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Community
General Tabletop Discussion
*TTRPGs General
Variety of "Old Schools"
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<blockquote data-quote="billd91" data-source="post: 5827086" data-attributes="member: 3400"><p>I'd like to point out that the bold emphasis I put above tend to be used by critics of the old school approach and are, I think, intended to caricaturize that style of play with extreme characterizations. So I wouldn't sweat not agreeing with those statements. Almost nobody who actually liked/likes old school play would really describe the play style like that.</p><p></p><p>That said, we used to play a lot of modules, a few home brew dungeons, and lethality was relatively low when we played 1e. After a few years, we started playing longer and more epic quests involving more story and personal interaction, as well as a higher lethality in some ways. I thought it had a lot to do with our tastes maturing away from the quicker gratification of the quick monster smackdown and toward a bit more subtlety, imagination, and fidelity toward a character portrayal. This isn't really to say the hack and slash taste was immature, rather that the skills involved in that sort of play are easier and first to learn, while the others generally come with time and development in the hobby. At least, that's my experience.</p></blockquote><p></p>
[QUOTE="billd91, post: 5827086, member: 3400"] I'd like to point out that the bold emphasis I put above tend to be used by critics of the old school approach and are, I think, intended to caricaturize that style of play with extreme characterizations. So I wouldn't sweat not agreeing with those statements. Almost nobody who actually liked/likes old school play would really describe the play style like that. That said, we used to play a lot of modules, a few home brew dungeons, and lethality was relatively low when we played 1e. After a few years, we started playing longer and more epic quests involving more story and personal interaction, as well as a higher lethality in some ways. I thought it had a lot to do with our tastes maturing away from the quicker gratification of the quick monster smackdown and toward a bit more subtlety, imagination, and fidelity toward a character portrayal. This isn't really to say the hack and slash taste was immature, rather that the skills involved in that sort of play are easier and first to learn, while the others generally come with time and development in the hobby. At least, that's my experience. [/QUOTE]
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Community
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Variety of "Old Schools"
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