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Variant Wizard Spellbook
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<blockquote data-quote="Tovec" data-source="post: 5747534" data-attributes="member: 95493"><p>As my ideas seemed very unwelcome I haven't really felt the need to refresh them or modify them with minor things like how I would do the sorcerer and divine casters. I have come up with ideas but the main issue I saw was dealing with the iconic mage first - the wizard.</p><p></p><p></p><p>The primary difference I guess is that it would force the wizard to spend money on their equipment and actually rely on loot to boost their power, as every other class already does. Yes a fighter can pick up a +2 frost dagger instead of his +2 longsword and use it. He doesn't get the benefits from his feat tree selected but yes he CAN use it. A wizard can pick up a scroll and learn it. Use it no problem. He <em>may </em>suffer if he has spell penetration and what not but even then he has several spells of each level within that school to learn before it becomes a sub-par choice. Either way I think this point is lost to me.</p><p></p><p></p><p>If anything less casters in my campaign would be welcomed, but not for the reasons assumed.</p><p></p><p></p><p>Less this.</p><p></p><p></p><p>Certainly, more this. XP For you! I kept saying I looked for suggestions.</p><p></p><p></p><p>Anymore demanding than that pesky fighter, pally, ranger, barb, or rogue that needs a new weapon, new armor, new wonderous item, etc.?</p><p></p><p>Yes, they'll be spamming fireballs, but the fighter can only swing with his sword one type of way over and over until the enemy is dead.</p><p></p><p>All it means is that they have to find and use stuff instead of being given it on a silver platter. I'm not opposed to giving them more spells for leveling but I feel they do get too many.</p><p></p><p></p><p>Yes, but at level 9 spells there are worse things to deal with. It has been suggested (not here but other places) that I should outright ban wizards from taking 9th level spells and instead make them ALL quest related.</p><p></p><p></p><p></p><p>It does. Thank you, this is what I was looking for from the start. XP for you!</p></blockquote><p></p>
[QUOTE="Tovec, post: 5747534, member: 95493"] As my ideas seemed very unwelcome I haven't really felt the need to refresh them or modify them with minor things like how I would do the sorcerer and divine casters. I have come up with ideas but the main issue I saw was dealing with the iconic mage first - the wizard. The primary difference I guess is that it would force the wizard to spend money on their equipment and actually rely on loot to boost their power, as every other class already does. Yes a fighter can pick up a +2 frost dagger instead of his +2 longsword and use it. He doesn't get the benefits from his feat tree selected but yes he CAN use it. A wizard can pick up a scroll and learn it. Use it no problem. He [I]may [/I]suffer if he has spell penetration and what not but even then he has several spells of each level within that school to learn before it becomes a sub-par choice. Either way I think this point is lost to me. If anything less casters in my campaign would be welcomed, but not for the reasons assumed. Less this. Certainly, more this. XP For you! I kept saying I looked for suggestions. Anymore demanding than that pesky fighter, pally, ranger, barb, or rogue that needs a new weapon, new armor, new wonderous item, etc.? Yes, they'll be spamming fireballs, but the fighter can only swing with his sword one type of way over and over until the enemy is dead. All it means is that they have to find and use stuff instead of being given it on a silver platter. I'm not opposed to giving them more spells for leveling but I feel they do get too many. Yes, but at level 9 spells there are worse things to deal with. It has been suggested (not here but other places) that I should outright ban wizards from taking 9th level spells and instead make them ALL quest related. It does. Thank you, this is what I was looking for from the start. XP for you! [/QUOTE]
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