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General Tabletop Discussion
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Variants/Subclass for a DPR Rogue
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<blockquote data-quote="doctorbadwolf" data-source="post: 7564498" data-attributes="member: 6704184"><p>Right, a subclass that doesn’t rely on stealth for doing more damage than non-damage-focused subclasses of the class. That isn’t the same thing as not using stealth. </p><p></p><p></p><p></p><p></p><p>Seriously? Personal attacks? That’s unnecessary. Setting that aside, you didn’t indicate any desire to understand what the OP was about, but instead indicated nothing more than a desire to thread crap. </p><p></p><p></p><p>I do find that the swashbuckler does melee really well by not even needing to disengage most turns, but most melee rogue concepts IME just don’t feel right with high charisma and a focus on one-on-one dueling. I want a skull cracking leg breaker. Not a charming Errol Flynn. </p><p></p><p>I’d mostly want to see some rogue subs that focus differently on the rogue’s competencies, and encourage different tactics and character concepts. </p><p></p><p></p><p>That’s definitely available, sure. </p><p></p><p> I don’t understand what is mysterious about it, though. </p><p>Why on earth would I play a fighter when I want to play a rogue? A dex fighter still ain’t a rogue. I’m sorry, but the above quoted text makes not the first bit of sense to me. </p><p></p><p>you just said the same thing twice. I’m not going to go around in circles to avoid the convenient mechanical shorthand that we all already know. </p><p></p><p>I also <em>already did the thing that you’re asking</em>, I just didn’t bother to eliminate all reference to mechanics from it, because there is no reason to do so. In the OP, I described a brutal enforcer or thug, and then talked about what sort of mechanics one expects from that archetype. It’s the same thing. </p><p></p><p>You’re also ignoring the part where this thread was explicitly started to create rogue options for people who want a rogue that works well in a combat heavy game, without losing its rogueish identity, and explicitly isn’t about me trying to build a specific character for a specific game. </p><p></p><p>Sorry if all that is a bit snarky, but it’s frustrating when things I explicitly said in the OP are being ignored.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7564498, member: 6704184"] Right, a subclass that doesn’t rely on stealth for doing more damage than non-damage-focused subclasses of the class. That isn’t the same thing as not using stealth. Seriously? Personal attacks? That’s unnecessary. Setting that aside, you didn’t indicate any desire to understand what the OP was about, but instead indicated nothing more than a desire to thread crap. I do find that the swashbuckler does melee really well by not even needing to disengage most turns, but most melee rogue concepts IME just don’t feel right with high charisma and a focus on one-on-one dueling. I want a skull cracking leg breaker. Not a charming Errol Flynn. I’d mostly want to see some rogue subs that focus differently on the rogue’s competencies, and encourage different tactics and character concepts. That’s definitely available, sure. I don’t understand what is mysterious about it, though. Why on earth would I play a fighter when I want to play a rogue? A dex fighter still ain’t a rogue. I’m sorry, but the above quoted text makes not the first bit of sense to me. you just said the same thing twice. I’m not going to go around in circles to avoid the convenient mechanical shorthand that we all already know. I also [I]already did the thing that you’re asking[/I], I just didn’t bother to eliminate all reference to mechanics from it, because there is no reason to do so. In the OP, I described a brutal enforcer or thug, and then talked about what sort of mechanics one expects from that archetype. It’s the same thing. You’re also ignoring the part where this thread was explicitly started to create rogue options for people who want a rogue that works well in a combat heavy game, without losing its rogueish identity, and explicitly isn’t about me trying to build a specific character for a specific game. Sorry if all that is a bit snarky, but it’s frustrating when things I explicitly said in the OP are being ignored. [/QUOTE]
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