Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Various ways of setting up and starting RPG play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 8774275" data-attributes="member: 6696971"><p>When I looked into Agon (after your excerpting your play!), my sense was that Voyages were kindred with Dogs' Reflection phase (transition phase between town where we ask and answer questions about the PC and resolve Advancement/changes to PCs based on prior Town play). It seems to be basically a dead lock that Harper cribbed that more-or-less directly from Dogs (honestly, Agon really seems like Dogs structure <em>Greek Mythified</em>)!</p><p></p><p>As far as A vs B, there is definitely some bleed there, with the crux being subtle as to whether one should be binned in one vs the other with the binning being related to "what qualifies as a full-blown kicker" vs "what qualifies as the consequential ingredients for a kicker, PC evinced dramatic needs, that the GM then frames play around." Regardless, after that initial starting point, (A) and (B) is mostly indistinguishable outside of the intricacies of system and structure.</p><p></p><p>I think for some players the difference is of great import, while for others its negligible to the point of irrelevant.</p><p></p><p></p><p></p><p>Definitely agree that Dungeon World hews very much toward A (& B) there vs C (and my proposed E). However, I think where we might differ is that I see that as its really only identifiable break-point from Apocalypse World. The Burning Wheel and Shadows of Yesterday influence on Dungeon World are decisive and formative. Whereas the thematic triggers in AW and Blades are obvious clarion calls for framing, they yet have a level of malleability to them which (intentionally) requires some initial exploration with setting and situation to ultimately give form to (this is that opening session in both games; opening phase in Blades' structure). Contrast with Dungeon World where you're already going to have an Alignment statement (which is an oath of ethos or objective that is unmistakable in its game-driving trajectory - "engage with and resolve this particular thing") and at 1-4 Bonds (which is a Relationship question/objective that is unmistakable in its game-driving trajectory - "engage with and resolve this particular thing"). This is much, much more like Burning Wheel and Shadows of Yesterday and 4e (Player-Authored Quests) than it is Apocalypse World. However, the <em>you only need to fill out 1 Bond initially and opening play will give rise to the other 3 Bonds </em>option is where DW play can yield a more AW opening session aesthetic (much like the "Make Maps and Leave Blanks" process is AW-ifying D&D setting). </p><p></p><p></p><p></p><p>I saw it as of now!</p><p></p><p>Yup, that does look like we're broadly on the same page. I look forward to your future TB play excerpts (if they evolve or stay roughly where you presently are)!</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8774275, member: 6696971"] When I looked into Agon (after your excerpting your play!), my sense was that Voyages were kindred with Dogs' Reflection phase (transition phase between town where we ask and answer questions about the PC and resolve Advancement/changes to PCs based on prior Town play). It seems to be basically a dead lock that Harper cribbed that more-or-less directly from Dogs (honestly, Agon really seems like Dogs structure [I]Greek Mythified[/I])! As far as A vs B, there is definitely some bleed there, with the crux being subtle as to whether one should be binned in one vs the other with the binning being related to "what qualifies as a full-blown kicker" vs "what qualifies as the consequential ingredients for a kicker, PC evinced dramatic needs, that the GM then frames play around." Regardless, after that initial starting point, (A) and (B) is mostly indistinguishable outside of the intricacies of system and structure. I think for some players the difference is of great import, while for others its negligible to the point of irrelevant. Definitely agree that Dungeon World hews very much toward A (& B) there vs C (and my proposed E). However, I think where we might differ is that I see that as its really only identifiable break-point from Apocalypse World. The Burning Wheel and Shadows of Yesterday influence on Dungeon World are decisive and formative. Whereas the thematic triggers in AW and Blades are obvious clarion calls for framing, they yet have a level of malleability to them which (intentionally) requires some initial exploration with setting and situation to ultimately give form to (this is that opening session in both games; opening phase in Blades' structure). Contrast with Dungeon World where you're already going to have an Alignment statement (which is an oath of ethos or objective that is unmistakable in its game-driving trajectory - "engage with and resolve this particular thing") and at 1-4 Bonds (which is a Relationship question/objective that is unmistakable in its game-driving trajectory - "engage with and resolve this particular thing"). This is much, much more like Burning Wheel and Shadows of Yesterday and 4e (Player-Authored Quests) than it is Apocalypse World. However, the [I]you only need to fill out 1 Bond initially and opening play will give rise to the other 3 Bonds [/I]option is where DW play can yield a more AW opening session aesthetic (much like the "Make Maps and Leave Blanks" process is AW-ifying D&D setting). I saw it as of now! Yup, that does look like we're broadly on the same page. I look forward to your future TB play excerpts (if they evolve or stay roughly where you presently are)! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Various ways of setting up and starting RPG play
Top