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Variant Spellcaster - The Magician
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<blockquote data-quote="maggot" data-source="post: 3136495" data-attributes="member: 1005"><p>The Magician, a variant spellcaster somewhere halfway between wizard and sorcerer (I hope). The idea is to get rid of per day spell prep but still end up with a character that can cast utility spells like <em>identify</em>, and can still make useful magic items.</p><p></p><p>[code]</p><p> Base Base Base Base Additional</p><p> Attack Fort Reflex Will Spells</p><p>Level Bonus Bonus Bonus Bonus Known Special</p><p>1st +0 +0 +0 +2 1st + 0th Recast Spell 0th 1/day, Bonus Feat, Focus Bonus, Rituals</p><p>2nd +1 +0 +0 +3 1st + 0th Recast Spell 1st 1/day, Relearning</p><p>3rd +1 +1 +1 +3 2nd + 0th Recast Spell 0th 2/day, Focus Bonus</p><p>4th +2 +1 +1 +4 2nd + 1st Recast Spell 2nd 1/day, Bonus Feat</p><p>5th +2 +1 +1 +4 3rd + 0th Recast Spell 1st 2/day, Focus Bonus</p><p>6th +3 +2 +2 +5 3rd + 2nd Recast Spell 3rd 1/day</p><p>7th +3 +2 +2 +5 4th + 1st Recast Spell 2nd 2/day, Focus Bonus</p><p>8th +4 +2 +2 +6 4th + 3rd Recast Spell 4th 1/day, Bonus Feat</p><p>9th +4 +3 +3 +6 5th + 2nd Recast Spell 3rd 2/day, Focus Bonus</p><p>10th +5 +3 +3 +7 5th + 4th Recast Spell 5th 1/day</p><p>11th +5 +3 +3 +7 6th + 3rd Recast Spell 4th 2/day, Focus Bonus</p><p>12th +6/+1 +4 +4 +8 6th + 5th Recast Spell 6th 1/day, Bonus Feat</p><p>13th +6/+1 +4 +4 +8 7th + 4th Recast Spell 5th 2/day, Focus Bonus</p><p>14th +7/+2 +4 +4 +9 7th + 6th Recast Spell 7th 1/day</p><p>15th +7/+2 +5 +5 +9 8th + 5th Recast Spell 6th 2/day, Focus Bonus</p><p>16th +8/+3 +5 +5 +10 8th + 7th Recast Spell 8th 1/day, Bonus Feat</p><p>17th +8/+3 +5 +5 +10 9th + 6th Recast Spell 7th 2/day, Focus Bonus</p><p>18th +9/+4 +6 +6 +11 9th + 7th Recast Spell 9th 1/day</p><p>19th +9/+4 +6 +6 +11 9th + 8th Recast Spell 8th 2/day</p><p>20th +10/+5 +6 +6 +12 9th + 8th Recast Spell 9th 2/day, Bonus Feat</p><p>[/code]</p><p></p><p>Hit Die: 1d4</p><p>Skill Points: 2+Int modifier (x4 at first level)</p><p>Class Skills: Bluff, Concentration, Craft, Knowledge (all), Profession, Sleight of Hand, Spellcraft, Use Magic Device.</p><p></p><p><strong>Spells</strong>: At 1st level, a magician knows two spells selected from the sorcerer list: one first level spell and one zero level spell. Each spell is castable once per day. The DC for these spells is determined by the magician’s charisma, and the caster level is the magician’s level. A magician must have an intelligence of at least 10+spell level to learn or cast a spell. Each level after first, a magician learns two more spells from varying levels as shown on the chart. A magician may choose a lower level spell in place of a higher level one if desired. A magician may also choose the same spells two or more times, and this means the spell can be cast that many times per day.</p><p></p><p><strong>Metamagic Feats</strong>: A magician with a metamagic feat may take a spell that applies that feat as the appropriate level spell. For example, a magician with the empower spell feat can take “empowered fireball” as a 5th-level spell. The casting time is unaffected.</p><p></p><p><strong>Rituals</strong>: Instead of choosing a standard spell, a magician may choose two “ritual spells” instead. These abilities work exactly as a spell, expect the casting time is increased by one hour. Each ritual spell can still be used one per day (or the same ritual spell can be selected twice to cast that ritual spell twice per day). For example, a second-level magician could forgo a standard spell (such as <em>magic missile</em>) and instead take <em>identify</em> and <em>mage armor</em> as ritual spells. <em>Identify</em> could then be used once per day with a casting time of two hours. <em>Mage armor</em> could likewise be used once per day with a casting time of one hour and one standard action, thus it will likely be used only at the beginning of the day or to craft magic items.</p><p></p><p><strong>Recast Spell</strong>: At first level, a magician can recast any zero level spell he knows even though he has already cast that spell that day. This ability grows as shown on the chart. At 3rd level, a magician can use this ability twice per day. As a magician increases in level, he can recast other spells of other levels once or twice per day as shown on the chart. A magician can only use this ability on spells whose level is less than his intelligence bonus. For example, a 12th level magician with a 17th intelligence (+3 intelligence bonus) can only recast 3rd level or lower spells.