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Variation on Themes(by MwaO)
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<blockquote data-quote="MwaO" data-source="post: 6703406" data-attributes="member: 12749"><p><strong>Themes for Everyone</strong></p><p></p><p><span style="color: #000000">These are the themes that are so strong or useful, that you should consider them either because they're <strong>that</strong> good or because you have elements that might be easy to optimize. Every Half-Elf or Fey Warchanter 16+ should be looking at Sidhe Lord's utility 2 and drooling over it as an example. Every Fire Blaster Wizard who uses Fire should consider Infernal Prince. Etc...</span></p><p> <span style="color: #000000"></span></p><p><span style="color: #000000"><strong><span style="color: #00CCFF">Ghost of the Past</span></strong></span></p><p><span style="color: #000000">Double rolls for one attack, skill training, double roll on that skill training, benefit on an AP attack. All awesome. Oh, hey, and how about that utility 10 that no one should ever use as intended, but rather after the 1st combat to ensure an extra AP...this is perhaps the best, "I don't know what theme I want, but I want it to be useful" theme out there.</span></p><p><span style="color: #000000"><strong><span style="color: #00CCFF">Elemental Initiate</span></strong></span></p><p><span style="color: #000000">Solid off-action melee weapon power is great for Strikers who expect to be attacked anyway.</span></p><p><span style="color: #000000"><strong><span style="color: #00CCFF">Guardian:</span></strong></span></p><p><span style="color: #000000">Guardian's Counter is amazing, allowing a lot of flexibility. This can often do crazy damage as you swap in for the actual Defender, who then gets to trigger their mark and you get off a basic attack. Many melee characters will love this.</span></p><p><span style="color: #000000"><strong><span style="color: #00CCFF">Knight Hospitaler:</span></strong></span></p><p><span style="color: #000000">Shield of Devotion can turn a dropped ally into a conscious one, scales, and provides a bonus to attack rolls. And it is an immediate action? And eventually, you can use this twice a combat? Awesome. Many non-Defenders will love this.</span></p><p><span style="color: #000000"><span style="color: #0000FF"><strong>Sentinel Marshal:</strong></span></span></p><p><span style="color: #000000">Fighter hybrids who want to use the powers of their other class, this is the theme for you.</span></p><p><span style="color: #000000"><strong><span style="color: #00CCFF">Halaster's Clone:</span> </strong>If you're a Striker concerned about killing your party, the Utility 2 ability to completely ignore Dominate as an interrupt is potentially really valuable. Ditto if you're the kind of player who absolutely hates doing nothing. That Utility is costing you a surge, so if you're the kind of Striker who regularly gets pounded on and has surge issues to begin with, it might not be a good idea. +4 to Initiative is also very good in any case.</span></p><p><span style="color: #000000"><strong><span style="color: #0000FF">Infernal Prince</span></strong></span></p><p><span style="color: #000000">+1 to hit with Fire Attacks is easy to exploit and so is the damage. Limited to Fire, though, and that's what really makes it Dark Blue vs. Sky Blue. Attack power works with any attack to damage one opponent and apply some light control.</span></p><p><span style="color: #000000"><strong><span style="color: #0000FF">Iron Wolf Warrior</span></strong></span></p><p><span style="color: #000000">A combination of very solid features, melee weapon attack, and amazing no action encounter power swaps. Good for any melee character.</span></p><p><span style="color: #000000"><span style="color: #00CCFF"><strong>Ironwrought</strong></span></span></p><p><span style="color: #000000">Powerful attack power that works with any melee weapon attack, then get a +1 power bonus until EoNT makes it easy for many Defenders and Leaders to land that extra-special attack.</span></p><p><span style="color: #000000"><strong><span style="color: #0000FF">Sarifal Feywarden(any fey race but Drow)</span></strong></span></p><p><span style="color: #000000">Sarifal's Blessing is a very powerful feature for nova attacks and/or close bursts via aura. Particularly when you get to Paragon or Epic, this can swamp more typical 'Vulnerability 5' options.</span></p><p><span style="color: #000000"><strong><span style="color: #00CCFF">Sohei</span></strong></span></p><p><span style="color: #000000">Sohei Flurry is a minor action melee weapon attack. Other options aren't bad and some of the swaps are very solid. Any melee weapon user should consider this. Dead is the ultimate control.