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Variant True Strike
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<blockquote data-quote="Xeviat" data-source="post: 9597841" data-attributes="member: 57494"><p>Hi everybody! We all celebrated when True Strike was changed. Now, after playing with it in a game (as a bard) and also playing with it in BG3 (arcane trickster, eldritch knight, sorcerer, and warlock), I find myself running into a conundrum:</p><p></p><p>I like the new True Strike as it's own spell, but it doesn't feel like striking true, it just feels like a magic radiant attack.</p><p></p><p>I started thinking about how it could be rewritten to feel like striking true, like it is truly boosting your accuracy. Here's my stab at it:</p><p></p><p></p><p></p><p>Giving up an attack to make 1 attack at advantage is usually weaker than just attacking twice: 2 chances to deal 1 damage each, or 2 chances to deal 1 damage. By adding a damage bonus on the subsequent attack, 2 1d8 attacks or 1 2d8 attack with advantage is more balanced.</p><p></p><p>For the math, here's a few examples (65% hit chance):</p><p></p><p>2x(1d8+3) vs Advantage 1x(1d8+3+1d8):</p><ul> <li data-xf-list-type="ul">2 attacks: 10.2</li> <li data-xf-list-type="ul">1 attack with true strike: 11.4: little ahead</li> </ul><p></p><p>4x(1d8+7) vs Advantage 1x(1d8+7+2d8) and 1x(1d8+5): Extra attack with duelist and a longsword, level 8ish (20 stat)</p><ul> <li data-xf-list-type="ul">4 attacks: 30.8</li> <li data-xf-list-type="ul">1 attack with true strike, +extra attack: 27: falls a little behind</li> </ul><p>2x(1d10) vs Advantage 1x(1d10+1d8): wizard using fire bolt</p><ul> <li data-xf-list-type="ul">2 fire bolts: 7.7</li> <li data-xf-list-type="ul">1 firebolt + TS: 9.75</li> </ul><p>Looks like modifiers to damage benefit making multiple attacks. The fact that a wizard could use True Strike the round before something like Chromatic Orb is a big benefit, but it comes with the inherent disadvantage of delaying damage to the next round. What does Chromatic Orb end up looking like?</p><ul> <li data-xf-list-type="ul">Fire bolt + Chromatic Orb: 13.3</li> <li data-xf-list-type="ul">True Strike + Chromatic Orb: 17.6</li> <li data-xf-list-type="ul">True Strike (no damage bonus) + Chromatic Orb: 13.2</li> </ul><p>Looks like if you use it to set up a spell, old true strike was balanced, my new version gives a boost. The higher chance of criticals, and criticals only doubling damage dice, is contributing.</p><p></p><p>What do you think? Would you want to use this version of True Strike?</p></blockquote><p></p>
[QUOTE="Xeviat, post: 9597841, member: 57494"] Hi everybody! We all celebrated when True Strike was changed. Now, after playing with it in a game (as a bard) and also playing with it in BG3 (arcane trickster, eldritch knight, sorcerer, and warlock), I find myself running into a conundrum: I like the new True Strike as it's own spell, but it doesn't feel like striking true, it just feels like a magic radiant attack. I started thinking about how it could be rewritten to feel like striking true, like it is truly boosting your accuracy. Here's my stab at it: [B][I][/I][/B] Giving up an attack to make 1 attack at advantage is usually weaker than just attacking twice: 2 chances to deal 1 damage each, or 2 chances to deal 1 damage. By adding a damage bonus on the subsequent attack, 2 1d8 attacks or 1 2d8 attack with advantage is more balanced. For the math, here's a few examples (65% hit chance): 2x(1d8+3) vs Advantage 1x(1d8+3+1d8): [LIST] [*]2 attacks: 10.2 [*]1 attack with true strike: 11.4: little ahead [/LIST] 4x(1d8+7) vs Advantage 1x(1d8+7+2d8) and 1x(1d8+5): Extra attack with duelist and a longsword, level 8ish (20 stat) [LIST] [*]4 attacks: 30.8 [*]1 attack with true strike, +extra attack: 27: falls a little behind [/LIST] 2x(1d10) vs Advantage 1x(1d10+1d8): wizard using fire bolt [LIST] [*]2 fire bolts: 7.7 [*]1 firebolt + TS: 9.75 [/LIST] Looks like modifiers to damage benefit making multiple attacks. The fact that a wizard could use True Strike the round before something like Chromatic Orb is a big benefit, but it comes with the inherent disadvantage of delaying damage to the next round. What does Chromatic Orb end up looking like? [LIST] [*]Fire bolt + Chromatic Orb: 13.3 [*]True Strike + Chromatic Orb: 17.6 [*]True Strike (no damage bonus) + Chromatic Orb: 13.2 [/LIST] Looks like if you use it to set up a spell, old true strike was balanced, my new version gives a boost. The higher chance of criticals, and criticals only doubling damage dice, is contributing. What do you think? Would you want to use this version of True Strike? [/QUOTE]
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