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<blockquote data-quote="Treebore" data-source="post: 5824126" data-attributes="member: 10177"><p>Plus, again from my perspective of actual play, just days ago, the story is much more the focus. It is definably much more about the story. The DM makes ruling along the way to move things forward in as fair a way as they can come up with, when the rules don't actually cover the situation, which is actually rarely, so far at least.</p><p></p><p>There are things I definitely prefer how it is done in newer versions of D&D, but even with the little idiosyncrasies I find myself feeling like I am having noticeably more fun as a player than I have been having with the newer games. Not that I don't have fun. It is just more a matter of coming to find that even with all the weird/odd rules ideas the originals have, or the OGL/OSR versions have, that after the session is over I am thinking of how much fun I had, and the thoughts are about the story, how it unfolded, how lucky we were, etc... and not much thought at all to the abilities of my character, but how I actually played him, the decisions I made, the decisions my 3 fellow players made, and just how fun the character was.</p><p></p><p>Even the odd ball rules don't bother me enough to think about them after the game.</p><p></p><p>So from my perspective of having played every edition of D&D, I find myself having fun with each for different reasons. Those who have brought up over the years how much more the "story" is front and center with the old editions, well, I have to say I now agree with them.</p><p></p><p>To be clear, this does not mean that story is not front and center in the newer editions/versions, but because the rules are really so much fewer, once character creation is done, the story is much more the focus, because we are not paying attention to all the various rules, powers, skills, etc... we really do focus more on the story, decision making, etc...</p><p></p><p>One thing I got reminded of is that when your doing 1E btb there is a lot of rules to character creation, especially in the gear, because we are using the weapon speeds and the weapon versus armor tables. I discovered, hopefully rediscovered, that my dwarven Fighter Cleric CAN use edged weapons, by the book, and it was a sentence written in an easy to miss place. So easy to miss I am not sure if I ever noticed the sentence back when I originally played 1E for several years, things like that.</p><p></p><p>I had also forgotten that having a 17 WIS allows me to start off with 3 first level spells, and that when I got to second level, I got 2 more bonus spells, etc...</p><p></p><p>So its been a lot of fun for me to get back into the "old editions" and play them by the book, and see once again precisely how they do play, and the play itself has been tremendous fun. Like I said earlier, I now jump into these games without hesitation. They were fun way back when, and I have fun with them now. Lots of fun. Its been eye opening, for sure.</p></blockquote><p></p>
[QUOTE="Treebore, post: 5824126, member: 10177"] Plus, again from my perspective of actual play, just days ago, the story is much more the focus. It is definably much more about the story. The DM makes ruling along the way to move things forward in as fair a way as they can come up with, when the rules don't actually cover the situation, which is actually rarely, so far at least. There are things I definitely prefer how it is done in newer versions of D&D, but even with the little idiosyncrasies I find myself feeling like I am having noticeably more fun as a player than I have been having with the newer games. Not that I don't have fun. It is just more a matter of coming to find that even with all the weird/odd rules ideas the originals have, or the OGL/OSR versions have, that after the session is over I am thinking of how much fun I had, and the thoughts are about the story, how it unfolded, how lucky we were, etc... and not much thought at all to the abilities of my character, but how I actually played him, the decisions I made, the decisions my 3 fellow players made, and just how fun the character was. Even the odd ball rules don't bother me enough to think about them after the game. So from my perspective of having played every edition of D&D, I find myself having fun with each for different reasons. Those who have brought up over the years how much more the "story" is front and center with the old editions, well, I have to say I now agree with them. To be clear, this does not mean that story is not front and center in the newer editions/versions, but because the rules are really so much fewer, once character creation is done, the story is much more the focus, because we are not paying attention to all the various rules, powers, skills, etc... we really do focus more on the story, decision making, etc... One thing I got reminded of is that when your doing 1E btb there is a lot of rules to character creation, especially in the gear, because we are using the weapon speeds and the weapon versus armor tables. I discovered, hopefully rediscovered, that my dwarven Fighter Cleric CAN use edged weapons, by the book, and it was a sentence written in an easy to miss place. So easy to miss I am not sure if I ever noticed the sentence back when I originally played 1E for several years, things like that. I had also forgotten that having a 17 WIS allows me to start off with 3 first level spells, and that when I got to second level, I got 2 more bonus spells, etc... So its been a lot of fun for me to get back into the "old editions" and play them by the book, and see once again precisely how they do play, and the play itself has been tremendous fun. Like I said earlier, I now jump into these games without hesitation. They were fun way back when, and I have fun with them now. Lots of fun. Its been eye opening, for sure. [/QUOTE]
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