</p><p></p><p><strong>Focus Bonus</strong>: At first level, a magician can choose to “focus” in a field of magic or be a “generalist.”</p><p><em>Generalist</em> - At 1st level, the generalist magician chooses an extra zero-level spell and an extra 1st level spell. At 3rd, 5th, 7th, 9th, 11th, 13th, 15th, and 17th levels, the generalist ultimancer gains an extra spell known of the highest level he can use. He can use these spells once per day.</p><p><em>Cold-Focused</em> - At 1st level, the cold-focused magician chooses two extra zero-level spells and two extra 1st level spells. At 3rd, 5th, 7th, 9th, 11th, 13th, 15th, and 17th levels, the cold-focused ultimancer gains two extra spells known of the highest level he can cast. He can cast these spells once per day. All extra spells selected by the cold-focused magician must have the [cold] descriptor or be able to be cast with that descriptor. A spell selected in this way must be cast with the [cold] descriptor or not at all.</p><p><em>Electricity-Focused</em> – As cold-focused above, except for the [electricity] descriptor.</p><p><em>Fire-Focused</em> – As cold-focused above, except for the [fire] descriptor.</p><p><em>Abjuration-Focused</em> –At 1st level, an abjuration -focused magician chooses two extra zero-level spells and two extra 1st level spells. At 3rd, 5th, 7th, 9th, 11th, 13th, 15th, and 17th levels, the abjuration-focused ultimancer gains two extra spells known of the highest level he can cast. He cast use these spells once per day. All extra spells selected by the abjuration-focused magician must be from the abjuration school.</p><p><em>Conjuration-Focused</em> – As abjuration-focused above except for the conjuration school.</p><p><em>Divination-Focused</em> – As abjuration-focused above except for the divination school.</p><p><em>Enchantment-Focused</em> – As abjuration-focused above except for the enchantment school.</p><p><em>Evocation-Focused</em> – As abjuration-focused above except for the evocation school.</p><p><em>Illusion-Focused</em> – As abjuration-focused above except for the illusion school.</p><p><em>Necromancy-Focused</em> – As abjuration-focused above except for the necromancy school.</p><p><em>Transmutation-Focused</em> – As abjuration-focused above except for the transmutation school.</p><p></p><p><strong>Bonus Feats</strong>: A magician gains a bonus feat at 1st level, 4th level, 8th level, 12th level, 16th level, and 20th level. This bonus feat must be chosen from item creation feats and metamagic feats.</p><p></p><p>Relearning: At 2nd level, and every level thereafter, a magician may swap a spell he knows for another spell of the same level or lower.</p></blockquote><p></p>
[QUOTE="maggot, post: 3136495, member: 1005"] The Magician, a variant spellcaster somewhere halfway between wizard and sorcerer (I hope). The idea is to get rid of per day spell prep but still end up with a character that can cast utility spells like [I]identify[/I], and can still make useful magic items. [code] Base Base Base Base Additional Attack Fort Reflex Will Spells Level Bonus Bonus Bonus Bonus Known Special 1st +0 +0 +0 +2 1st + 0th Recast Spell 0th 1/day, Bonus Feat, Focus Bonus, Rituals 2nd +1 +0 +0 +3 1st + 0th Recast Spell 1st 1/day, Relearning 3rd +1 +1 +1 +3 2nd + 0th Recast Spell 0th 2/day, Focus Bonus 4th +2 +1 +1 +4 2nd + 1st Recast Spell 2nd 1/day, Bonus Feat 5th +2 +1 +1 +4 3rd + 0th Recast Spell 1st 2/day, Focus Bonus 6th +3 +2 +2 +5 3rd + 2nd Recast Spell 3rd 1/day 7th +3 +2 +2 +5 4th + 1st Recast Spell 2nd 2/day, Focus Bonus 8th +4 +2 +2 +6 4th + 3rd Recast Spell 4th 1/day, Bonus Feat 9th +4 +3 +3 +6 5th + 2nd Recast Spell 3rd 2/day, Focus Bonus 10th +5 +3 +3 +7 5th + 4th Recast Spell 5th 1/day 11th +5 +3 +3 +7 6th + 3rd Recast Spell 4th 2/day, Focus Bonus 12th +6/+1 +4 +4 +8 6th + 5th Recast Spell 6th 1/day, Bonus Feat 13th +6/+1 +4 +4 +8 7th + 4th Recast Spell 5th 2/day, Focus Bonus 14th +7/+2 +4 +4 +9 7th + 6th Recast Spell 7th 1/day 15th +7/+2 +5 +5 +9 8th + 5th Recast Spell 6th 2/day, Focus Bonus 16th +8/+3 +5 +5 +10 8th + 7th Recast Spell 8th 1/day, Bonus Feat 17th +8/+3 +5 +5 +10 9th + 6th Recast Spell 7th 2/day, Focus Bonus 18th +9/+4 +6 +6 +11 9th + 7th Recast Spell 9th 1/day 19th +9/+4 +6 +6 +11 9th + 8th Recast Spell 8th 2/day 20th +10/+5 +6 +6 +12 9th + 8th Recast Spell 9th 2/day, Bonus Feat [/code] Hit Die: 1d4 Skill Points: 2+Int modifier (x4 at first level) Class Skills: Bluff, Concentration, Craft, Knowledge (all), Profession, Sleight of Hand, Spellcraft, Use Magic Device. [B]Spells[/B]: At 1st level, a magician knows two spells selected from the sorcerer list: one first level spell and one zero level spell. Each spell is castable once per day. The DC for these spells is determined