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Variation on Themes(by MwaO)
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<blockquote data-quote="MwaO" data-source="post: 6703404" data-attributes="member: 12749"><p><strong>Non-Standard Themes</strong></p><p></p><p></p><p> </p><ul> <li data-xf-list-type="ul">are extremely difficult to place</li> <li data-xf-list-type="ul">have situational value</li> <li data-xf-list-type="ul">and/or value is mostly out of combat</li> </ul><p></p><p><span style="color: #000000"><strong><span style="color: #0000FF">Devil's Pawn</span></strong></span></p><p><span style="color: #000000">Hellfire and Brimstone is a very strong minor action do a little damage debuff power, particularly for melee types that use close burst powers. For them, it can easily be <span style="color: #00CCFF"><strong>Sky Blue</strong></span></span></p><p><span style="color: #000000"><strong><span style="color: #0000FF">Escaped Thrall:</span> </strong>Would be almost strictly worse than Noble Adept. If you have access to Noble Adept, this drops to <strong><span style="color: #800080">Purple</span></strong></span></p><p><span style="color: #000000"><span style="color: #00CCFF"><strong>Fey Beast Tamer</strong></span></span></p><p><span style="color: #000000"><span style="color: #00CCFF"><span style="color: #000000">Companion allows either CA or blocking, depending on how you want to use it. Even a damage boost, too. Very solid.</span></span></span></p><p><span style="color: #000000"><strong><span style="color: #0000FF">Harper Agent</span></strong></span></p><p><span style="color: #000000">+1d6 to a roll or reroll a failed save? Pretty good, but nothing pushing it to Sky Blue, particularly as it only happens once per encounter.</span></p><p><span style="color: #000000"><strong><span style="color: #0000FF">Purple Dragon</span></strong></span></p><p><span style="color: #000000">Decent stance. The alignment prereq is restrictive. Works really well if you don't use stances, but do use MBAs a lot. Particularly charge happy builds that want to bounce back one square after a charge without using up their feet slot.</span></p><p><span style="color: #000000"><strong><span style="color: #0000FF">Sensate</span></strong></span></p><p><span style="color: #000000">Has very strong toughness and skill features. Missing the encounter power is why it lacks a <span style="color: #00CCFF"><strong>Sky Blue</strong></span> rating. Well except for <span style="color: #00CCFF"><strong>Breathers</strong><span style="color: #000000"> for whom it is <em>almost</em></span><strong><span style="color: #000000"><span style="color: #FF9900"> Gold</span></span></strong><span style="color: #000000">, particularly if their party either lacks a good leader or you personally can't consistently expect a good Leader to show up, such as</span><strong><span style="color: #000000"><span style="color: #FF9900"> LFR</span>. </span></strong><span style="color: #000000">Good to look for options that involve taking small amounts of damage in exchange for a big payoff. Such as Ravenous Blessing.</span></span></span></p><p><span style="color: #000000"><strong><span style="color: #0000FF">Sidhe Lord</span></strong></span></p><p><span style="color: #000000">Sidhe Lord's rating is all about the Utility 2, having a crazy good Action Point capability(ex: Flame of Hope, Warchanter), and hopefully being able to use more than one action point in a combat. Have that and a willing party, and it is arguably <strong><span style="color: #FF9900">Gold</span>.</strong></span></p><p><span style="color: #000000"><strong><span style="color: #0000FF">Underdark Outcast:</span> </strong>This seems to be a relatively easy to trigger strong encounter power. Move, minor, do your thing. Only trick is in a confined space or combat scenario. If you can consistently get space, it goes up to <span style="color: #00CCFF"><strong>Sky Blue.