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General Tabletop Discussion
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Variants/Subclass for a DPR Rogue
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<blockquote data-quote="aco175" data-source="post: 7564427" data-attributes="member: 27385"><p>I find that playing with the flanking rules solves most of this. It allows the thief to SA more often and engage in melee better since he can move through the battlefield using the other powers. If you think flanking makes the fighter too powerful by allowing them to gain advantage to attacks, just give it to the thief. The main problem with a more melee thief is their HP, but being able to disengage and take half damage at 5th level helps.</p></blockquote><p></p>
[QUOTE="aco175, post: 7564427, member: 27385"] I find that playing with the flanking rules solves most of this. It allows the thief to SA more often and engage in melee better since he can move through the battlefield using the other powers. If you think flanking makes the fighter too powerful by allowing them to gain advantage to attacks, just give it to the thief. The main problem with a more melee thief is their HP, but being able to disengage and take half damage at 5th level helps. [/QUOTE]
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Variants/Subclass for a DPR Rogue
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