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<blockquote data-quote="Tovec" data-source="post: 5746315" data-attributes="member: 95493"><p>I do have changes for the cleric and druid classes as well, if this proposed rule went into effect for the wizard. At the time I first posted here I had few good ideas but with help I have come up with systems that might work to reduce clerics and druids too. I DO think clerics are overly strong because they know all spells, doubly so in the wake of my proposed wizard variant.</p><p></p><p>Oh, and as far as your 1st, 10th and 20th thing. Yes a fighter will have more HP. But at each of those levels, as long as the wizard has spells in his head, he'll be able to incapacitate the enemy. Yes the enemy might get a save (at level 1, less so at 10 and 20) but if they are both buck naked those extra HP aren't going to last long but the sleep spell might be enough to kick the enemy to death or run away.</p><p></p><p>At any level, in similar circumstances, the wizard has more options and they are typically stronger than those allotted to non-casters. Yes they have to know what to expect and prepare for it. But as others have pointed out when they play wizards that they'll have several lists depending on what they expect. Combine that with simple divination spells to tell them what to expect and they can get silly quickly.</p><p></p><p>I'm happy for everyone who haven't had issues with casters outshining non-casters but that hasn't been my experience. All I want is to reduce the caster's power so that they don't automatically change the dynamic and power structure of a game. As it is the best caster killer is a caster, the best melee killer is a caster, the best nearly anything killer is a caster. How is that fair?</p></blockquote><p></p>
[QUOTE="Tovec, post: 5746315, member: 95493"] I do have changes for the cleric and druid classes as well, if this proposed rule went into effect for the wizard. At the time I first posted here I had few good ideas but with help I have come up with systems that might work to reduce clerics and druids too. I DO think clerics are overly strong because they know all spells, doubly so in the wake of my proposed wizard variant. Oh, and as far as your 1st, 10th and 20th thing. Yes a fighter will have more HP. But at each of those levels, as long as the wizard has spells in his head, he'll be able to incapacitate the enemy. Yes the enemy might get a save (at level 1, less so at 10 and 20) but if they are both buck naked those extra HP aren't going to last long but the sleep spell might be enough to kick the enemy to death or run away. At any level, in similar circumstances, the wizard has more options and they are typically stronger than those allotted to non-casters. Yes they have to know what to expect and prepare for it. But as others have pointed out when they play wizards that they'll have several lists depending on what they expect. Combine that with simple divination spells to tell them what to expect and they can get silly quickly. I'm happy for everyone who haven't had issues with casters outshining non-casters but that hasn't been my experience. All I want is to reduce the caster's power so that they don't automatically change the dynamic and power structure of a game. As it is the best caster killer is a caster, the best melee killer is a caster, the best nearly anything killer is a caster. How is that fair? [/QUOTE]
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