</strong></span></span></p><p><span style="color: #000000"><strong>Bregan D'Aerthe</strong></span></p><p><span style="color: #000000">Very useful in Heroic for ranged attackers. Starts to lose value in Paragon where more things can fly and there's a larger expectation that PCs might be able to fly. Once the Brooms of Flying appear? Not so good. Drow-only</span></p><p><span style="color: #000000"><strong>Cipher</strong></span></p><p><span style="color: #000000">Interesting theme. In some ways, this is an ideal theme for someone who wants to lose(by just a touch) initative. On the other hand, the theme doesn't really give much past the level 1 and you don't get an encounter. Could be extremely interesting for the right Battlemind builds - move Cha+3, move speed again or move speed then pull Cha and mark before the 1st opponent has time to go.</span></p><p><span style="color: #000000"><strong>Elderboy</strong></span></p><p><span style="color: #000000">Really nice level 1 feature, even if it isn't an attack - good for super-high damage striker builds who expect to get crushed. Shift Blame is awesome for Knights - interrupt to force the opponent to attack someone else, then OA them to push them away from their target. Beg Lolth's Favor is very good, also.</span></p><p><strong>Escaped Slave</strong></p><p>A bit corner case of theme as you need a good Bluff score to even be here, but the feature is solid, the level 5 can be very good, both potentially negating an attack and delivering damage. If you're going for a build that gets free action attacks on a successful Bluff check for CA, this is <strong><span style="color: rgb(44, 130, 201)">Sky Blue. </span></strong>Free action attack limits is why it isn't higher.</p><p><span style="color: #000000"><strong>Fate Dancer</strong></span></p><p><span style="color: #000000">Cards are decent and having 2 is better. Nothing broken though and difficult at tables without Fate Cards</span></p><p><span style="color: #000000"><strong>Masked Lord: </strong>Free magic armor and a small item bonus to saves. Fluff option for the level 5, which might be valuable or not valuable at all depending on campaign. Not bad at all, but there are likely better options to pick from. Must have campaign documentation for<strong> <span style="color: #800080">LFR</span></strong></span></p><p><span style="color: #000000"><strong>Scholar</strong></span></p><p><span style="color: #000000">Nothing wrong here, lots of useful out of combat options. Need to be careful with the encounter attack power, though.</span></p><p><span style="color: #000000"><strong>Seeker of Illefarn(eladrin, elf, or half-elf)</strong></span></p><p><span style="color: #000000">The reroll on a 1 is actually very solid(note post 17 where I break down how this really works), almost the benefit of a +1 to hit for all your attacks until it triggers for the encounter. +2 to all defenses for 1st round and no surprise? That's very good as well. The lack of an actual encounter power of any kind is what prevents it from being Dark Blue.</span></p><p><span style="color: #000000"><strong>Tuathan</strong></span></p><p><span style="color: #000000">Bonus to death saves, ability to remove concealment/cover at the cost of 2nd Wind, and Heroic Recovery aren't horrible. It might even be better than that for a sub-zero build, but Chevalier/Hordelands Nomad are competitive there even for those builds. The thing that saves it from <strong><span style="color: #800080">Purple</span></strong> death? The level 2 and to a lesser extent the level 10 utilities. I'd really only go here if you expect to use the utilities and/or are a sub-zero build.</span></p><p><span style="color: #000000"><strong>Xaositect</strong></span></p><p><span style="color: #000000">The features aren't that good and the encounter is likely worthless unless you can apply save penalties. Probably ought to be <span style="color: #800080"><strong>Purple</strong><span style="color: #000000">, but...that said, the level 6 and 10 utilties are fantastic.</span></span></span></p><p><span style="color: #000000"><strong>Yakuza</strong></span></p><p><span style="color: #000000">Very strong, very situational theme. Needing to reliably bloody an enemy while having a strong intimidate while having your DM agree on what the definition of 'Surrender' means is where this theme goes south. Good for Cha-types who want to make OAs and have CA a lot.