Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Variant Spell Memorization Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MarauderX" data-source="post: 657055" data-attributes="member: 9990"><p>There would be no distinction between wizards and sorcerers, really, and in order to limit the power of a wizard would become limiting the number of spells he has access to.</p><p></p><p>I don't like how the memorization works either, so I changed to be a minimum of 4 hours of sleep or 6 hours rest, along with 4 hours of study to memorize spells, assemble components and study spellcraft. In this way a mage can "reload" her spells as necessary to fit a given situation. </p><p></p><p>Clerics have to sleep 4 hours or rest for 6, then begin prayers for 2 to 4 hours where they are instilled with devine power for the day.</p><p></p><p>The other aspect is anticipating what is to come. Wizards entering dark caves like to have at least one light spell handy of course, but can't anticipate what is going to be down there, so he can memorize a variety of spells to try to meet them all; sleep for a bunch of goblins, burning hands to finish off a troll, or magic missle to soften up some undead. In that way I agree with you, and the DM can be kind and give an idea of what's down there that goes along with the plot of tracking something to the dungeon. Or he could not, and you just have to go for it, which is much more suited to upper level play. </p><p></p><p>Clerics are more high powered in 3E and don't need anything else to add to their arsenal since they can already convert any normally memorized spell into a cure/wound spell at will.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 657055, member: 9990"] There would be no distinction between wizards and sorcerers, really, and in order to limit the power of a wizard would become limiting the number of spells he has access to. I don't like how the memorization works either, so I changed to be a minimum of 4 hours of sleep or 6 hours rest, along with 4 hours of study to memorize spells, assemble components and study spellcraft. In this way a mage can "reload" her spells as necessary to fit a given situation. Clerics have to sleep 4 hours or rest for 6, then begin prayers for 2 to 4 hours where they are instilled with devine power for the day. The other aspect is anticipating what is to come. Wizards entering dark caves like to have at least one light spell handy of course, but can't anticipate what is going to be down there, so he can memorize a variety of spells to try to meet them all; sleep for a bunch of goblins, burning hands to finish off a troll, or magic missle to soften up some undead. In that way I agree with you, and the DM can be kind and give an idea of what's down there that goes along with the plot of tracking something to the dungeon. Or he could not, and you just have to go for it, which is much more suited to upper level play. Clerics are more high powered in 3E and don't need anything else to add to their arsenal since they can already convert any normally memorized spell into a cure/wound spell at will. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Variant Spell Memorization Rules
Top