatant, near the level of a half-celestial. He gains a damage reduction 5/evil.</p> <p style="margin-left: 20px"><em>Transcendance:</em> The celestial epigone's look become as blatant as a half-celestial's one. He becomes a native outsider. Furthermore, he gains one of the powers of his supernatural family: protective aura (angel), aura of menace (archon), lay on hands (guardinal), or transformation (eladrin).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Dragon Bloodline</strong></p> <p style="margin-left: 20px">An epigone of draconic bloodline may bind himself to a pseudodragon. Bloodline spells are <em>detect magic</em>, <em>scales of the dragon</em>, <em>darkvision</em>, <em>protection from elements</em>, <em>fear</em>, <em>teleportation</em>, <em>true seeing</em>, <em>vision</em>, <em>mind blank</em>, <em>dominate monster</em>.</p> <p style="margin-left: 20px"><em>Minor legacy:</em> Draconic epigones gains a +1 bonus to their caster level and spell DC. Their eyes are slightly serpentlike and glowing.</p> <p style="margin-left: 20px"><em>Medium legacy:</em> Draconic epigones gain a scaly hide and sharp claws. They gain a natural armor bonus (worth one-fifth their epigone level, rounded down) and gain a natural claw attack, with a base damage of 1d6 for a Medium-sized epigone.</p> <p style="margin-left: 20px"><em>Major legacy:</em> Draconic epigones may, once every five rounds, convert a spell into a breath weapon appropriate to their dragon ancestry. A damage-dealing breath weapon deals 1d8 damage, plus 1d8 per spell level of the sacrificed spell. An effect-inflicting breath weapon lasts one round plus one round per spell level. A breath weapon inflicting ability damage deals 1 point plus one per spell level, and a negative level-inflicting breath weapons deal half that amount. Lines have a Close range, cones have half that range.</p> <p style="margin-left: 20px"><em>Transcendance:</em> Dragon epigones gain wings that let them fly like a half-dragon, regardless of their size. They also gain alternate form, which, three times per day, allow them to take the shape of a dragon of their size (or one size larger) and bloodline, or of their normal appearance from before they awoke their bloodline.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Fey Bloodline</strong></p> <p style="margin-left: 20px">An epigone of fey bloodline can bind himself to a kilmoulis or a petal. The bloodline spells are <em>dancing lights</em>, <em>detect secret passages</em>, <em>glitterdust</em>, <em>tongues</em>, <em>hallucinatory terrain</em>, <em>seeming</em>, <em>mislead</em>, <em>phase door</em>, <em>Otto's irresistible dance</em>, <em>wail of the banshee</em>.</p> <p style="margin-left: 20px"><em>Minor legacy:</em> The fey epigone gains a +2 bonus to his caster level and his spells DC for illusion and enchantment spells.</p> <p style="margin-left: 20px"><em>Medium legacy:</em> The fey epigone gains an awakened animal companion. Otherwise than being awakened, the animal companion is similar to that of a druid nine level lower than the epigone. The awakened animal companion is not the same as the familiar (in fact, both pets often quarrel together).</p> <p style="margin-left: 20px"><em>Major legacy:</em> Thrice per day, the fey epigone may travel to and fro the Plane of Faerie. This spell-like ability is similar to <em>etherealness</em>, except with the Plane of Faerie rather than the Ethereal Plane. It works only in places that are coexistant with the Plane of Faerie.</p> <p style="margin-left: 20px"><em>Transcendance:</em> The fey epigone stops aging and becomes virtually immortal. In places coexistant with the Plane of Faerie (and that plane itself), the Epigone is able to fly with perfect maneuverability with a speed of 80 ft. The fey epigone's type change to Fey.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Fiend:</strong></p> <p style="margin-left: 20px">Fiendish epigones can bind themselves to a quasit or an imp. The bloodline spells are <em>daze</em>, <em>protection from good</em>, <em>darkness</em>, <em>sepia snake sigil</em>, <em>bestow curse</em>, <em>nightmare</em>, <em>veil</em>, <em>insanity</em>, <em>maze</em>, <em>imprisonment</em>.