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"><strong><span style="color: #800080">Alchemist</span></strong></span></p><p><span style="color: #000000"><span style="color: #800080"><span style="color: #000000">Alchemist doesn't really have enough alchemical item support to be better than Purple. Pacification Dust is interesting, but remember you need a new formula every 5 levels, permission from your DM, and unless you get something along the lines of Alchemical Gloves, your to-hit will likely be too low.</span></span></span></p><p><span style="color: #000000"><strong><span style="color: #800080">Black-Hearted Knave</span></strong></span></p><p><span style="color: #000000">Bluff features are solid - a Bluff Specialist can take advantage of the features. Attack at least is a 2w. Not horrible.</span></p><p><span style="color: #000000"><span style="color: #800080"><strong>Brazen Ambassador</strong></span></span></p><p><span style="color: #000000">Very DM dependent - if your DM never throws at-level creatures at you, well, because you're optimized, then the encounter power doesn't do anything. And it is usually difficult to tell the actual creature level in a combat unless it shifted tier. The level 5 capability is campaign specific. And the level 10 makes the encounter power more consistent. Blazing Reprisal, the utility 10, is decent, and so is Cinderspeech utility 2. Maybe worth a look if you can expect your DM to send at-level creatures who only use melee or ranged attacks or you're in a very heavy social game and have a good arcana score, but poor social skills.</span></p><p><span style="color: #000000"><span style="color: #800080"><strong>Courtier</strong></span></span></p><p><span style="color: #000000">Powerhouse skill monkey, but probably not all that crazy useful in most games unless it is too useful. Ultimately, Spy is probably better at doing what you'd want to do with it, assuming you had no intent to violate Wheaton's Law. Then it is great until your DM gets a clue and kicks you out of your group or makes all the encounters Courtier proof. Again, Spy better once all is said and done.</span></p><p><span style="color: #000000"><span style="color: #800080"><strong>Deep Delver:</strong></span> We're here for the level 10 power or if you want to be the world's best at the skill of Dungeoneering.</span></p><p><span style="color: #000000"><span style="color: #800080"><strong>Haunted Blade</strong> </span></span></p><p><span style="color: #000000">We're here for the level 10 feature. Good if you want to dump Dex, have a good Cha, and you're not a Tiefling...before that a pile of <strong><span style="color: #FF0000">Red</span></strong></span></p><p><span style="color: #000000"><span style="color: #800080"><strong>Heir of Delzoun(dwarf)</strong></span></span></p><p><span style="color: #000000"><span style="color: #800080"><span style="color: #000000">Okay features. Resist to poison, extra healing surge. Nothing special and more importantly, boring.</span></span></span></p><p><span style="color: #000000"><span style="color: #800080"><strong>Hordelands Nomad</strong></span></span></p><p><span style="color: #000000"><span style="color: #800080"><span style="color: #000000">Might be useful for a Nature character who wants to make Arcana checks. Bonus to saves doesn't hurt, particularly for sub-zero builds.</span></span></span></p><p><span style="color: #000000"><span style="color: #800080"><span style="color: #000000"><span style="color: #800080"><strong>House Priestess</strong></span></span></span></span></p><p><span style="color: #000000"><span style="color: #800080"><span style="color: #000000">Ridiculously overspecific prerequisites. The level 10 is very solid and Devious Strike is good for setting up a Nova. But needing to be a divine drow, let alone a female divine drow means even the Drizz't wannabes aren't taking this theme. If you're into playing female divine drows with strong fluff text that you might worship Lolth, it could be <span style="color: #0000FF"><strong>Dark Blue</strong></span></span><strong>Inquisitive</strong></span></span></p><p><span style="color: #000000">Very DM dependent on ultimate effect. And the main time that Perception/Intuition tend to be useful is on passive checks, which usually don't need a double roll. Some builds, such as Elves who roll Perception for init may benefit, however.