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Variety of "Old Schools"
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<blockquote data-quote="Aramax" data-source="post: 5824310" data-attributes="member: 49002"><p>Ok heres a brief history of my 30 year game</p><p>the game started in a comunity collage in about10/81.</p><p>!st ed was still new but I wanted something more so I added skill point which in to days term would be more correctly identified as feat points.</p><p>I wanted the majority of the players to be fighters cause that would be more "reallistic'.so I told the players that magic Items were skewed toward</p><p>fighters and fighters got 8 skill points and everybody else got 5.</p><p>I added a barbarian class from White Dwarf Mag. that was heavilly modified.The adventures were set in the, eponimois city that gave the game its name.Mysantia=By far my main literary influance was The Thievs World anthologies and the gitty steet leval adventures reflected this.Most players never got past 2 or 3rd level,and the games were so riviting I caused about 4 of the players to fail college because we played around my schedual and they were all missing class to play.</p><p>this phase continued for abot 2 years untill I ran a series of adventures surrounding an Orcish Messiah.</p><p>At this point the focus of the game changed from trying to scrample for every meal to world saving at first level.</p><p>I also intoduced the concept of the greater adventering Kharmic Line,as simply as I can put this-the players were a 3 dimentional construct of a 4th dimentional being that was like the antibodies of the material plane.This is also the beginning of the HEAVY influance HP Lovecraft has on the game to this day.</p><p>Amoung the effects of this are,when seperated the players have no problem finding each other,when first meeting the group you insattly</p><p>know that these are the people you were destined to adventure with and</p><p>the group must get along as harmoniusly</p><p>over the years I ended up writting my own PHB,but it was still recognizable as D&D,just optimized for low leval play(1-5)</p><p>eventually I had too much power creep in my rules so the year before 4th came out I switched to 3.5.</p><p>when 4th came out I switched again,we took those characters to L27</p><p>and decided 4th was not for me.</p><p>switched to Pathfinder and Im still not happy</p><p>Maybe 5th........</p></blockquote><p></p>
[QUOTE="Aramax, post: 5824310, member: 49002"] Ok heres a brief history of my 30 year game the game started in a comunity collage in about10/81. !st ed was still new but I wanted something more so I added skill point which in to days term would be more correctly identified as feat points. I wanted the majority of the players to be fighters cause that would be more "reallistic'.so I told the players that magic Items were skewed toward fighters and fighters got 8 skill points and everybody else got 5. I added a barbarian class from White Dwarf Mag. that was heavilly modified.The adventures were set in the, eponimois city that gave the game its name.Mysantia=By far my main literary influance was The Thievs World anthologies and the gitty steet leval adventures reflected this.Most players never got past 2 or 3rd level,and the games were so riviting I caused about 4 of the players to fail college because we played around my schedual and they were all missing class to play. this phase continued for abot 2 years untill I ran a series of adventures surrounding an Orcish Messiah. At this point the focus of the game changed from trying to scrample for every meal to world saving at first level. I also intoduced the concept of the greater adventering Kharmic Line,as simply as I can put this-the players were a 3 dimentional construct of a 4th dimentional being that was like the antibodies of the material plane.This is also the beginning of the HEAVY influance HP Lovecraft has on the game to this day. Amoung the effects of this are,when seperated the players have no problem finding each other,when first meeting the group you insattly know that these are the people you were destined to adventure with and the group must get along as harmoniusly over the years I ended up writting my own PHB,but it was still recognizable as D&D,just optimized for low leval play(1-5) eventually I had too much power creep in my rules so the year before 4th came out I switched to 3.5. when 4th came out I switched again,we took those characters to L27 and decided 4th was not for me. switched to Pathfinder and Im still not happy Maybe 5th........ [/QUOTE]
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