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General Tabletop Discussion
*Dungeons & Dragons
Variant Spell Point System: 2nd Edition (expanded) basis
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<blockquote data-quote="Pall Bearer" data-source="post: 868738" data-attributes="member: 11491"><p>And more of the FAQ:</p><p></p><p></p><p>Hi Nanok, </p><p></p><p>Quote:</p><p>--------------------------------------------------------------------------------</p><p> </p><p>What will happen when a character uses up all of their available spell points? </p><p></p><p>--------------------------------------------------------------------------------</p><p> </p><p></p><p></p><p>After they use up all of their available spell points, they can, if they feel the need is great enough, empower their spells directly from their hit points, even to the point of being able to go as far as his levels into the negatives. </p><p></p><p>For instance: Let's say we have a fifth level mage who is down to just six spell points but has eight of his original thirteen hit points remaining after a long combat. He's in a fix as everyone else in the party is either dead or unconscious and suddenly a quartet of orcs appear at the mouth of the corridor he's looking at. He's got to drop these guys quick or everybody is dead meat. </p><p></p><p>Wincing, as he is already heavily fatigued, he slams them with his Lightening Bolt spell. Since he has only 6 spell points left and needs 15 to cast the spell, he is using 9 HIT POINTS to empower the rest of the magic. The spell goes off and fries the four orcs, but it also takes him to -1 hit points as well as blood vessels burst and his heart stops from the strain. </p><p></p><p>Unless one of his comapnions comes to VERY soon he's just sacrificed himself as he will continue, as per normal rules, to loose one hit point per round until he reaches -10 and dies. This has happened in our campaign twice in the six or so years we've been using these rules. One of those times the others weren't fast enough to help the mage and the sacrifice became a permenant one. The player didn't mind though, as it fit the story and the way he protrayed his character to the letter.</p><p></p><p></p><p></p><p>PB</p></blockquote><p></p>
[QUOTE="Pall Bearer, post: 868738, member: 11491"] And more of the FAQ: Hi Nanok, Quote: -------------------------------------------------------------------------------- What will happen when a character uses up all of their available spell points? -------------------------------------------------------------------------------- After they use up all of their available spell points, they can, if they feel the need is great enough, empower their spells directly from their hit points, even to the point of being able to go as far as his levels into the negatives. For instance: Let's say we have a fifth level mage who is down to just six spell points but has eight of his original thirteen hit points remaining after a long combat. He's in a fix as everyone else in the party is either dead or unconscious and suddenly a quartet of orcs appear at the mouth of the corridor he's looking at. He's got to drop these guys quick or everybody is dead meat. Wincing, as he is already heavily fatigued, he slams them with his Lightening Bolt spell. Since he has only 6 spell points left and needs 15 to cast the spell, he is using 9 HIT POINTS to empower the rest of the magic. The spell goes off and fries the four orcs, but it also takes him to -1 hit points as well as blood vessels burst and his heart stops from the strain. Unless one of his comapnions comes to VERY soon he's just sacrificed himself as he will continue, as per normal rules, to loose one hit point per round until he reaches -10 and dies. This has happened in our campaign twice in the six or so years we've been using these rules. One of those times the others weren't fast enough to help the mage and the sacrifice became a permenant one. The player didn't mind though, as it fit the story and the way he protrayed his character to the letter. PB [/QUOTE]
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