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General Tabletop Discussion
*Pathfinder & Starfinder
Variant spellcasting (inspired by Ars Magica)
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<blockquote data-quote="gpetruc" data-source="post: 838158" data-attributes="member: 2255"><p>Save DC is 10 + level + charisma</p><p>(It seems best than Intelligence)</p><p></p><p>-----------------------------------------------</p><p> </p><p></p><p>Ars magica has lots of disciplines:</p><p>it has 5 (creation, control, knowledge, transform, destroy) + 10 (animal, fire, mind, ...), and you conbine skill checks</p><p>(add up the ranks ... but the skill system is different)</p><p></p><p>I didn't want to go with a second axis (to keep it simpler), but anyway this could be an interesting option</p><p>somehting like:</p><p>- add three other skills (still to find the names) to make the second axis</p><p>- make two rolls (one on each axis), take average and check against DC.</p><p></p><p>The secon axis could be:</p><p>Creation, Control and Void (that could be illusion for many disciplines)</p><p></p><p>A total of 6 skill points ? (5 + 3 total skills)</p><p></p><p>Maybe it becomes too complicated <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p>-------------------------------------------------</p><p> </p><p></p><p>Ars magica uses only wearyness to balance the number of spell cast (and does not need to balance it much, anyway, as it's all about wizards); D&D lacks such mechanics (the CODA system for LotR by Decipher has it, and uses it for magic) adding spell points was the easiest system to control the power of spellcasters</p><p></p><p>The idea was: formulaic spells become easier to cast (it goes up +2/spell level, that is the same a ranks, but ability modifiers grow), while spontaneous spells become possible, but still hard.</p><p>--------------------------------------</p></blockquote><p></p>
[QUOTE="gpetruc, post: 838158, member: 2255"] Save DC is 10 + level + charisma (It seems best than Intelligence) ----------------------------------------------- Ars magica has lots of disciplines: it has 5 (creation, control, knowledge, transform, destroy) + 10 (animal, fire, mind, ...), and you conbine skill checks (add up the ranks ... but the skill system is different) I didn't want to go with a second axis (to keep it simpler), but anyway this could be an interesting option somehting like: - add three other skills (still to find the names) to make the second axis - make two rolls (one on each axis), take average and check against DC. The secon axis could be: Creation, Control and Void (that could be illusion for many disciplines) A total of 6 skill points ? (5 + 3 total skills) Maybe it becomes too complicated :confused: ------------------------------------------------- Ars magica uses only wearyness to balance the number of spell cast (and does not need to balance it much, anyway, as it's all about wizards); D&D lacks such mechanics (the CODA system for LotR by Decipher has it, and uses it for magic) adding spell points was the easiest system to control the power of spellcasters The idea was: formulaic spells become easier to cast (it goes up +2/spell level, that is the same a ranks, but ability modifiers grow), while spontaneous spells become possible, but still hard. -------------------------------------- [/QUOTE]
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