</p> <p style="margin-left: 20px"><em>Minor legacy:</em> The epigone's skin changes just a little bit, hinting of his ancestry. The epigone also gains a +2 bonus to his caster level and his spells' DC against good outsiders.</p> <p style="margin-left: 20px"><em>Medium legacy:</em> A fiendish epigone gains an always active <em>telepathy</em> ability if he's of demonic or daemonic ancestry, <em>see in darkness</em> (even magical) if he's of devilish ancestry, or <em>freedom of movement</em> if he's of demodandic ancestry. The epigone's aspect get a few more subtle cosmetic changes, in skin, eyes, and hair; making his celestial ancestry as obvious as a Tiefling's.</p> <p style="margin-left: 20px"><em>Major legacy:</em> The fiendish epigone's look become even more blatant, near the level of a half-fiend. He gains a damage reduction 5/good or magic (daemon, demodand), DR 5/good or cold iron (demon), or DR 5/good or silver (devil).</p> <p style="margin-left: 20px"><em>Transcendance:</em> The fiendish epigone's look become as blatant as a half-fiend's one. He becomes a native outsider. Furthermore, he becomes immune to poison. Daemon epigones are also immune to acid, demon epigones to electricity, and devil epigone to fire.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Sphinx</strong></p> <p style="margin-left: 20px">A sphinx epigone can bind himself to a tressym. The bloodline spells are <em>arcane mark</em>, <em>loresight</em>, <em>fox's cunning</em>, <em>tongues</em>, <em>scry</em>, <em>awaken</em>, <em>legend lore</em>, <em>greater arcane sight</em>, <em>maze</em>, and <em>foresight</em>.</p> <p style="margin-left: 20px"><em>Minor legacy:</em> Sphinx epigones have prodifious memories and a great capacity of observation. They get a lore ability akin to bardic lore.</p> <p style="margin-left: 20px"><em>Medium legacy:</em> A sphinx epigone has retractible claws giving him two natural claw attacks. A Medium-size sphinx epigone's claws deal a base damage of 1d6. The sphinx epigone's eye become more cat-like, giving him low-light vision.</p> <p style="margin-left: 20px"><em>Major legacy:</em> While the epigone's body get covered by fawn fur and becomes more feline in aspect, his intellect also gets closer to a sphinx's. He gains a +2 increase in Intelligence.</p> <p style="margin-left: 20px"><em>Transcendance:</em> The epigone's body shape is now that of a sphinx (although not necessarily his size). He gains wings allowing him to fly with a flight speed of 60 ft. (clumsy). The wings also help him balancing himself when walking upright. When walking on all fours, the sphinx epigone's speed is increased from his normal walking speed by 10 ft. The epigone's type changes to Magical Beast.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Raw Magic</strong></p> <p style="margin-left: 20px">This "bloodline" is not actually one, instead it is a mechanism for allowing magical creatures (like dragons, outsiders, magical beasts, and so on) to use the epigone class.</p> <p style="margin-left: 20px">Raw magic epigones do not have a special familiar. Bloodline spells are <em>prestidigitation</em>, <em>magic missile</em>, <em>magic mouth</em>, <em>arcane sight</em>, <em>minor globe of invulnerability</em>, <em>break enchantment</em>, <em>contingency</em>, <em>limited wish</em>, <em>polymorph any object</em>, <em>wish</em>.</p> <p style="margin-left: 20px"><em>Minor legacy:</em> One bonus metamagic feat.</p> <p style="margin-left: 20px"><em>Medium legacy:</em> One bonus metamagic feat.</p> <p style="margin-left: 20px"><em>Major legacy:</em> One bonus metamagic feat.</p> <p style="margin-left: 20px"><em>Transcendance:</em> One bonus metamagic feat.</p> <p style="margin-left: 20px"></p><p></p><p>Finally, what does these "spell access," "bonus spell slot," and "MP" column mean?