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<blockquote data-quote="comrade raoul" data-source="post: 117856" data-attributes="member: 554"><p>I've been toying with the idea of monk orders and related feats, which build on monk multiclassing possibilities. These can be thought of as an extension of the monk multiclassing rules in the FR campaign setting.</p><p></p><p>Monks may belong to one of the following orders, chosen at character creation. Each order allows the monk to freely multiclass with its associated character class. Note that the names for these orders are arbitrary and can be changed in different campaigns. <ul> <li data-xf-list-type="ul"><strong>The Order of the Shadow:</strong> Rogues</li> <li data-xf-list-type="ul"><strong>The Brotherhood of the Eye:</strong> Wizards</li> <li data-xf-list-type="ul"><strong>The Dragon School:</strong> Fighters</li> <li data-xf-list-type="ul"><strong>The Children of the Dawn:</strong> Clerics</li> <li data-xf-list-type="ul"><strong>The Stone Circle:</strong> Druids</li> </ul><p>Each order has corresponding feats that enchance the possibility of the multiclass; while the feats are similar for the most part, they do heighten the viability of the multiclass combination. Do you think these feats are too powerful? Perhaps each ought to be a two-feat chain ("Initiate" and "Master") where the first benefit (stacking unarmed base attack bonuses in the case of all but the Dragon school) is one feat, and the extra benefit is a second.</p><p></p><p><strong>Order of the Shadow Initiate [General]</strong> </p><p><strong>Prerequisites:</strong> Membership in the Order of the Shadow; at least one rogue level.</p><p>The Order of the Shadow has taught you advanced techniques to combine stealth and martial arts.</p><p><strong>Benefit:</strong> When determining your additional attacks from your unarmed base attack bonus, combine the total base attack bonus from your monk and rogue classes: a 4th level monk/3rd level rogue has a total base attack bonus of +5 and thus may make unarmed attacks at +5/+2. Additionally, you cause additional damage on a sneak attack, and can sneak attack opponents with an Uncanny Dodge ability, as if you were a rogue whose level is equal to the total of your monk and rogue levels (thus, a 4th level monk/3rd level rogue gains a total +4d6 sneak attack damage). You retain the benefit of this feat only when your rogue level does not exceed your monk level by more than one.</p><p></p><p><strong>Brotherhood of the Eye Initiate [General]</strong> </p><p><strong>Prerequisites:</strong> Membership in the Brotherhood of the Eye; at least one wizard level.</p><p>The Brotherhood of the Eye has taught you to enhance your magical abilities with spiritual training.</p><p><strong>Benefit:</strong> When determining your additional attacks from your unarmed base attack bonus, combine the total base attack bonus from your monk and wizard classes: a 4th level monk/3rd level wizard has a total base attack bonus of +4 and thus may make unarmed attacks at +4/+1. Additionally, you can use your Wisdom modifier, rather than your Intelligence modifier, as the key ability for your wizard spells. You retain the benefit of this feat only when your wizard level does not exceed your monk level by more than one.</p><p></p><p><strong>Dragon School Initiate [General]</strong> </p><p><strong>Prerequisites:</strong> Membership in the Dragon School; at least one fighter level.</p><p>Your mastery of Dragon School martial arts has made you a powerful and versatile combatant, if slightly slower to strike than other monks.</p><p><strong>Benefit:</strong> The damage from your unarmed attacks is equal to that of a monk whose level is equal to the sum of your fighter and monk levels: a 4th level monk/3rd level fighter causes damage with his unarmed attacks as though he were a 7th level monk (1d8 points). Additionally, you may multiply your Strength bonus by 1.5 when determining damage for your unarmed attacks. You retain the benefit of this feat only when your fighter level does not exceed your monk level by more than one.</p><p></p><p><strong>Children of the Dawn Initiate [General]</strong> </p><p><strong>Prerequisites:</strong> Membership in the Children of the Dawn; at least one cleric level.</p><p>The Children of the Dawn has taught you secret healing arts and techniques for battling the undead.</p><p><strong>Benefit:</strong> When determining your additional attacks from your unarmed base attack bonus, combine the total base attack bonus from your monk and cleric classes: a 4th level monk/3rd level cleric has a total base attack bonus of +5 and thus may make unarmed attacks at +5/+2. Additionally, you may convert your Stunning Fist attempts to turning attempts, or use a Stunning Fist attempt to heal a number of hit points to yourself or a creature touched equal to your cleric level plus your Wisdom modifer. This healing touch is a standard action that provokes an attack of opportunity. You retain the benefit of this feat only when your cleric level does not exceed your monk level by more than one.</p><p></p><p><strong>Stone Circle Initiate [General]</strong> </p><p><strong>Prerequisites:</strong> Membership in the Stone Circle; at least one druid level.</p><p>The lore of the mysterious Stone Circle allows you to use your martial arts skill when taking the form of an animal.</p><p><strong>Benefit:</strong> When determining your additional attacks from your unarmed base attack bonus, combine the total base attack bonus from your monk and druid classes: a 4th level monk/3rd level druid has a total base attack bonus of +5 and thus may make unarmed attacks at +5/+2. Additionally, you may continue to access all of your monk benefits when using the <em>wild shape</em> ability except for your unarmed damage bonuses (although you may use your unarmed attack rate and flurry of blows ability with natural weapons). You retain the benefit of this feat only when your druid level does not exceed your monk level by more than one.</p></blockquote><p></p>
