Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Variant Wizard Spellbook
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="master arminas" data-source="post: 5749129" data-attributes="member: 9287"><p>At low level, wizards are the easiest thing in the game to kill. It has been like that since 1st edition AD&D, and is partly because of the sheer power they can generate at high levels.</p><p></p><p></p><p></p><p>And how does your proposed method of making them buy the scrolls to learn these spells stop that problem? If they are high enough level, if they want to spend the money, and if they want to use this tactic, then they will still do so.</p><p></p><p></p><p></p><p>Boo-hoo. Magic changes the game. <strong>Hello!</strong> It has been that way since Gygax first wrote the rules.</p><p></p><p></p><p></p><p>1st edition AD&D and the even older Basic, Expert, etc. Sets are the foundation of the game. Wizards have always been the single most powerful high level character. They pay for this by being riducously easy to kill, cripple, or render useless at lower levels. To understand why things are the way they are, it helps to understand where the game started and why it has evolved.</p><p></p><p></p><p></p><p>So don't allow Wizards in your game at all. Because your 'fix' to this problem <em>doesn't fix the problem</em> you seem to be having.</p><p></p><p></p><p></p><p>If you are going to twist my words, you could quote the entire section. Unless you deliberately attempting to be obtuse. I said the following:</p><p></p><p></p><p></p><p><em>YOU</em> are the one who keeps insisting that the Wizard doesn't need to buy equipment. I did point out (see the <strong>bolded</strong> text in the quote above) that the Wizard needs magical equipment just like the rest of the party.</p><p></p><p></p><p></p><p>In which case it seems like your problem is not with <em>how many</em> spells a Wizard gets, you have a problem that he has <strong>any</strong> spells that change your pre-conceived notions of the game. Dude, magic is a game-changer; it breaks the rules and it does allow for . . . (wait for it) . . . <em>magical</em> effects that exceed what is humanly (or elvenly or dwarvenly) possible. If it is really this much of problem then just ban all spellcasting classes in your game.</p><p></p><p>Or, maybe, you can adapt and deal with a Wizard's spells and versatility in a reasonable fashion that doesn't destroy the class and the fun a player is suppossed to have. Either way, it is your game, do what you want. Just don't be suprised if you wind up with no players once you royallly piss them off by ruining their fun.</p><p></p><p>Master Arminas</p></blockquote><p></p>
[QUOTE="master arminas, post: 5749129, member: 9287"] At low level, wizards are the easiest thing in the game to kill. It has been like that since 1st edition AD&D, and is partly because of the sheer power they can generate at high levels. And how does your proposed method of making them buy the scrolls to learn these spells stop that problem? If they are high enough level, if they want to spend the money, and if they want to use this tactic, then they will still do so. Boo-hoo. Magic changes the game. [B]Hello![/B] It has been that way since Gygax first wrote the rules. 1st edition AD&D and the even older Basic, Expert, etc. Sets are the foundation of the game. Wizards have always been the single most powerful high level character. They pay for this by being riducously easy to kill, cripple, or render useless at lower levels. To understand why things are the way they are, it helps to understand where the game started and why it has evolved. So don't allow Wizards in your game at all. Because your 'fix' to this problem [i]doesn't fix the problem[/i] you seem to be having. If you are going to twist my words, you could quote the entire section. Unless you deliberately attempting to be obtuse. I said the following: [i]YOU[/i] are the one who keeps insisting that the Wizard doesn't need to buy equipment. I did point out (see the [b]bolded[/b] text in the quote above) that the Wizard needs magical equipment just like the rest of the party. In which case it seems like your problem is not with [i]how many[/i] spells a Wizard gets, you have a problem that he has [b]any[/b] spells that change your pre-conceived notions of the game. Dude, magic is a game-changer; it breaks the rules and it does allow for . . . (wait for it) . . . [i]magical[/i] effects that exceed what is humanly (or elvenly or dwarvenly) possible. If it is really this much of problem then just ban all spellcasting classes in your game. Or, maybe, you can adapt and deal with a Wizard's spells and versatility in a reasonable fashion that doesn't destroy the class and the fun a player is suppossed to have. Either way, it is your game, do what you want. Just don't be suprised if you wind up with no players once you royallly piss them off by ruining their fun. Master Arminas [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Variant Wizard Spellbook
Top