</p><p></p><p>Simple. The wizard's spell per day table has been dubbed the Grand Unique Unified Universal Daily Spell Slot Table. Every class use it, even bards and paladins.</p><p></p><p>The MP column is for Magical Power and gives you your level on the GUUUDSST. So, an epigone has has much spell per day as a wizard. The bonus spell slot helps them getting a few more spell slots per day -- plus one per spell level.</p><p></p><p>Spell access is just what it means. One an epigone gains spell access to 2nd-level spells, he can use his 2nd-level spell slots and higher to cast 2nd-level spells. Spell access has been separated from spell slots because of multiclassing. Base MPs from different classes stack; but not spell access.</p></blockquote><p></p>
[QUOTE="Gez, post: 1746542, member: 1328"] Epigone, derived from Greek roots, roughly means "born after" and is a rare and seldom-used synonym to "inheritor," "descendant," or "scion." Just what I needed. If you follow my .sig's link, you'll find a first attempt at making a bloodline sorcerer. The system I tried first was too complicated to balance and details, so here's my second attempt. [CODE] Lvl BAB MP Fort Ref Will Special Magic App +0 +0 +0 +0 +2 Bloodline 0-Level spell access 1 +0 +1 +0 +0 +2 Familiar Bonus 0-level spell slot 2 +1 +2 +0 +0 +3 1st level spell access 3 +1 +3 +1 +1 +3 Bonus 1st level spell slot 4 +2 +4 +1 +1 +4 2nd level spell access 5 +2 +5 +1 +1 +4 Minor legacy Bonus 2nd level spell slot 6 +3 +6 +2 +2 +5 3rd level spell access 7 +3 +7 +2 +2 +5 Bonus 3rd level spell slot 8 +4 +8 +2 +2 +6 4th level spell access 9 +4 +9 +3 +3 +6 Bonus 4th level spell slot 10 +5 +10 +3 +3 +7 Medium legacy 5th level spell access 11 +5 +11 +3 +3 +7 Bonus 5th level spell slot 12 +6 +12 +4 +4 +8 6th level spell access 13 +6 +13 +4 +4 +8 Bonus 6th level spell slot 14 +7 +14 +4 +4 +9 7th level spell access 15 +7 +15 +5 +5 +9 Major legacy Bonus 7th level spell slot 16 +8 +16 +5 +5 +10 8th level spell access 17 +8 +17 +5 +5 +10 Bonus 8th level spell slot 18 +9 +18 +6 +6 +11 9th level spell access 19 +9 +19 +6 +6 +11 Bonus 9th level spell slot 20 +10 +20 +6 +6 +12 Transcendance [/CODE] [B]Weapon & Armor Proficiencies:[/b] Epigones are proficient with simple weapons and small shields. [B]Magic:[/b] Epigones have access to arcane spells. An epigone may eschew material components worth 1 gp or less. Epigones cast spontaneous spells, using their Charisma. See the sorcerer class in the [i]Player's Handbook[/i], it's essentially the same thing for epigones. [b]Bloodline (Ex):[/b] An epigone's magical gifts can be traced to a supernatural ancestry. Every epigone must choose a bloodline at creation. [b]Familiar (Ex):[/b] In order to strengthen their supernatural heritage, epigones bind themselves with special familiars. An epigone may also bind himself to an "ordinary" familiar, but won't benefit then from all the gifts from his bloodline. An epigone bound to the proper familiar gains a +1 bonus to his effective master level, which offset a bit the master level penalty for powerful familiars. Also, an epigone bound to the proper familiar get access to an expanded known spell list. [b]Legacies (Ex):[/b] At level 5, 10, and 15, the epigone's body is magically altered ever so slightly, bringing him closer to his supernatural ancestry. [B]Transcendance (Ex):[/b] At level 20, the epigone's self-transformation reaches the point where he is closer to his supernatural form than to the form he was born into. His type changes to that of the supernatural ancestor. [SIZE=5]Bloodlines[/SIZE] [indent] [b]Celestial Bloodline[/b] An epigone of celestial bloodline can bound himself to a lantern archon, musteval guardinal, or coure eladrin. Celestial epigones with one of these familiars add [i]light[/i], [i]protection from evil[/i], [i]scorching ray[/i], [i]magic circle against evil[/i], [i]rainbow pattern[/i], [i]dismissal[/i], [i]guards and wards[/i], [i]sunburst[/i], and [i]summon monster 9[/i]. [i]Minor legacy:[/i] The epigone's skin changes just a little