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Variants/Subclass for a DPR Rogue
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<blockquote data-quote="FrogReaver" data-source="post: 7572880" data-attributes="member: 6795602"><p>Sure. Personally rogues that are played tactically no matter the subclass are always awesome. Stay in to take a hit here. Hit and run there. Got to injured pull out the bow and stand back. </p><p></p><p>My firm belief is that there are two important strategies to D&D that everyone forgets. Team player wants to focus fire while having team monsters damage spread out on them. Ranged attacks allow focus fire. Melee combatants are good at getting damage spread around. Rogues are good with both. Tactically speaking, even a ranged rogue should sometimes move up into melee and take a hit just so their front line fighter isn't always taking all the damage. Even a melee rogue should fall back and shoot arrows when injured. </p><p></p><p>When played well, a rogue does a little bit of everything <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7572880, member: 6795602"] Sure. Personally rogues that are played tactically no matter the subclass are always awesome. Stay in to take a hit here. Hit and run there. Got to injured pull out the bow and stand back. My firm belief is that there are two important strategies to D&D that everyone forgets. Team player wants to focus fire while having team monsters damage spread out on them. Ranged attacks allow focus fire. Melee combatants are good at getting damage spread around. Rogues are good with both. Tactically speaking, even a ranged rogue should sometimes move up into melee and take a hit just so their front line fighter isn't always taking all the damage. Even a melee rogue should fall back and shoot arrows when injured. When played well, a rogue does a little bit of everything ;) [/QUOTE]
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Variants/Subclass for a DPR Rogue
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