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General Tabletop Discussion
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Various ways of setting up and starting RPG play
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<blockquote data-quote="pemerton" data-source="post: 8774262" data-attributes="member: 42582"><p>My incomplete knowledge of DitV is showing. Agon does it differently - in the transition phase (called The Voyage) after each island, each PC asks a question of another, which can feed into backstory, attitude towards the gods, hopes for the homecoming, etc. But this isn't a kicker, being primarily reflective rather than driving of the action.</p><p></p><p>Your candidate (E) I thought might get close to (A) in my reply to [USER=71235]@niklinna[/USER] upthread. To me it seems different from (C) because the players are contributing more to the content of the situation, not just their response to it. Especially if there is a lot of AW-style asking and answering questions. I see your suggestion about Dungeon World as broadly sitting in the same space.</p><p></p><p>I don't know if you saw this from me, also replying to niklinna:</p><p></p><p>So I think we're broadly on the same page with respect to what is possible in Torchbearer, but I'm still very much developing my sense of the system tolerances.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8774262, member: 42582"] My incomplete knowledge of DitV is showing. Agon does it differently - in the transition phase (called The Voyage) after each island, each PC asks a question of another, which can feed into backstory, attitude towards the gods, hopes for the homecoming, etc. But this isn't a kicker, being primarily reflective rather than driving of the action. Your candidate (E) I thought might get close to (A) in my reply to [USER=71235]@niklinna[/USER] upthread. To me it seems different from (C) because the players are contributing more to the content of the situation, not just their response to it. Especially if there is a lot of AW-style asking and answering questions. I see your suggestion about Dungeon World as broadly sitting in the same space. I don't know if you saw this from me, also replying to niklinna: So I think we're broadly on the same page with respect to what is possible in Torchbearer, but I'm still very much developing my sense of the system tolerances. [/QUOTE]
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