bit, hinting of his ancestry. The epigone also gains a +2 bonus to his caster level and his spells' DC against evil outsiders. [i]Medium legacy:[/i] A celestial epigone gains an always active [i]tongues[/i] or [i]speak with animals[/i] ability. This depends on his ancestor: [i]tongues[/i] for angel, archon, or eladrin epigones; [i]speak with animals[/i] for guardinal epigones. The epigone's aspect get a few more subtle cosmetic changes, in skin, eyes, and hair; making his celestial ancestry as obvious as an Aasimar's. [i]Major legacy:[/i] The celestial epigone's look become even more blatant, near the level of a half-celestial. He gains a damage reduction 5/evil. [i]Transcendance:[/i] The celestial epigone's look become as blatant as a half-celestial's one. He becomes a native outsider. Furthermore, he gains one of the powers of his supernatural family: protective aura (angel), aura of menace (archon), lay on hands (guardinal), or transformation (eladrin). [b]Dragon Bloodline[/b] An epigone of draconic bloodline may bind himself to a pseudodragon. Bloodline spells are [i]detect magic[/i], [i]scales of the dragon[/i], [i]darkvision[/i], [i]protection from elements[/i], [i]fear[/i], [i]teleportation[/i], [i]true seeing[/i], [i]vision[/i], [i]mind blank[/i], [i]dominate monster[/i]. [i]Minor legacy:[/i] Draconic epigones gains a +1 bonus to their caster level and spell DC. Their eyes are slightly serpentlike and glowing. [i]Medium legacy:[/i] Draconic epigones gain a scaly hide and sharp claws. They gain a natural armor bonus (worth one-fifth their epigone level, rounded down) and gain a natural claw attack, with a base damage of 1d6 for a Medium-sized epigone. [i]Major legacy:[/i] Draconic epigones may, once every five rounds, convert a spell into a breath weapon appropriate to their dragon ancestry. A damage-dealing breath weapon deals 1d8 damage, plus 1d8 per spell level of the sacrificed spell. An effect-inflicting breath weapon lasts one round plus one round per spell level. A breath weapon inflicting ability damage deals 1 point plus one per spell level, and a negative level-inflicting breath weapons deal half that amount. Lines have a Close range, cones have half that range. [i]Transcendance:[/i] Dragon epigones gain wings that let them fly like a half-dragon, regardless of their size. They also gain alternate form, which, three times per day, allow them to take the shape of a dragon of their size (or one size larger) and bloodline, or of their normal appearance from before they awoke their bloodline. [b]Fey Bloodline[/b] An epigone of fey bloodline can bind himself to a kilmoulis or a petal. The bloodline spells are [i]dancing lights[/i], [i]detect secret passages[/i], [i]glitterdust[/i], [i]tongues[/i], [i]hallucinatory terrain[/i], [i]seeming[/i], [i]mislead[/i], [i]phase door[/i], [i]Otto's irresistible dance[/i], [i]wail of the banshee[/i]. [i]Minor legacy:[/i] The fey epigone gains a +2 bonus to his caster level and his spells DC for illusion and enchantment spells. [i]Medium legacy:[/i] The fey epigone gains an awakened animal companion. Otherwise than being awakened, the animal companion is similar to that of a druid nine level lower than the epigone. The awakened animal companion is not the same as the familiar (in fact, both pets often quarrel together). [i]Major legacy:[/i] Thrice per day, the fey epigone may travel to and fro the Plane of Faerie. This spell-like ability is similar to [i]etherealness[/i], except with the Plane of Faerie rather than the Ethereal Plane. It works only in places that are coexistant with the Plane of Faerie. [i]Transcendance:[/i] The fey epigone stops aging and becomes virtually immortal. In places coexistant with the Plane of Faerie (and that plane itself), the Epigone is able to fly with perfect maneuverability with a speed of 80 ft. The fey epigone's type change to Fey. [b]Fiend:[/b] Fiendish epigones can bind themselves to a quasit or an imp. The bloodline spells are [i]daze[/i], [i]protection from good[/i], [i]darkness[/i], [i]sepia