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<blockquote data-quote="N'raac" data-source="post: 5749316" data-attributes="member: 6681948"><p>Count me as another poster who thinks this is a non-problem. I'm not sure why you are having the issues you are having, since I don't sit in your games.</p><p></p><p></p><p></p><p>It costs a lot more for a wizard to get an AC of 20 than it costs a fighter. A wizard wanting to average 10 damage with a weapon is spending a lot more than a fighter too. </p><p></p><p></p><p></p><p>And having purchased his sword, the fighter can swing it an unlimited number of times per day. The wizard can't. Seriously, do your games really consist of "Wizard scries, then teleports, then blasts the opposition, then teleports back, the Knocks the door and the treasure chest; repeat until out of spells, then rest in extra-dimensional space"? If so, then I think you should put some time pressure on the group. "Well, while you were resting in your extradimensional space, the Lich King moved the kidnapped princess (or sacrificed her to his Dark Gods) rather than waiting around for you to get around to locating him."</p><p></p><p></p><p></p><p>That's two spells of at least 4th level (Dimension Door) per encounter. My wizards would be out of spells pretty fast at that pace. What does he nuke them with? I find few spells that kill off a group of reasonably challenging opponents in a single shot. </p><p></p><p></p><p></p><p>And your system solves this how? A first level wizard simply selects Sleep as his one first level spell. Then he loots the fighter's body and sells all his gear to buy scrolls. </p><p></p><p></p><p></p><p>So? Based on your comments above, he doesn't need much of a list. Scry, Port and Blast. So he buys three additional scrolls every two levels - is that all that crippling? Of course, you can make those scrolls tough for him to find, but I find it hard to credit a world where a fighter can order a +5 Keen Ghost Touch Great Sword, but a wizard can't find anyone willing to make a scroll of Dimension Door!</p><p></p><p>To summarize, I don't perceive the same problem you perceive, but if I did, I don't see how your approach is going to solve it.</p></blockquote><p></p>
[QUOTE="N'raac, post: 5749316, member: 6681948"] Count me as another poster who thinks this is a non-problem. I'm not sure why you are having the issues you are having, since I don't sit in your games. It costs a lot more for a wizard to get an AC of 20 than it costs a fighter. A wizard wanting to average 10 damage with a weapon is spending a lot more than a fighter too. And having purchased his sword, the fighter can swing it an unlimited number of times per day. The wizard can't. Seriously, do your games really consist of "Wizard scries, then teleports, then blasts the opposition, then teleports back, the Knocks the door and the treasure chest; repeat until out of spells, then rest in extra-dimensional space"? If so, then I think you should put some time pressure on the group. "Well, while you were resting in your extradimensional space, the Lich King moved the kidnapped princess (or sacrificed her to his Dark Gods) rather than waiting around for you to get around to locating him." That's two spells of at least 4th level (Dimension Door) per encounter. My wizards would be out of spells pretty fast at that pace. What does he nuke them with? I find few spells that kill off a group of reasonably challenging opponents in a single shot. And your system solves this how? A first level wizard simply selects Sleep as his one first level spell. Then he loots the fighter's body and sells all his gear to buy scrolls. So? Based on your comments above, he doesn't need much of a list. Scry, Port and Blast. So he buys three additional scrolls every two levels - is that all that crippling? Of course, you can make those scrolls tough for him to find, but I find it hard to credit a world where a fighter can order a +5 Keen Ghost Touch Great Sword, but a wizard can't find anyone willing to make a scroll of Dimension Door! To summarize, I don't perceive the same problem you perceive, but if I did, I don't see how your approach is going to solve it. [/QUOTE]
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