[QUOTE="comrade raoul, post: 117856, member: 554"] I've been toying with the idea of monk orders and related feats, which build on monk multiclassing possibilities. These can be thought of as an extension of the monk multiclassing rules in the FR campaign setting. Monks may belong to one of the following orders, chosen at character creation. Each order allows the monk to freely multiclass with its associated character class. Note that the names for these orders are arbitrary and can be changed in different campaigns.[list] [*][b]The Order of the Shadow:[/b] Rogues [*][b]The Brotherhood of the Eye:[/b] Wizards [*][b]The Dragon School:[/b] Fighters [*][b]The Children of the Dawn:[/b] Clerics [*][b]The Stone Circle:[/b] Druids[/list] Each order has corresponding feats that enchance the possibility of the multiclass; while the feats are similar for the most part, they do heighten the viability of the multiclass combination. Do you think these feats are too powerful? Perhaps each ought to be a two-feat chain ("Initiate" and "Master") where the first benefit (stacking unarmed base attack bonuses in the case of all but the Dragon school) is one feat, and the extra benefit is a second. [B]Order of the Shadow Initiate [General][/B] [B]Prerequisites:[/B] Membership in the Order of the Shadow; at least one rogue level. The Order of the Shadow has taught you advanced techniques to combine stealth and martial arts. [b]Benefit:[/b] When determining your additional attacks from your unarmed base attack bonus, combine the total base attack bonus from your monk and rogue classes: a 4th level monk/3rd level rogue has a total base attack bonus of +5 and thus may make unarmed attacks at +5/+2. Additionally, you cause additional damage on a sneak attack, and can sneak attack opponents with an Uncanny Dodge ability, as if you were a rogue whose level is equal to the total of your monk and rogue levels (thus, a 4th level monk/3rd level rogue gains a total +4d6 sneak attack damage). You retain the benefit of this feat only when your rogue level does not exceed your monk level by more than one. [B]Brotherhood of the Eye Initiate [General][/B] [B]Prerequisites:[/B] Membership in the Brotherhood of the Eye; at least one wizard level. The Brotherhood of the Eye has taught you to enhance your magical abilities with spiritual training. [b]Benefit:[/b] When determining your additional attacks from your unarmed base attack bonus, combine the total base attack bonus from your monk and wizard classes: a 4th level monk/3rd level wizard has a total base attack bonus of +4 and thus may make unarmed attacks at +4/+1. Additionally, you can use your Wisdom modifier, rather than your Intelligence modifier, as the key ability for your wizard spells. You retain the benefit of this feat only when your wizard level does not exceed your monk level by more than one. [B]Dragon School Initiate [General][/B] [B]Prerequisites:[/B] Membership in the Dragon School; at least one fighter level. Your mastery of Dragon School martial arts has made you a powerful and versatile combatant, if slightly slower to strike than other monks. [b]Benefit:[/b] The damage from your unarmed attacks is equal to that of a monk whose level is equal to the sum of your fighter and monk levels: a 4th level monk/3rd level fighter causes damage with his unarmed attacks as though he were a 7th level monk (1d8 points). Additionally, you may multiply your Strength bonus by 1.5 when determining damage for your unarmed attacks. You retain the benefit of this feat only when your fighter level does not exceed your monk level by more than one. [B]Children of the Dawn Initiate [General][/B] [B]Prerequisites:[/B] Membership in the Children of the Dawn; at least one cleric level. The Children of the Dawn has taught you secret healing arts and techniques for battling the undead. [b]Benefit:[/b] When determining your additional attacks from your unarmed base attack bonus, combine the total base attack bonus from your monk and cleric classes: a 4th level monk/3rd level cleric has a total base attack bonus of +5 and thus may make unarmed attacks at +5/+2. Additionally, you may convert your Stunning Fist attempts to turning attempts, or use a Stunning Fist attempt to heal a number of hit points to yourself or a creature touched equal to your cleric level plus your Wisdom modifer. This healing touch is a standard action that provokes an attack of opportunity. You retain the benefit of this feat only when your cleric level does not exceed your monk level by more than one. [B]Stone Circle Initiate [General][/B] [B]Prerequisites:[/B] Membership in the Stone Circle; at least one druid level. The lore of the mysterious Stone Circle allows you to use your martial arts skill when taking the form of an animal. [b]Benefit:[/b] When determining your additional attacks from your unarmed base attack bonus, combine the total base attack bonus from your monk and druid classes: a 4th level monk/3rd level druid has a total base attack bonus of +5 and thus may make unarmed attacks at +5/+2. Additionally, you may continue to access all of your monk benefits when using the [i]wild shape[/i] ability except for your unarmed damage bonuses (although you may use your unarmed attack rate and flurry of blows ability with natural weapons). You retain the benefit of this feat only when your druid level does not exceed your monk level by more than one. [/QUOTE]
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