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<blockquote data-quote="paradox42" data-source="post: 5753401" data-attributes="member: 29746"><p>Not to threadjack, but the name of the tactic is actually a bit of a misnomer. Most who talk about it refer to using <em>Scrying</em> followed by <em>Teleport</em>, but in fact the two spells mentioned are too restrictive to really allow its use as a tactic. <em>Scrying</em> takes a full hour to cast, and has an expensive focus; <em>Teleport</em> has a range limit, and a chance of error.</p><p></p><p>IME this tactic really doesn't come into its own until the rarefied reaches of 15th level and above, where few gamers these days actually go. <em>Greater Scrying</em> has no focus component, and takes only a standard action to cast; <em>Greater Teleport</em> has no effective range limit on the same plane (or planet, if you rule that way) and more importantly, no chance of error as long as you're going to a real destination. Using these two spells, a PC Wizard can truly begin to use Scry N' Fry as a battle tactic. By 20th level you can even start doing it across planes, using <em>Gate</em> for travel- before 20th level 9th-level spell slots tend to be too valuable to use on such frivolity.</p><p></p><p>I've run several games that were in mid, high, and Epic levels, and these are the patterns I've observed. Others' experience may differ. The tactic is real, and can be very difficult to stop, but it only becomes workable at high levels.</p></blockquote><p></p>
[QUOTE="paradox42, post: 5753401, member: 29746"] Not to threadjack, but the name of the tactic is actually a bit of a misnomer. Most who talk about it refer to using [I]Scrying[/I] followed by [I]Teleport[/I], but in fact the two spells mentioned are too restrictive to really allow its use as a tactic. [I]Scrying[/I] takes a full hour to cast, and has an expensive focus; [I]Teleport[/I] has a range limit, and a chance of error. IME this tactic really doesn't come into its own until the rarefied reaches of 15th level and above, where few gamers these days actually go. [I]Greater Scrying[/I] has no focus component, and takes only a standard action to cast; [I]Greater Teleport[/I] has no effective range limit on the same plane (or planet, if you rule that way) and more importantly, no chance of error as long as you're going to a real destination. Using these two spells, a PC Wizard can truly begin to use Scry N' Fry as a battle tactic. By 20th level you can even start doing it across planes, using [I]Gate[/I] for travel- before 20th level 9th-level spell slots tend to be too valuable to use on such frivolity. I've run several games that were in mid, high, and Epic levels, and these are the patterns I've observed. Others' experience may differ. The tactic is real, and can be very difficult to stop, but it only becomes workable at high levels. [/QUOTE]
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