</span></p><p><span style="color: #000000"><span style="color: #800080"><span style="color: #000000"><strong><span style="color: #800080">Mariner</span></strong></span></span></span></p><p><span style="color: #000000">Very ship specific to the point of silliness. The level 5 feature isn't horrible. The level 6 is decent. A theme waiting for a re-write.</span></p><p><span style="color: #000000"><span style="color: #800080"><strong>Oghma's Faithful</strong></span></span></p><p><span style="color: #000000"><span style="color: #800080"><span style="color: #000000">I think Scholar is almost strictly better than this choice from a pure playability standpoint. That said, not horrible out of combat.</span></span></span></p><p><span style="color: #000000"><span style="color: #800080"><strong>Oracle of the Evil Eye</strong></span></span></p><p><span style="color: #000000"><span style="color: #800080"><span style="color: #000000">Mainly about the Darkvision for characters that already have Low-Light. Urge of Destiny is not horrible if you know you're going to be with a multi-attacker. Gaze of the Evil Eye might not be completely horrible for an aura-based Defender.</span></span></span></p><p><span style="color: #000000"><span style="color: #800080"><span style="color: #000000"><strong><span style="color: #800080">Secret Apostate</span></strong></span></span></span></p><p><span style="color: #000000"><span style="color: #800080"><span style="color: #000000">Nothing particularly interesting here. Some weird situational benefits are what make it not red.</span></span></span></p><p><span style="color: #000000"><span style="color: #800080"><strong>Scion of Shadow</strong></span></span></p><p><span style="color: #000000"><span style="color: #800080"><span style="color: #000000">Mainly that you can potentially control your healing surge value - an extra +4 never hurts, particularly if you're a Shade. Blindsight as a Daily for 2 rounds isn't strictly useless either.</span></span></span></p><p><span style="color: #000000"><span style="color: #800080"><strong>Student of Evard</strong></span></span></p><p><span style="color: #000000"><span style="color: #800080"><span style="color: #000000">Better than it seems. Take Shadow powers and make sure to have resist Necrotic for your upgrade an attack against an adjacent foe and it is decent. Still Purple though.</span></span></span></p><p><span style="color: #000000"><span style="color: #800080"><span style="color: #000000"><span style="color: #800080"><strong>Treasure Hunter:</strong></span> Really? Treasure Sense? Stick & Move is a good set up utility for a Charge+Charge attack, though. And Pay Attention is a very strong leader power if you don't have a Warlord in the party.</span></span></span></p><p><span style="color: #000000"><span style="color: #800080"><span style="color: #000000"><span style="color: #800080"><strong>Underdark Envoy: </strong></span>Insidious Commentary allows a little extra damage with a bad attack roll and no scaling. Practiced Herald is a relatively solid leader power if you have a party of 4-6, though.</span></span></span></p><p><span style="color: #000000"><span style="color: #800080"><strong>Unseelie Agent</strong></span></span></p><p><span style="color: #000000"><span style="color: #800080"><span style="color: #000000">Useful at levels where you don't yet have a weapon of that level.</span></span></span></p><p><span style="color: #000000"><span style="color: #800080"><span style="color: #000000"><strong><span style="color: #800080">Wild Hunt Rider</span></strong></span></span></span></p><p><span style="color: #000000"><span style="color: #800080"><span style="color: #000000">Just what I wanted. No need to worry about Partial Concealment. As if that shows up a lot...</span></span></span></p></blockquote><p></p>
