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Variants I am thinking of trying
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<blockquote data-quote="pukunui" data-source="post: 6918403" data-attributes="member: 54629"><p>The only one of those I've used is the lingering injuries rule. I roll whenever a PC drops to 0 hp. Quite often they just get one of the injuries that goes away with magical healing, but we have had a few eyes get lost and a few nasty scars. And my wife's wizard lost an arm to a giant crocodile. </p><p></p><p>I also have the option of forgoing extra damage on a crit to impose a lingering injury, but my players never choose to use that option, and I usually forget about it and just deal the extra damage myself.</p><p></p><p>I also make good use of the madness rules, and sometimes impose it as an injury when it seems more plausible (like when a PC gets taken out by lightning).</p><p></p><p>Still, my players seem to enjoy it, and I enjoy maiming the PCs more than killing them. </p><p></p><p>I enjoyed playing with the proficiency dice rule when it was part of the playtest but haven't used it with the final rules.</p></blockquote><p></p>
[QUOTE="pukunui, post: 6918403, member: 54629"] The only one of those I've used is the lingering injuries rule. I roll whenever a PC drops to 0 hp. Quite often they just get one of the injuries that goes away with magical healing, but we have had a few eyes get lost and a few nasty scars. And my wife's wizard lost an arm to a giant crocodile. I also have the option of forgoing extra damage on a crit to impose a lingering injury, but my players never choose to use that option, and I usually forget about it and just deal the extra damage myself. I also make good use of the madness rules, and sometimes impose it as an injury when it seems more plausible (like when a PC gets taken out by lightning). Still, my players seem to enjoy it, and I enjoy maiming the PCs more than killing them. I enjoyed playing with the proficiency dice rule when it was part of the playtest but haven't used it with the final rules. [/QUOTE]
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