</span></p><p><span style="color: #000000"><span style="color: #0000FF"><strong>Wilder(DS)</strong></span></span></p><p><span style="color: #000000">The reason you're here is for the expanded crit range of implement-based Psychic Surge, Enhanced Psychic Surge the feat, or Resurgent Wilder and you intend to thoroughly optimize them. Otherwise, <span style="color: #FF0000"><strong>avoid - </strong></span>though that's not a choice in<span style="color: #FF0000"><strong> LFR</strong></span></span></p><p><span style="color: #000000"><strong><span style="color: #0000FF">Noble Adept(DS)</span></strong></span></p><p><span style="color: #000000">For a Dark Sun theme, still has a lot of kick to it due to the free psionic power point and ability to add either 1 or 1d4+1 to any roll. Similar to Harper Agent in many ways.<span style="color: #FF0000"> <strong>LFR</strong></span></span></p><p><span style="color: #000000"><strong><span style="color: #00CCFF">Iliyanbruen Guardian</span></strong></span></p><p><span style="color: #000000">Very good mobility at the start of combats. Limited to Eladrin. Good for those wanting to bring someone along with them - the Striker who'd like his Defender nearby him as an example.</span></p><p><span style="color: #000000"><strong><span style="color: #0000FF">Order Adept</span></strong></span></p><p><span style="color: #000000">Very strong Controller option - Argent Rain does some leveling, solid bonus to a defense, and access to Wizard utility powers. To be clear, Dragon 399 lets PCs select from legal Wizard utilities, not just 2nd level ones as Compendium says. If only it worked properly in OCB, it might compete for <span style="color: #00CCFF"><strong>Sky Blue </strong></span>given some of the very powerful Wizard Utilities out there. Shield, Illusory Wall, etc...are crazy good utility powers for all kinds of characters.</span></p><p><span style="color: #000000"><strong><span style="color: #0000FF">Bregan D'aerthe</span></strong></span></p><p><span style="color: #000000">Very useful in Heroic for ranged attackers. Starts to lose value in Paragon where more things can fly and there's a larger expectation that PCs might be able to fly. Once the Brooms of Flying appear? Not so good. Drow-only.</span></p><p><span style="color: #000000"><strong><span style="color: #0000FF">Devil's Pawn</span></strong></span></p><p><span style="color: #000000">Hellfire and Brimstone is a very strong minor action do a little damage auto-debuff power, particularly for melee types that use close burst powers.</span></p><p><span style="color: #000000"><span style="color: #00CCFF"><strong>Fey Beast Tamer</strong></span></span></p><p><span style="color: #000000">Companion allows either CA or blocking, depending on how you want to use it. Even a damage boost, too. Very solid.</span></p><p><span style="color: #000000"><strong><span style="color: #0000FF">Purple Dragon</span></strong></span></p><p><span style="color: #000000">Decent stance. The alignment prereq is restrictive. Works really well if you don't use stances, but do use MBAs a lot, which is many of the Essential classes or classes exploiting a particular at-will which can be counted as an MBA: Righteous Brand with Power of Skill, Eldritch Strike, etc...</span></p><p><span style="color: #000000"><strong><span style="color: #0000FF">Sidhe Lord</span></strong></span></p><p><span style="color: #000000">Sidhe Lord's rating is all about the Utility 2, having a crazy good Action Point capability(ex: Flame of Hope, Warchanter), and hopefully being able to use more than one action point in a combat. Have that and a willing party, and it is arguably <span style="color: #FF9900"><strong>Gold.</strong></span></span></p><p><span style="color: #000000"><span style="color: #FF9900"><strong><span style="color: #0000FF">Underdark Outcast</span></strong></span></span></p><p><span style="color: #000000"><span style="color: #FF9900"><span style="color: #0000FF"><span style="color: #000000">If you think you can get space away from your allies, particularly anyone who likes multi-attacking and/or drawing attention to themselves, the encounter power is awesome, kicking this up to <strong><span style="color: #00CCFF">Sky Blue</span></strong></span></span></span></span></p></blockquote><p></p>
[QUOTE="MwaO, post: 6703406, member: 12749"] [b]Themes for Everyone[/b] [COLOR=#000000]These are the themes that are so strong or useful, that you should consider them either because they're [B]that[/B] good or because you have elements that might be easy to optimize. Every Half-Elf or Fey Warchanter 16+ should be looking at Sidhe Lord's utility 2 and drooling over it as an example. Every Fire Blaster Wizard who uses Fire should consider Infernal Prince. Etc... [/COLOR] [COLOR=#000000][B][COLOR=#00CCFF]Ghost of the Past[/COLOR][/B] Double rolls for one attack, skill training, double roll on that skill training, benefit on an AP attack. All awesome. Oh, hey, and how about that utility 10 that no one should ever use as intended, but rather after the 1st combat to ensure an extra AP...this is perhaps the best, "I don't know what theme I want, but I want it to be useful" theme out there.