[QUOTE="MwaO, post: 6703404, member: 12749"] [B]Non-Standard Themes[/B] [LIST] [*]are extremely difficult to place [*]have situational value [*]and/or value is mostly out of combat [/LIST] [COLOR=#000000][B][COLOR=#0000FF]Devil's Pawn[/COLOR][/B][/COLOR] [COLOR=#000000]Hellfire and Brimstone is a very strong minor action do a little damage debuff power, particularly for melee types that use close burst powers. For them, it can easily be [COLOR=#00CCFF][B]Sky Blue[/B][/COLOR][/COLOR] [COLOR=#000000][B][COLOR=#0000FF]Escaped Thrall:[/COLOR] [/B]Would be almost strictly worse than Noble Adept. If you have access to Noble Adept, this drops to [B][COLOR=#800080]Purple[/COLOR][/B][/COLOR] [COLOR=#000000][COLOR=#00CCFF][B]Fey Beast Tamer[/B][/COLOR][/COLOR] [COLOR=#000000][COLOR=#00CCFF][COLOR=#000000]Companion allows either CA or blocking, depending on how you want to use it. Even a damage boost, too. Very solid.[/COLOR][/COLOR] [B][COLOR=#0000FF]Harper Agent[/COLOR][/B][/COLOR] [COLOR=#000000]+1d6 to a roll or reroll a failed save? Pretty good, but nothing pushing it to Sky Blue, particularly as it only happens once per encounter. [B][COLOR=#0000FF]Purple Dragon[/COLOR][/B][/COLOR] [COLOR=#000000]Decent stance. The alignment prereq is restrictive. Works really well if you don't use stances, but do use MBAs a lot. Particularly charge happy builds that want to bounce back one square after a charge without using up their feet slot. [B][COLOR=#0000FF]Sensate[/COLOR][/B][/COLOR] [COLOR=#000000]Has very strong toughness and skill features. Missing the encounter power is why it lacks a [COLOR=#00CCFF][B]Sky Blue[/B][/COLOR] rating. Well except for [COLOR=#00CCFF][B]Breathers[/B][COLOR=#000000] for whom it is [I]almost[/I][/COLOR][B][COLOR=#000000][COLOR=#FF9900] Gold[/COLOR][/COLOR][/B][COLOR=#000000], particularly if their party either lacks a good leader or you personally can't consistently expect a good Leader to show up, such as[/COLOR][B][COLOR=#000000][COLOR=#FF9900] LFR[/COLOR]. [/COLOR][/B][COLOR=#000000]Good to look for options that involve taking small amounts of damage in exchange for a big payoff. Such as Ravenous Blessing.[/COLOR][/COLOR] [B][COLOR=#0000FF]Sidhe Lord[/COLOR][/B][/COLOR] [COLOR=#000000]Sidhe Lord's rating is all about the Utility 2, having a crazy good Action Point capability(ex: Flame of Hope, Warchanter), and hopefully being able to use more than one action point in a combat. Have that and a willing party, and it is arguably [B][COLOR=#FF9900]Gold[/COLOR].[/B][/COLOR] [COLOR=#000000][B][COLOR=#0000FF]Underdark Outcast:[/COLOR] [/B]This seems to be a relatively easy to trigger strong encounter power. Move, minor, do your thing. Only trick is in a confined space or combat scenario. If you can consistently get space, it goes up to [COLOR=#00CCFF][B]Sky Blue.[/B][/COLOR][/COLOR] [COLOR=#000000][B]Bregan D'Aerthe[/B] Very useful in Heroic for ranged attackers. Starts to lose value in Paragon where more things can fly and there's a larger expectation that PCs might be able to fly. Once the Brooms of Flying appear? Not so good. Drow-only [B]Cipher[/B] Interesting theme. In some ways, this is an ideal theme for someone who wants to lose(by just a touch) initative. On the other hand, the theme doesn't really give much past the level 1 and you don't get an encounter. Could be extremely interesting for the right Battlemind builds - move Cha+3, move speed again or move speed then pull Cha and mark before the 1st opponent has time to go. [B]Elderboy[/B] Really nice level 1 feature, even if it isn't an attack - good for super-high damage striker builds who expect to get crushed. Shift Blame is awesome for Knights - interrupt to force the opponent to attack someone else, then OA them to push them away from their target. Beg Lolth's Favor is very good, also.