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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Variant Wizard Class--Opinions?
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<blockquote data-quote="Nellisir" data-source="post: 1856251" data-attributes="member: 70"><p>Interesting ideas, but seriously limits the wizard's power.</p><p></p><p>1 - I agree with irdeggman -- this is a change to how magic works, with additional changes to the wizard on top of that.</p><p></p><p>2 - the spells known/spells per day is a little confusing. Does this wizard use the sorcerer's "spells known" table, or the wizard's "spells per day" table?</p><p></p><p>3 - I don't have an issue with the feats -- the limited spellcasting (see #4) is a bigger impediment than this is a bonus.</p><p></p><p>4 - Rolling for nonlethal damage likewise doesn't bother me. Some days you'll be able to punch out alot of spells, some days you won't. But the price is high relative to the wizard's hit points -- a 10th level wizard with a 10 Con and maximum hit points (40) will only be able to punch out, on average, 16d4 levels of spells before keeling over (that's only 4 4th level spells). Compare that to the standard 10th level wizard, who gets 4+4d4+8d4+9d4+12d4+10d4 = 43d4+4 levels of spells, everyday, guaranteed. (that's 111.5 hit points of nonlethal damage, on average, for those keeping score at home).</p><p></p><p>5 - The DC to cast is high -- on one hand, the required saves will be that much higher, increasing the efficiency of the spells. On the other hand, the wizard will only be successfully casting 1/4 of the time or less in the beginning (success will increase as caster level rises, since caster level will increase roughly twice as fast as spell level). I would at least add the Int modifier to the level check, if not drop the DC to 10.</p><p></p><p>All for the moment</p><p>Nell.</p></blockquote><p></p>
[QUOTE="Nellisir, post: 1856251, member: 70"] Interesting ideas, but seriously limits the wizard's power. 1 - I agree with irdeggman -- this is a change to how magic works, with additional changes to the wizard on top of that. 2 - the spells known/spells per day is a little confusing. Does this wizard use the sorcerer's "spells known" table, or the wizard's "spells per day" table? 3 - I don't have an issue with the feats -- the limited spellcasting (see #4) is a bigger impediment than this is a bonus. 4 - Rolling for nonlethal damage likewise doesn't bother me. Some days you'll be able to punch out alot of spells, some days you won't. But the price is high relative to the wizard's hit points -- a 10th level wizard with a 10 Con and maximum hit points (40) will only be able to punch out, on average, 16d4 levels of spells before keeling over (that's only 4 4th level spells). Compare that to the standard 10th level wizard, who gets 4+4d4+8d4+9d4+12d4+10d4 = 43d4+4 levels of spells, everyday, guaranteed. (that's 111.5 hit points of nonlethal damage, on average, for those keeping score at home). 5 - The DC to cast is high -- on one hand, the required saves will be that much higher, increasing the efficiency of the spells. On the other hand, the wizard will only be successfully casting 1/4 of the time or less in the beginning (success will increase as caster level rises, since caster level will increase roughly twice as fast as spell level). I would at least add the Int modifier to the level check, if not drop the DC to 10. All for the moment Nell. [/QUOTE]
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Variant Wizard Class--Opinions?
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