by the magician’s charisma, and the caster level is the magician’s level. A magician must have an intelligence of at least 10+spell level to learn or cast a spell. Each level after first, a magician learns two more spells from varying levels as shown on the chart. A magician may choose a lower level spell in place of a higher level one if desired. A magician may also choose the same spells two or more times, and this means the spell can be cast that many times per day. [B]Metamagic Feats[/B]: A magician with a metamagic feat may take a spell that applies that feat as the appropriate level spell. For example, a magician with the empower spell feat can take “empowered fireball” as a 5th-level spell. The casting time is unaffected. [B]Rituals[/B]: Instead of choosing a standard spell, a magician may choose two “ritual spells” instead. These abilities work exactly as a spell, expect the casting time is increased by one hour. Each ritual spell can still be used one per day (or the same ritual spell can be selected twice to cast that ritual spell twice per day). For example, a second-level magician could forgo a standard spell (such as [I]magic missile[/I]) and instead take [I]identify[/I] and [I]mage armor[/I] as ritual spells. [I]Identify[/I] could then be used once per day with a casting time of two hours. [I]Mage armor[/I] could likewise be used once per day with a casting time of one hour and one standard action, thus it will likely be used only at the beginning of the day or to craft magic items. [B]Recast Spell[/B]: At first level, a magician can recast any zero level spell he knows even though he has already cast that spell that day. This ability grows as shown on the chart. At 3rd level, a magician can use this ability twice per day. As a magician increases in level, he can recast other spells of other levels once or twice per day as shown on the chart. A magician can only use this ability on spells whose level is less than his intelligence bonus. For example, a 12th level magician with a 17th intelligence (+3 intelligence bonus) can only recast 3rd level or lower spells. [B]Focus Bonus[/B]: At first level, a magician can choose to “focus” in a field of magic or be a “generalist.” [I]Generalist[/I] - At 1st level, the generalist magician chooses an extra zero-level spell and an extra 1st level spell. At 3rd, 5th, 7th, 9th, 11th, 13th, 15th, and 17th levels, the generalist ultimancer gains an extra spell known of the highest level he can use. He can use these spells once per day. [I]Cold-Focused[/I] - At 1st level, the cold-focused magician chooses two extra zero-level spells and two extra 1st level spells. At 3rd, 5th, 7th, 9th, 11th, 13th, 15th, and 17th levels, the cold-focused ultimancer gains two extra spells known of the highest level he can cast. He can cast these spells once per day. All extra spells selected by the cold-focused magician must have the [cold] descriptor or be able to be cast with that descriptor. A spell selected in this way must be cast with the [cold] descriptor or not at all. [I]Electricity-Focused[/I] – As cold-focused above, except for the [electricity] descriptor. [I]Fire-Focused[/I] – As cold-focused above, except for the [fire] descriptor. [I]Abjuration-Focused[/I] –At 1st level, an abjuration -focused magician chooses two extra zero-level spells and two extra 1st level spells. At 3rd, 5th, 7th, 9th, 11th, 13th, 15th, and 17th levels, the abjuration-focused ultimancer gains two extra spells known of the highest level he can cast. He cast use these spells once per day. All extra spells selected by the abjuration-focused magician must be from the abjuration school. [I]Conjuration-Focused[/I] – As abjuration-focused above except for the conjuration school. [I]Divination-Focused[/I] – As abjuration-focused above except for the divination school. [I]Enchantment-Focused[/I] – As abjuration-focused above except for the enchantment school. [I]Evocation-Focused[/I] – As abjuration-focused above except for the evocation school. [I]Illusion-Focused[/I] – As abjuration-focused above except for the illusion school. [I]Necromancy-Focused[/I] – As abjuration-focused above except for the necromancy school. [I]Transmutation-Focused[/I] – As abjuration-focused above except for the transmutation school. [B]Bonus Feats[/B]: A magician gains a bonus feat at 1st level, 4th level, 8th level, 12th level, 16th level, and 20th level. This bonus feat must be chosen from item creation feats and metamagic feats. Relearning: At 2nd level, and every level thereafter, a magician may swap a spell he knows for another spell of the same level or lower. [/QUOTE]
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