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Variant Wizard Spellbook
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<blockquote data-quote="Tovec" data-source="post: 5744306" data-attributes="member: 95493"><p>My problem is when players do end up making wizards they invariably fall into the same trap of having too much power compared to the non-casters in the party. I have been burned by premium built wizards, but the same goes for premium built fighters, rogues and even monks. The difference is when a high leveled wizard gets angry he lays waste to a planet. When a high level fighter gets angry he lays waste to an army. At the very least my proposed rule will limit access to higher level spells.</p><p></p><p>Granting them only 1 free spell per spell level ensures that they don't have immediate access to every spell under the sun. They can still decide if they want to be a specialist wizard, seeking out spells of one school or another and using their free spell to grab something harder to find. Or they can be a generalist wizard and put their money into everything they find but have less resources available for higher level spells. Either way it means that both the wizard and the fighter will have to spend money on their equipment instead of just getting it for free.</p><p></p><p></p><p></p><p>The types of players I have that are the issue will have to work at getting spells. The ones who roleplay to find them will have a much easier time in acquiring scrolls to learn.</p><p></p><p>Oh and in the case of that dragon, yes if they have fireball facing a white they'll still be set. But in my version they may not have fireball, granting the rest of the party a chance to fight the dragon as opposed to the wizard taking it down in the first turn.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5744306, member: 95493"] My problem is when players do end up making wizards they invariably fall into the same trap of having too much power compared to the non-casters in the party. I have been burned by premium built wizards, but the same goes for premium built fighters, rogues and even monks. The difference is when a high leveled wizard gets angry he lays waste to a planet. When a high level fighter gets angry he lays waste to an army. At the very least my proposed rule will limit access to higher level spells. Granting them only 1 free spell per spell level ensures that they don't have immediate access to every spell under the sun. They can still decide if they want to be a specialist wizard, seeking out spells of one school or another and using their free spell to grab something harder to find. Or they can be a generalist wizard and put their money into everything they find but have less resources available for higher level spells. Either way it means that both the wizard and the fighter will have to spend money on their equipment instead of just getting it for free. The types of players I have that are the issue will have to work at getting spells. The ones who roleplay to find them will have a much easier time in acquiring scrolls to learn. Oh and in the case of that dragon, yes if they have fireball facing a white they'll still be set. But in my version they may not have fireball, granting the rest of the party a chance to fight the dragon as opposed to the wizard taking it down in the first turn. [/QUOTE]
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