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Variants I am thinking of trying
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<blockquote data-quote="Arial Black" data-source="post: 6918590" data-attributes="member: 6799649"><p>The lingering injuries thing has a subtle but severe downside: my PC is now broken.</p><p></p><p>The rule is intended to make you care about your PC, but it has the opposite effect. My cool two-weapon fighter or great weapon fighter or sword & board fighter....what do you <em>mean</em> 'you lost an arm'? This doesn't make me think, 'What an interesting development; I wonder how this guy will adapt to this setback?'</p><p></p><p>It makes me think, 'This PC now doesn't work any more. I'll retire him to The Home For Unwanted Adventurers and roll up a new PC that <em>does</em> work!'</p><p></p><p>I put a lot of work into my PCs, both fluff and crunch. I hate to see that go to waste on a random roll.</p><p></p><p>If I want to play a one-armed swordsman, it will be part of my backstory.</p></blockquote><p></p>
[QUOTE="Arial Black, post: 6918590, member: 6799649"] The lingering injuries thing has a subtle but severe downside: my PC is now broken. The rule is intended to make you care about your PC, but it has the opposite effect. My cool two-weapon fighter or great weapon fighter or sword & board fighter....what do you [I]mean[/I] 'you lost an arm'? This doesn't make me think, 'What an interesting development; I wonder how this guy will adapt to this setback?' It makes me think, 'This PC now doesn't work any more. I'll retire him to The Home For Unwanted Adventurers and roll up a new PC that [I]does[/I] work!' I put a lot of work into my PCs, both fluff and crunch. I hate to see that go to waste on a random roll. If I want to play a one-armed swordsman, it will be part of my backstory. [/QUOTE]
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