[/COLOR] [B]Escaped Slave[/B] A bit corner case of theme as you need a good Bluff score to even be here, but the feature is solid, the level 5 can be very good, both potentially negating an attack and delivering damage. If you're going for a build that gets free action attacks on a successful Bluff check for CA, this is [B][COLOR=rgb(44, 130, 201)]Sky Blue. [/COLOR][/B]Free action attack limits is why it isn't higher. [COLOR=#000000][B]Fate Dancer[/B] Cards are decent and having 2 is better. Nothing broken though and difficult at tables without Fate Cards [B]Masked Lord: [/B]Free magic armor and a small item bonus to saves. Fluff option for the level 5, which might be valuable or not valuable at all depending on campaign. Not bad at all, but there are likely better options to pick from. Must have campaign documentation for[B] [COLOR=#800080]LFR[/COLOR][/B][/COLOR] [COLOR=#000000][B]Scholar[/B] Nothing wrong here, lots of useful out of combat options. Need to be careful with the encounter attack power, though. [B]Seeker of Illefarn(eladrin, elf, or half-elf)[/B] The reroll on a 1 is actually very solid(note post 17 where I break down how this really works), almost the benefit of a +1 to hit for all your attacks until it triggers for the encounter. +2 to all defenses for 1st round and no surprise? That's very good as well. The lack of an actual encounter power of any kind is what prevents it from being Dark Blue. [B]Tuathan[/B] Bonus to death saves, ability to remove concealment/cover at the cost of 2nd Wind, and Heroic Recovery aren't horrible. It might even be better than that for a sub-zero build, but Chevalier/Hordelands Nomad are competitive there even for those builds. The thing that saves it from [B][COLOR=#800080]Purple[/COLOR][/B] death? The level 2 and to a lesser extent the level 10 utilities. I'd really only go here if you expect to use the utilities and/or are a sub-zero build.[/COLOR] [COLOR=#000000][B]Xaositect[/B] The features aren't that good and the encounter is likely worthless unless you can apply save penalties. Probably ought to be [COLOR=#800080][B]Purple[/B][COLOR=#000000], but...that said, the level 6 and 10 utilties are fantastic.[/COLOR][/COLOR] [B]Yakuza[/B] Very strong, very situational theme. Needing to reliably bloody an enemy while having a strong intimidate while having your DM agree on what the definition of 'Surrender' means is where this theme goes south. Good for Cha-types who want to make OAs and have CA a lot. [B][COLOR=#800080]Alchemist[/COLOR][/B][/COLOR] [COLOR=#000000][COLOR=#800080][COLOR=#000000]Alchemist doesn't really have enough alchemical item support to be better than Purple. Pacification Dust is interesting, but remember you need a new formula every 5 levels, permission from your DM, and unless you get something along the lines of Alchemical Gloves, your to-hit will likely be too low.[/COLOR][/COLOR] [B][COLOR=#800080]Black-Hearted Knave[/COLOR][/B][/COLOR] [COLOR=#000000]Bluff features are solid - a Bluff Specialist can take advantage of the features. Attack at least is a 2w. Not horrible. [COLOR=#800080][B]Brazen Ambassador[/B][/COLOR][/COLOR] [COLOR=#000000]Very DM dependent - if your DM never throws at-level creatures at you, well, because you're optimized, then the encounter power doesn't do anything. And it is usually difficult to tell the actual creature level in a combat unless it shifted tier. The level 5 capability is campaign specific. And the level 10 makes the encounter power more consistent. Blazing Reprisal, the utility 10, is decent, and so is Cinderspeech utility 2. Maybe worth a look if you can expect your DM to send at-level creatures who only use melee or ranged attacks or you're in a very heavy social game and have a good arcana score, but poor social skills. [COLOR=#800080][B]Courtier[/B][/COLOR][/COLOR] [COLOR=#000000]Powerhouse skill monkey, but probably not all that crazy useful in most games unless it is too useful. Ultimately, Spy is probably better at doing what you'd want to do with it, assuming you had no intent to violate Wheaton's Law. Then it is great until your DM gets a clue and kicks you out of your group or makes all the encounters Courtier proof. Again, Spy better once all is said and done. [COLOR=#800080][B]Deep Delver:[/B][/COLOR] We're here for the level 10 power or if you want to be the world's best at the skill of Dungeoneering.