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Vatic Gaze (from PHB II)
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<blockquote data-quote="Nathan" data-source="post: 3176198" data-attributes="member: 1342"><p>Okay, it is more a role-playing issue. Of course, if we understand the D&D rules as the physical laws of our campaign worlds it is obvious that the sages in our campaigns will find out these rules pretty soon. However, if we see the D&D rules only as something that approximate the physical laws of our campaign worlds so that they become playable, some concepts are not in-game concepts anymore. For example, it makes sense as a rule but not as a physical (or rather biological) rule that every human can move exactly 60 feet every six seconds.</p><p></p><p>Of course the cleric knows that a veteran warrior can withstand more wounds than the average farmer and that it takes more divine "energy" to heal him. Similar, Detect Magic tells you basic information on the strength of a spell without having to resort to levels.</p><p></p><p>Also, please look at the descriptions of some spells, for example <em>binding</em>. Here is the relevant section</p><p></p><p>It talks about intangibles. Thus I think that the Vatic Gaze feat (telling levels) contradicts the spirit of the core rules a bit.</p><p></p><p>Of course, I am open to other viewpoints!</p><p></p><p>P.S.:</p><p></p><p>Just as a side note which may be ignored: A geometric progression a progression of the form 1, q, q^2, q^3, e.g. 1, 2, 4, 8, 16, 32, ... (exponential growth). I am not aware of any D&D rule using this progression. I think you mean an arithmetic progression (albeit of higher order), which means polynomial growth like it is used for item pricing.</p></blockquote><p></p>
[QUOTE="Nathan, post: 3176198, member: 1342"] Okay, it is more a role-playing issue. Of course, if we understand the D&D rules as the physical laws of our campaign worlds it is obvious that the sages in our campaigns will find out these rules pretty soon. However, if we see the D&D rules only as something that approximate the physical laws of our campaign worlds so that they become playable, some concepts are not in-game concepts anymore. For example, it makes sense as a rule but not as a physical (or rather biological) rule that every human can move exactly 60 feet every six seconds. Of course the cleric knows that a veteran warrior can withstand more wounds than the average farmer and that it takes more divine "energy" to heal him. Similar, Detect Magic tells you basic information on the strength of a spell without having to resort to levels. Also, please look at the descriptions of some spells, for example [I]binding[/I]. Here is the relevant section It talks about intangibles. Thus I think that the Vatic Gaze feat (telling levels) contradicts the spirit of the core rules a bit. Of course, I am open to other viewpoints! P.S.: Just as a side note which may be ignored: A geometric progression a progression of the form 1, q, q^2, q^3, e.g. 1, 2, 4, 8, 16, 32, ... (exponential growth). I am not aware of any D&D rule using this progression. I think you mean an arithmetic progression (albeit of higher order), which means polynomial growth like it is used for item pricing. [/QUOTE]
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Vatic Gaze (from PHB II)
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