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General Tabletop Discussion
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Various ways of setting up and starting RPG play
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<blockquote data-quote="hawkeyefan" data-source="post: 8774774" data-attributes="member: 6785785"><p>I've been pondering my recent Spire campaign in regard to the categories offered in the thread, and I'm stuck on some kind of mix of the above. </p><p></p><p>Spire does have a default premise that the PCs are all members of the Ministry of Our Hidden Mistress, as a resistance cell of drow in their home city which has been ruled by high elves for the past couple of centuries. So that seems in line with (E) offered by [USER=6696971]@Manbearcat[/USER] . </p><p></p><p>To begin play, we created the characters first. The players have a lot of input on this, and must make choices about contacts and other connections they have in the fiction, which of course gives the GM material to work with. So this kind of sounds like A. We collectively decided the district we'd start in for play, which was the crime-ridden Red Row, an underground ghetto for the drow, largely ignored by the powers that be so long as the violence doesn't spread to other parts of Spire. This is kind of like [USER=42582]@pemerton[/USER] 's (A) above. </p><p></p><p>I then did some prep work, which was to take the different elements of Red Row presented in the book, and incorporate some (with or without changes) and to add a few new ones, including those established by player creation. For our first game, I did initiate things with a "starting mission" so to speak, just to get the ball rolling with a clear goal for the first session. The idea was that the Ministry had a cell already working in Red Row, but that cell was compromised, and their handler was discovered. The cell was eliminated, and the handler captured, and was held in a facility loyal to the high elves. Their first mission was to make sure that the handler could not be properly interrogated. </p><p></p><p>After that initial premise, I didn't have their handler just offer missions every session. She tasked them with operating in Red Row toward drow ends. How they did so was entirely up to them. I think that initial situation is more like [USER=42582]@pemerton[/USER] 's (C).</p><p></p><p>So I'm not sure... is all of the above covered by (E)? Or is it more a combo of (A) and (C)?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8774774, member: 6785785"] I've been pondering my recent Spire campaign in regard to the categories offered in the thread, and I'm stuck on some kind of mix of the above. Spire does have a default premise that the PCs are all members of the Ministry of Our Hidden Mistress, as a resistance cell of drow in their home city which has been ruled by high elves for the past couple of centuries. So that seems in line with (E) offered by [USER=6696971]@Manbearcat[/USER] . To begin play, we created the characters first. The players have a lot of input on this, and must make choices about contacts and other connections they have in the fiction, which of course gives the GM material to work with. So this kind of sounds like A. We collectively decided the district we'd start in for play, which was the crime-ridden Red Row, an underground ghetto for the drow, largely ignored by the powers that be so long as the violence doesn't spread to other parts of Spire. This is kind of like [USER=42582]@pemerton[/USER] 's (A) above. I then did some prep work, which was to take the different elements of Red Row presented in the book, and incorporate some (with or without changes) and to add a few new ones, including those established by player creation. For our first game, I did initiate things with a "starting mission" so to speak, just to get the ball rolling with a clear goal for the first session. The idea was that the Ministry had a cell already working in Red Row, but that cell was compromised, and their handler was discovered. The cell was eliminated, and the handler captured, and was held in a facility loyal to the high elves. Their first mission was to make sure that the handler could not be properly interrogated. After that initial premise, I didn't have their handler just offer missions every session. She tasked them with operating in Red Row toward drow ends. How they did so was entirely up to them. I think that initial situation is more like [USER=42582]@pemerton[/USER] 's (C). So I'm not sure... is all of the above covered by (E)? Or is it more a combo of (A) and (C)? [/QUOTE]
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