[/COLOR] [COLOR=#000000][B][COLOR=#00CCFF]Elemental Initiate[/COLOR][/B] Solid off-action melee weapon power is great for Strikers who expect to be attacked anyway. [B][COLOR=#00CCFF]Guardian:[/COLOR][/B] Guardian's Counter is amazing, allowing a lot of flexibility. This can often do crazy damage as you swap in for the actual Defender, who then gets to trigger their mark and you get off a basic attack. Many melee characters will love this. [B][COLOR=#00CCFF]Knight Hospitaler:[/COLOR][/B] Shield of Devotion can turn a dropped ally into a conscious one, scales, and provides a bonus to attack rolls. And it is an immediate action? And eventually, you can use this twice a combat? Awesome. Many non-Defenders will love this. [COLOR=#0000FF][B]Sentinel Marshal:[/B][/COLOR] Fighter hybrids who want to use the powers of their other class, this is the theme for you. [B][COLOR=#00CCFF]Halaster's Clone:[/COLOR] [/B]If you're a Striker concerned about killing your party, the Utility 2 ability to completely ignore Dominate as an interrupt is potentially really valuable. Ditto if you're the kind of player who absolutely hates doing nothing. That Utility is costing you a surge, so if you're the kind of Striker who regularly gets pounded on and has surge issues to begin with, it might not be a good idea. +4 to Initiative is also very good in any case. [B][COLOR=#0000FF]Infernal Prince[/COLOR][/B] +1 to hit with Fire Attacks is easy to exploit and so is the damage. Limited to Fire, though, and that's what really makes it Dark Blue vs. Sky Blue. Attack power works with any attack to damage one opponent and apply some light control. [B][COLOR=#0000FF]Iron Wolf Warrior[/COLOR][/B] A combination of very solid features, melee weapon attack, and amazing no action encounter power swaps. Good for any melee character. [COLOR=#00CCFF][B]Ironwrought[/B][/COLOR] Powerful attack power that works with any melee weapon attack, then get a +1 power bonus until EoNT makes it easy for many Defenders and Leaders to land that extra-special attack. [B][COLOR=#0000FF]Sarifal Feywarden(any fey race but Drow)[/COLOR][/B] Sarifal's Blessing is a very powerful feature for nova attacks and/or close bursts via aura. Particularly when you get to Paragon or Epic, this can swamp more typical 'Vulnerability 5' options. [B][COLOR=#00CCFF]Sohei[/COLOR][/B] Sohei Flurry is a minor action melee weapon attack. Other options aren't bad and some of the swaps are very solid. Any melee weapon user should consider this. Dead is the ultimate control. [COLOR=#0000FF][B]Wilder(DS)[/B][/COLOR] The reason you're here is for the expanded crit range of implement-based Psychic Surge, Enhanced Psychic Surge the feat, or Resurgent Wilder and you intend to thoroughly optimize them. Otherwise, [COLOR=#FF0000][B]avoid - [/B][/COLOR]though that's not a choice in[COLOR=#FF0000][B] LFR[/B][/COLOR] [B][COLOR=#0000FF]Noble Adept(DS)[/COLOR][/B] For a Dark Sun theme, still has a lot of kick to it due to the free psionic power point and ability to add either 1 or 1d4+1 to any roll. Similar to Harper Agent in many ways.[COLOR=#FF0000] [B]LFR[/B][/COLOR] [B][COLOR=#00CCFF]Iliyanbruen Guardian[/COLOR][/B] Very good mobility at the start of combats. Limited to Eladrin. Good for those wanting to bring someone along with them - the Striker who'd like his Defender nearby him as an example. [B][COLOR=#0000FF]Order Adept[/COLOR][/B] Very strong Controller option - Argent Rain does some leveling, solid bonus to a defense, and access to Wizard utility powers. To be clear, Dragon 399 lets PCs select from legal Wizard utilities, not just 2nd level ones as Compendium says. If only it worked properly in OCB, it might compete for [COLOR=#00CCFF][B]Sky Blue [/B][/COLOR]given some of the very powerful Wizard Utilities out there. Shield, Illusory Wall, etc...are crazy good utility powers for all kinds of characters. [B][COLOR=#0000FF]Bregan D'aerthe[/COLOR][/B] Very useful in Heroic for ranged attackers. Starts to lose value in Paragon where more things can fly and there's a larger expectation that PCs might be able to fly. Once the Brooms of Flying appear? Not so good. Drow-only. [B][COLOR=#0000FF]Devil's Pawn[/COLOR][/B] Hellfire and Brimstone is a very strong minor action do a little damage auto-debuff power, particularly for melee types that use close burst powers. [COLOR=#00CCFF][B]Fey Beast Tamer[/B][/COLOR] Companion allows either CA or blocking, depending on how you want to use it. Even a damage boost, too. Very solid. [B][COLOR=#0000FF]Purple Dragon[/COLOR][/B] Decent stance. The alignment prereq is restrictive. Works really well if you don't use stances, but do use MBAs a lot, which is many of the Essential classes or classes exploiting a particular at-will which can be counted as an MBA: Righteous Brand with Power of Skill, Eldritch Strike, etc... [B][COLOR=#0000FF]Sidhe Lord[/COLOR][/B] Sidhe Lord's rating is all about the Utility 2, having a crazy good Action Point capability(ex: Flame of Hope, Warchanter), and hopefully being able to use more than one action point in a combat. Have that and a willing party, and it is arguably [COLOR=#FF9900][B]Gold. [COLOR=#0000FF]Underdark Outcast[/COLOR][/B] [COLOR=#0000FF][COLOR=#000000]If you think you can get space away from your allies, particularly anyone who likes multi-attacking and/or drawing attention to themselves, the encounter power is awesome, kicking this up to [B][COLOR=#00CCFF]Sky Blue[/COLOR][/B][/COLOR][/COLOR][/COLOR][/COLOR] [/QUOTE]
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