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General Tabletop Discussion
*Dungeons & Dragons
Variant Spell Point System: 2nd Edition (expanded) basis
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<blockquote data-quote="Pall Bearer" data-source="post: 868747" data-attributes="member: 11491"><p>And a final part for now: I can always add more in there is interest as we (my gaming group and I) have been using these variants (most of them) for six plus years now. They've seen alot of testing, but I'd still love to get some feedback.</p><p></p><p></p><p>_______________________________________________</p><p></p><p>I don't know if I mentioned this yet, but we are also set to allow a magic user to cast for greater or lesser effect as well. </p><p></p><p>By increasing the casting cost of any spell that one wishes to cast to the next higher spell level, one can increase the relative level at which it is cast by a like amount. </p><p></p><p>For instance. Let's say that we have a 2nd level mage who is casting a Magic Missile spell. Normally he gets a single missile at the normal 1d4+1 effect, but under this system he can cast it as though he were 3rd level (thus getting a second missile also at normal damage) by paying for the spell as though it were one level higher; ie: 9 points instead of 6. </p><p></p><p>There are drawbacks of course. For one, the spell is treated, for fatigue purposes, as though it were one level higher than it is as well. So, our second level mage, who would normally be heavily fatigued, as a basis, from casting the spell, is instead severely fatigued, because of the extra power he has channeled into the spell itself. </p><p></p><p>Also, one can reuce the casting cost of a spell that is enhanced by being of a greater level by reducing it's effect by a like amount (to the nearest whole number), but to no less than the level neccesary to cast the spell in the first place. </p><p></p><p>For instance: We have a 9th level mage casting a Fireball. Wanting to decrease the effect of the spell, or maybe just being unable at the time to pay the normal casting cost, he decreases the amount of power he puts into the spell to it's minimum amount. The spell is castable by a fifth level character minimum, so he can reduce it's cost to 5/9ths the normal cost, or 8 points in this case. The spell, of course, is now treated as though it were cast by a fifth level mage though, not by a 9th level mage. It does 5d6 hit points of damage and has the range and other attributes of a 5th level mages fireball. </p><p></p><p></p><p></p><p></p><p>PB</p></blockquote><p></p>
[QUOTE="Pall Bearer, post: 868747, member: 11491"] And a final part for now: I can always add more in there is interest as we (my gaming group and I) have been using these variants (most of them) for six plus years now. They've seen alot of testing, but I'd still love to get some feedback. _______________________________________________ I don't know if I mentioned this yet, but we are also set to allow a magic user to cast for greater or lesser effect as well. By increasing the casting cost of any spell that one wishes to cast to the next higher spell level, one can increase the relative level at which it is cast by a like amount. For instance. Let's say that we have a 2nd level mage who is casting a Magic Missile spell. Normally he gets a single missile at the normal 1d4+1 effect, but under this system he can cast it as though he were 3rd level (thus getting a second missile also at normal damage) by paying for the spell as though it were one level higher; ie: 9 points instead of 6. There are drawbacks of course. For one, the spell is treated, for fatigue purposes, as though it were one level higher than it is as well. So, our second level mage, who would normally be heavily fatigued, as a basis, from casting the spell, is instead severely fatigued, because of the extra power he has channeled into the spell itself. Also, one can reuce the casting cost of a spell that is enhanced by being of a greater level by reducing it's effect by a like amount (to the nearest whole number), but to no less than the level neccesary to cast the spell in the first place. For instance: We have a 9th level mage casting a Fireball. Wanting to decrease the effect of the spell, or maybe just being unable at the time to pay the normal casting cost, he decreases the amount of power he puts into the spell to it's minimum amount. The spell is castable by a fifth level character minimum, so he can reduce it's cost to 5/9ths the normal cost, or 8 points in this case. The spell, of course, is now treated as though it were cast by a fifth level mage though, not by a 9th level mage. It does 5d6 hit points of damage and has the range and other attributes of a 5th level mages fireball. PB [/QUOTE]
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