snake sigil[/i], [i]bestow curse[/i], [i]nightmare[/i], [i]veil[/i], [i]insanity[/i], [i]maze[/i], [i]imprisonment[/i]. [i]Minor legacy:[/i] The epigone's skin changes just a little bit, hinting of his ancestry. The epigone also gains a +2 bonus to his caster level and his spells' DC against good outsiders. [i]Medium legacy:[/i] A fiendish epigone gains an always active [i]telepathy[/i] ability if he's of demonic or daemonic ancestry, [i]see in darkness[/i] (even magical) if he's of devilish ancestry, or [i]freedom of movement[/i] if he's of demodandic ancestry. The epigone's aspect get a few more subtle cosmetic changes, in skin, eyes, and hair; making his celestial ancestry as obvious as a Tiefling's. [i]Major legacy:[/i] The fiendish epigone's look become even more blatant, near the level of a half-fiend. He gains a damage reduction 5/good or magic (daemon, demodand), DR 5/good or cold iron (demon), or DR 5/good or silver (devil). [i]Transcendance:[/i] The fiendish epigone's look become as blatant as a half-fiend's one. He becomes a native outsider. Furthermore, he becomes immune to poison. Daemon epigones are also immune to acid, demon epigones to electricity, and devil epigone to fire. [b]Sphinx[/b] A sphinx epigone can bind himself to a tressym. The bloodline spells are [i]arcane mark[/i], [i]loresight[/i], [i]fox's cunning[/i], [i]tongues[/i], [i]scry[/i], [i]awaken[/i], [i]legend lore[/i], [i]greater arcane sight[/i], [i]maze[/i], and [i]foresight[/i]. [i]Minor legacy:[/i] Sphinx epigones have prodifious memories and a great capacity of observation. They get a lore ability akin to bardic lore. [i]Medium legacy:[/i] A sphinx epigone has retractible claws giving him two natural claw attacks. A Medium-size sphinx epigone's claws deal a base damage of 1d6. The sphinx epigone's eye become more cat-like, giving him low-light vision. [i]Major legacy:[/i] While the epigone's body get covered by fawn fur and becomes more feline in aspect, his intellect also gets closer to a sphinx's. He gains a +2 increase in Intelligence. [i]Transcendance:[/i] The epigone's body shape is now that of a sphinx (although not necessarily his size). He gains wings allowing him to fly with a flight speed of 60 ft. (clumsy). The wings also help him balancing himself when walking upright. When walking on all fours, the sphinx epigone's speed is increased from his normal walking speed by 10 ft. The epigone's type changes to Magical Beast. [b]Raw Magic[/b] This "bloodline" is not actually one, instead it is a mechanism for allowing magical creatures (like dragons, outsiders, magical beasts, and so on) to use the epigone class. Raw magic epigones do not have a special familiar. Bloodline spells are [i]prestidigitation[/i], [i]magic missile[/i], [i]magic mouth[/i], [i]arcane sight[/i], [i]minor globe of invulnerability[/i], [i]break enchantment[/i], [i]contingency[/i], [i]limited wish[/i], [i]polymorph any object[/i], [i]wish[/i]. [i]Minor legacy:[/i] One bonus metamagic feat. [i]Medium legacy:[/i] One bonus metamagic feat. [i]Major legacy:[/i] One bonus metamagic feat. [i]Transcendance:[/i] One bonus metamagic feat. [/indent] Finally, what does these "spell access," "bonus spell slot," and "MP" column mean? Simple. The wizard's spell per day table has been dubbed the Grand Unique Unified Universal Daily Spell Slot Table. Every class use it, even bards and paladins. The MP column is for Magical Power and gives you your level on the GUUUDSST. So, an epigone has has much spell per day as a wizard. The bonus spell slot helps them getting a few more spell slots per day -- plus one per spell level. Spell access is just what it means. One an epigone gains spell access to 2nd-level spells, he can use his 2nd-level spell slots and higher to cast 2nd-level spells. Spell access has been separated from spell slots because of multiclassing. Base MPs from different classes stack; but not spell access. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Variant Sorcerer: The Epigone
Top