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Variant Wizard Spellbook
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<blockquote data-quote="Aaron L" data-source="post: 5743397" data-attributes="member: 926"><p>I think it's a seriously bad idea. You're messing with a basic, core mechanic that defines and separates Wizards from Sorcerers. Why, exactly, would you want to limit the number of spells a Wizard knows and force him to buy equipment? You're going to end up with a shallow, one-trick-pony Wizard who casts the same few spells over and over and over and over again, simply because he's only been able to acquire a few good spells... in other words, a Sorcerer. </p><p></p><p>You're idea would be robbing the player of the Wizard of one of the primary, elemental experiences of playing a Wizard: assembling your spellbook and choosing your spells for the day. That isn't a thing you approach simply or without thought, it is a very very strategic process and can be a very fun part of the game. I know it always is for me and my friends who love to play Wizards. </p><p></p><p>There already IS a class that knows only a few spells and casts those over and over and over, and it's called the Sorcerer. If, for some reason, you think that Wizards get too many spells in their spellbooks, then eliminate the Wizard class and make everyone who wants to play a Mage play a Sorcerer. Don't muck them up and unbalance Wizards in relation to Sorcerers. </p><p></p><p>There s a big, big reason for the differences between Wizards and Sorcerers, why Sorcerers get a few spells they can cast all day long but Wizards get a fewer number of spells they can cast each day but can amass a huge library of spells in their books to choose from. I have seriously NEVER encountered a problem because a Wizard "knew too many spells." Seriously, you could let Wizards know EVERY spell of a certain level, just like Clerics already do, and it seriously wouldn't impact balance or make him much more powerful because he can still only PREPARE a few of them at once. </p><p></p><p>If you do what you propose to Wizards you should also limit Fighters to only owning a few weapons, too, because it is the same thing; a Fighter can own every damn weapon in the book but it doesn't give him any advantage because he can still only use one (possibly two) at a time.</p><p></p><p></p><p>I'm sorry, I don't mean to come off as snippy or a prick, but amassing a large library of spells and making the strategic decisions each day of what spells to prepare is one of the basic pleasures of playing a Wizard, one of the reasons why I love playing them, my favorite class, and you're idea would be robbing them of that. </p><p></p><p>Hell, when I'm playing a Wizard I'll make up several daily spell lists, an Offensive list, a Defensive list, and a Utility list, maybe two or three variants of each, have those lists ready and swap out a spell here and there as needed for specific needs that are foreseen to further perfect a spell list for each day. There is a lot of strategic thinking and looking ahead for the Wizard, and that's a lot of the fun of playing them. </p><p></p><p>What you propose is a good way of turning the Wizard into a crippled version of the Sorcerer, but not much else. If you really think Wizards end up knowing too many spells, which I still can't wrap my head around, then eliminate the class and just push Sorcerers in place of them, but please don't mangle them like you propose. They're the way they are for a reason.</p></blockquote><p></p>
[QUOTE="Aaron L, post: 5743397, member: 926"] I think it's a seriously bad idea. You're messing with a basic, core mechanic that defines and separates Wizards from Sorcerers. Why, exactly, would you want to limit the number of spells a Wizard knows and force him to buy equipment? You're going to end up with a shallow, one-trick-pony Wizard who casts the same few spells over and over and over and over again, simply because he's only been able to acquire a few good spells... in other words, a Sorcerer. You're idea would be robbing the player of the Wizard of one of the primary, elemental experiences of playing a Wizard: assembling your spellbook and choosing your spells for the day. That isn't a thing you approach simply or without thought, it is a very very strategic process and can be a very fun part of the game. I know it always is for me and my friends who love to play Wizards. There already IS a class that knows only a few spells and casts those over and over and over, and it's called the Sorcerer. If, for some reason, you think that Wizards get too many spells in their spellbooks, then eliminate the Wizard class and make everyone who wants to play a Mage play a Sorcerer. Don't muck them up and unbalance Wizards in relation to Sorcerers. There s a big, big reason for the differences between Wizards and Sorcerers, why Sorcerers get a few spells they can cast all day long but Wizards get a fewer number of spells they can cast each day but can amass a huge library of spells in their books to choose from. I have seriously NEVER encountered a problem because a Wizard "knew too many spells." Seriously, you could let Wizards know EVERY spell of a certain level, just like Clerics already do, and it seriously wouldn't impact balance or make him much more powerful because he can still only PREPARE a few of them at once. If you do what you propose to Wizards you should also limit Fighters to only owning a few weapons, too, because it is the same thing; a Fighter can own every damn weapon in the book but it doesn't give him any advantage because he can still only use one (possibly two) at a time. I'm sorry, I don't mean to come off as snippy or a prick, but amassing a large library of spells and making the strategic decisions each day of what spells to prepare is one of the basic pleasures of playing a Wizard, one of the reasons why I love playing them, my favorite class, and you're idea would be robbing them of that. Hell, when I'm playing a Wizard I'll make up several daily spell lists, an Offensive list, a Defensive list, and a Utility list, maybe two or three variants of each, have those lists ready and swap out a spell here and there as needed for specific needs that are foreseen to further perfect a spell list for each day. There is a lot of strategic thinking and looking ahead for the Wizard, and that's a lot of the fun of playing them. What you propose is a good way of turning the Wizard into a crippled version of the Sorcerer, but not much else. If you really think Wizards end up knowing too many spells, which I still can't wrap my head around, then eliminate the class and just push Sorcerers in place of them, but please don't mangle them like you propose. They're the way they are for a reason. [/QUOTE]
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