[/COLOR] [COLOR=#000000][COLOR=#800080][B]Haunted Blade[/B] [/COLOR][/COLOR] [COLOR=#000000]We're here for the level 10 feature. Good if you want to dump Dex, have a good Cha, and you're not a Tiefling...before that a pile of [B][COLOR=#FF0000]Red[/COLOR][/B][/COLOR] [COLOR=#000000][COLOR=#800080][B]Heir of Delzoun(dwarf)[/B][/COLOR][/COLOR] [COLOR=#000000][COLOR=#800080][COLOR=#000000]Okay features. Resist to poison, extra healing surge. Nothing special and more importantly, boring.[/COLOR][/COLOR] [COLOR=#800080][B]Hordelands Nomad[/B][/COLOR][/COLOR] [COLOR=#000000][COLOR=#800080][COLOR=#000000]Might be useful for a Nature character who wants to make Arcana checks. Bonus to saves doesn't hurt, particularly for sub-zero builds.[/COLOR][/COLOR] [COLOR=#800080][COLOR=#000000][COLOR=#800080][B]House Priestess[/B][/COLOR][/COLOR][/COLOR][/COLOR] [COLOR=#000000][COLOR=#800080][COLOR=#000000]Ridiculously overspecific prerequisites. The level 10 is very solid and Devious Strike is good for setting up a Nova. But needing to be a divine drow, let alone a female divine drow means even the Drizz't wannabes aren't taking this theme. If you're into playing female divine drows with strong fluff text that you might worship Lolth, it could be [COLOR=#0000FF][B]Dark Blue[/B][/COLOR][/COLOR][B]Inquisitive[/B][/COLOR][/COLOR] [COLOR=#000000]Very DM dependent on ultimate effect. And the main time that Perception/Intuition tend to be useful is on passive checks, which usually don't need a double roll. Some builds, such as Elves who roll Perception for init may benefit, however. [COLOR=#800080][COLOR=#000000][B][COLOR=#800080]Mariner[/COLOR][/B][/COLOR][/COLOR][/COLOR] [COLOR=#000000]Very ship specific to the point of silliness. The level 5 feature isn't horrible. The level 6 is decent. A theme waiting for a re-write. [COLOR=#800080][B]Oghma's Faithful[/B][/COLOR][/COLOR] [COLOR=#000000][COLOR=#800080][COLOR=#000000]I think Scholar is almost strictly better than this choice from a pure playability standpoint. That said, not horrible out of combat.[/COLOR][/COLOR] [COLOR=#800080][B]Oracle of the Evil Eye[/B][/COLOR][/COLOR] [COLOR=#000000][COLOR=#800080][COLOR=#000000]Mainly about the Darkvision for characters that already have Low-Light. Urge of Destiny is not horrible if you know you're going to be with a multi-attacker. Gaze of the Evil Eye might not be completely horrible for an aura-based Defender.[/COLOR][/COLOR] [COLOR=#800080][COLOR=#000000][B][COLOR=#800080]Secret Apostate[/COLOR][/B][/COLOR][/COLOR][/COLOR] [COLOR=#000000][COLOR=#800080][COLOR=#000000]Nothing particularly interesting here. Some weird situational benefits are what make it not red.[/COLOR][/COLOR] [COLOR=#800080][B]Scion of Shadow[/B][/COLOR][/COLOR] [COLOR=#000000][COLOR=#800080][COLOR=#000000]Mainly that you can potentially control your healing surge value - an extra +4 never hurts, particularly if you're a Shade. Blindsight as a Daily for 2 rounds isn't strictly useless either.[/COLOR][/COLOR] [COLOR=#800080][B]Student of Evard[/B][/COLOR][/COLOR] [COLOR=#000000][COLOR=#800080][COLOR=#000000]Better than it seems. Take Shadow powers and make sure to have resist Necrotic for your upgrade an attack against an adjacent foe and it is decent. Still Purple though.[/COLOR][/COLOR] [COLOR=#800080][COLOR=#000000][COLOR=#800080][B]Treasure Hunter:[/B][/COLOR] Really? Treasure Sense? Stick & Move is a good set up utility for a Charge+Charge attack, though. And Pay Attention is a very strong leader power if you don't have a Warlord in the party.[/COLOR][/COLOR][/COLOR] [COLOR=#000000][COLOR=#800080][COLOR=#000000][COLOR=#800080][B]Underdark Envoy: [/B][/COLOR]Insidious Commentary allows a little extra damage with a bad attack roll and no scaling. Practiced Herald is a relatively solid leader power if you have a party of 4-6, though.[/COLOR][/COLOR][/COLOR] [COLOR=#000000][COLOR=#800080][B]Unseelie Agent[/B][/COLOR][/COLOR] [COLOR=#000000][COLOR=#800080][COLOR=#000000]Useful at levels where you don't yet have a weapon of that level.[/COLOR][/COLOR] [COLOR=#800080][COLOR=#000000][B][COLOR=#800080]Wild Hunt Rider[/COLOR][/B][/COLOR][/COLOR][/COLOR] [COLOR=#000000][COLOR=#800080][COLOR=#000000]Just what I wanted. No need to worry about Partial Concealment. As if that shows up a lot...[/COLOR][/COLOR][/COLOR] [/QUOTE]
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