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Vasorn, The World Under Dragonfire - Calling all players!
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 1516274" data-attributes="member: 4441"><p>Items for Alyshia:</p><p></p><p>Mithral chainshirt is now <em>+1 shadowed, silent moves</em> - 8,500gp</p><p></p><p><em>Serpentine Grace</em> - as <em>gloves of Dex +2</em> - 4,000gp. These items appear to be black adamantine bracelets formed in the shape of a serpent. Tiny chains extend from these to two elegant black rings on the first and fifth finger on each hand.</p><p></p><p>A wand of <em>web</em> - 4,500gp</p><p>A wand of <em>cat's grace</em> - 4,500gp</p><p>A scroll of <em>mirror image</em> - 150gp</p><p>A scroll of <em>spider climb</em> - 150gp</p><p></p><p>Upgrate <em>Dragon Biter</em> to +1 <em>dragonbane</em> rapier - (6,000gp)</p><p></p><p><em>Coral Urchin</em> - This is a rather odd item, created by an aboleth with a strange sense of humor. He commanded his kuo-toan minions to bring him some of the life that lived in their home, and one of the things they brought him was a sea urchin. Amused by the spiky creature, he granted it intelligence, as well as some additional powers and kept it as an odd pet. When it grew old, he used a spell to convert it into a statue form, much like a <em>figurine of wondrous power</em>. When he died (of old age oddly enough), his goods were given to the resistance.</p><p></p><p>It appears as a spiky, white sphere about the size of a walnut when in figurine form. When commanded (the command word is "spike" in Undercommon), it becomes a fist-sized gray sea urchin. It is intelligent, and can converse in Common, Undercommon, and Aquan, though it has an odd sense of humor. It can fly at a speed of 40 ft., however it cannot go more than 500 ft. from the owner. The owner may "see" through its senses (it has blindsense out to 20 ft.), though they cannot use their own senses when using the urchin's senses. The urchin may be activated no more than 24 hours in a week, though they need not be continuous. If destroyed in figurine form, it is gone forever, if it is destroyed in urchin form, it immediately reverts and cannot be activated for a week.</p><p></p><p><strong>Spike, awakened sea urchin</strong></p><p><strong>diminuative magical beast (aquatic)</strong></p><p><strong>Hit dice:</strong> 2d8+2 (16 hp)</p><p><strong>Initiative:</strong> +2 (Dex)</p><p><strong>Speed:</strong> 5 ft., 5 ft. climb, 10 ft. swim, 40 ft. fly (perfect)</p><p><strong>AC:</strong> 18 (+2 Dex, +3 size, +13 natural)</p><p><strong>Attacks:</strong> none</p><p><strong>Damage:</strong> defensive only, see below</p><p><strong>Face/Reach:</strong> 1ft/1ft</p><p><strong>Special Attacks:</strong> Defensive spines</p><p><strong>Special Qualities:</strong> Blindsense 20 ft., amphibious, share senses</p><p><strong>Saves:</strong> Fort +3, Ref +4, Will +3</p><p><strong>Abilities:</strong> Str 2, Dex 14, Con 13, Int 12, Wis 13, Cha 14</p><p><strong>Skills:</strong> Hide +14, Listen +6, Spot +6</p><p><strong>Feats:</strong> Alertness</p><p></p><p><strong>Amphibious:</strong> Spike can survive out of water for up to 13 hours. Dousing him in water can help him extend that two twice that much, but he must spend at least 4 hours immersed in water to replenish iteslf.</p><p></p><p><strong>Defensive spines:</strong> Those that hit the urchin with a natural weapon take 1d2 damage from its spines. </p><p></p><p>(5,325gp)</p><p></p><p>25 gp left over.</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 1516274, member: 4441"] Items for Alyshia: Mithral chainshirt is now [i]+1 shadowed, silent moves[/i] - 8,500gp [i]Serpentine Grace[/i] - as [i]gloves of Dex +2[/i] - 4,000gp. These items appear to be black adamantine bracelets formed in the shape of a serpent. Tiny chains extend from these to two elegant black rings on the first and fifth finger on each hand. A wand of [i]web[/i] - 4,500gp A wand of [i]cat's grace[/i] - 4,500gp A scroll of [i]mirror image[/i] - 150gp A scroll of [i]spider climb[/i] - 150gp Upgrate [i]Dragon Biter[/i] to +1 [i]dragonbane[/i] rapier - (6,000gp) [i]Coral Urchin[/i] - This is a rather odd item, created by an aboleth with a strange sense of humor. He commanded his kuo-toan minions to bring him some of the life that lived in their home, and one of the things they brought him was a sea urchin. Amused by the spiky creature, he granted it intelligence, as well as some additional powers and kept it as an odd pet. When it grew old, he used a spell to convert it into a statue form, much like a [i]figurine of wondrous power[/i]. When he died (of old age oddly enough), his goods were given to the resistance. It appears as a spiky, white sphere about the size of a walnut when in figurine form. When commanded (the command word is "spike" in Undercommon), it becomes a fist-sized gray sea urchin. It is intelligent, and can converse in Common, Undercommon, and Aquan, though it has an odd sense of humor. It can fly at a speed of 40 ft., however it cannot go more than 500 ft. from the owner. The owner may "see" through its senses (it has blindsense out to 20 ft.), though they cannot use their own senses when using the urchin's senses. The urchin may be activated no more than 24 hours in a week, though they need not be continuous. If destroyed in figurine form, it is gone forever, if it is destroyed in urchin form, it immediately reverts and cannot be activated for a week. [B]Spike, awakened sea urchin diminuative magical beast (aquatic)[/B] [B]Hit dice:[/B] 2d8+2 (16 hp) [b]Initiative:[/b] +2 (Dex) [b]Speed:[/b] 5 ft., 5 ft. climb, 10 ft. swim, 40 ft. fly (perfect) [b]AC:[/b] 18 (+2 Dex, +3 size, +13 natural) [b]Attacks:[/b] none [b]Damage:[/b] defensive only, see below [b]Face/Reach:[/b] 1ft/1ft [b]Special Attacks:[/b] Defensive spines [b]Special Qualities:[/b] Blindsense 20 ft., amphibious, share senses [b]Saves:[/b] Fort +3, Ref +4, Will +3 [b]Abilities:[/b] Str 2, Dex 14, Con 13, Int 12, Wis 13, Cha 14 [b]Skills:[/b] Hide +14, Listen +6, Spot +6 [b]Feats:[/b] Alertness [b]Amphibious:[/b] Spike can survive out of water for up to 13 hours. Dousing him in water can help him extend that two twice that much, but he must spend at least 4 hours immersed in water to replenish iteslf. [b]Defensive spines:[/b] Those that hit the urchin with a natural weapon take 1d2 damage from its spines. (5,325gp) 25 gp left over. [/QUOTE]
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