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<blockquote data-quote="Tovec" data-source="post: 5747063" data-attributes="member: 95493"><p>@ Master Arminas If you were talking to me then please read the following. If you were talking to someone else then disregard.</p><p></p><p>Okay. A 1st level Fighter gets a club for free. Plus, he can select a quarterstaff and sling for free. He gains no other weapons for free, regardless of high strength modifier. Let's say he is a 20 Strength Human Fighter.</p><p> </p><p>At each additional level of experience, the Fighter gets NONE (0) free weapons of any level that he can cast to add to his inventory.</p><p></p><p>That means (assuming he wants to pay 0 for his items), he will have 3 weapons (no ammunition). And he is still not wearing anything to protect himself other than simple clothes. Whereas the wizard will have 30 pages of spells at 2nd level, 34 pages at 3rd level, 38 pages at 4th level, 44 pages at 5th level, 50 pages at 6th level, 58 pages at 7th level, 66 pages at 8th level, 76 pages at 9th level, 86 pages at 10th level, and 98 pages at 11th level. <strong>(Note not giving the rest of the pages with the whopping 3 spellbooks the wizard must buy by 20th level.)</strong></p><p> </p><p>The Fighter has spent 0 gp and is carrying 3 lbs for the club, 4 lbs for the quarterstaff, a sling (no bullets). Twice the weight of the wizard. Unfair! (I say).</p><p></p><p>The Fighter knows how to use all kinds of weapons but he gets none for free simply for leveling. Now, if he wants to add new weapons to his inventory, he has to pay to buy and enchant them.</p><p></p><p>It costs at minimum 1 gp and up to 100 for a single martial weapon! <strong>(Do not feel it necessary to give every single weapon but I can come back and edit my post if you feel it would help.)</strong></p><p></p><p>Not exactly chump change, eh?</p><p> </p><p>But <em>wait</em>! How is the Fighter finding those weapons? As DM, you control the treasure; if you don't want him to get weapons on the cheap, then <em>don't put martial weapons in the treasure</em>. Now he has to buy those weapons, and that get's expensive really fast.</p><p> </p><p>Magic Weapons of a +1 bonus cost 2000 gp PLUS the base weapon. Do no forget masterwork! This price is per weapon! <strong>(Once again, did not feel necessary to give full entry but can if it would help.)</strong></p><p></p><p><em> Or he can conduct independent research, taking a week for a single spell and costing 1,000 gp per spell level!</em> <em> GAH! </em>Oh wait, no he can't. He is a fighter and gains no such ability. My mistake.</p><p> </p><p>But wait! He can take weapons from another Fighter's inventory. Yes, yes, he can. <em>If</em> you as DM let him find a Fighter willing to share his weapons of war. Most aren't, unless they are getting something very tangible and very useful in return. He could kill Fighters and try to use their inventory.</p><p> </p><p>And I think you are forgetting, Fighters need to have a back-up inventory at their disposal, in case their traveling inventory gets sundered or stolen or confiscated. They only get three free weapons to use ever, so they are paying the full purchase costs for that backup. Remember too, that it takes time and availability to find and purchase weapons to add into an inventory. Time is not kind to Fighters who want to add weapons and train.</p><p> </p><p>If you look at all of this, I think you might come to realize that Fighters are already paying out the wazoo for additional weapons in their <em>inventory. If</em> you are using the rules that are already there and in print.</p><p> </p><p>Don't forget, that after this entire ordeal with weapons they still have to find armor!</p><p></p><p>Tovec</p></blockquote><p></p>
[QUOTE="Tovec, post: 5747063, member: 95493"] @ Master Arminas If you were talking to me then please read the following. If you were talking to someone else then disregard. Okay. A 1st level Fighter gets a club for free. Plus, he can select a quarterstaff and sling for free. He gains no other weapons for free, regardless of high strength modifier. Let's say he is a 20 Strength Human Fighter. At each additional level of experience, the Fighter gets NONE (0) free weapons of any level that he can cast to add to his inventory. That means (assuming he wants to pay 0 for his items), he will have 3 weapons (no ammunition). And he is still not wearing anything to protect himself other than simple clothes. Whereas the wizard will have 30 pages of spells at 2nd level, 34 pages at 3rd level, 38 pages at 4th level, 44 pages at 5th level, 50 pages at 6th level, 58 pages at 7th level, 66 pages at 8th level, 76 pages at 9th level, 86 pages at 10th level, and 98 pages at 11th level. [B](Note not giving the rest of the pages with the whopping 3 spellbooks the wizard must buy by 20th level.)[/B] The Fighter has spent 0 gp and is carrying 3 lbs for the club, 4 lbs for the quarterstaff, a sling (no bullets). Twice the weight of the wizard. Unfair! (I say). The Fighter knows how to use all kinds of weapons but he gets none for free simply for leveling. Now, if he wants to add new weapons to his inventory, he has to pay to buy and enchant them. It costs at minimum 1 gp and up to 100 for a single martial weapon! [B](Do not feel it necessary to give every single weapon but I can come back and edit my post if you feel it would help.)[/B] Not exactly chump change, eh? But [I]wait[/I]! How is the Fighter finding those weapons? As DM, you control the treasure; if you don't want him to get weapons on the cheap, then [I]don't put martial weapons in the treasure[/I]. Now he has to buy those weapons, and that get's expensive really fast. Magic Weapons of a +1 bonus cost 2000 gp PLUS the base weapon. Do no forget masterwork! This price is per weapon! [B](Once again, did not feel necessary to give full entry but can if it would help.)[/B] [I] Or he can conduct independent research, taking a week for a single spell and costing 1,000 gp per spell level![/I] [I] GAH! [/I]Oh wait, no he can't. He is a fighter and gains no such ability. My mistake. But wait! He can take weapons from another Fighter's inventory. Yes, yes, he can. [I]If[/I] you as DM let him find a Fighter willing to share his weapons of war. Most aren't, unless they are getting something very tangible and very useful in return. He could kill Fighters and try to use their inventory. And I think you are forgetting, Fighters need to have a back-up inventory at their disposal, in case their traveling inventory gets sundered or stolen or confiscated. They only get three free weapons to use ever, so they are paying the full purchase costs for that backup. Remember too, that it takes time and availability to find and purchase weapons to add into an inventory. Time is not kind to Fighters who want to add weapons and train. If you look at all of this, I think you might come to realize that Fighters are already paying out the wazoo for additional weapons in their [I]inventory. If[/I] you are using the rules that are already there and in print. Don't forget, that after this entire ordeal with weapons they still have to find armor! Tovec [/QUOTE]
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