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Vault of the Dragon Kings and Stuff
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<blockquote data-quote="Dirt" data-source="post: 3676014" data-attributes="member: 6209"><p>It can most definitely be fit into a campaign. There is a ton of background info that can intergrated.</p><p></p><p>Vault was definitely tough. You can probably find the tournament recap somewhere, along with the percentage of PC kills per round. If memory serves me, the percentage was around 30%. Obviously, it depends on the group...some groups didn't have a single PC fall, while other groups didn't fare as well.</p><p></p><p>One idea that might work to unify the group is to write in some environmental hazard encounters. The beginning of Vault assumes that the PCs have travelled a long distance over the frozen wastes...perhaps weathering a violent snowstorm, traversing a frozen river (and thin patches of ice), etc. Throw in a behir encounter as well, and you have the makings of a good pre-adventure. </p><p></p><p>The text at the beginning of Vault even suggests that the trip to reach it had been a trial in itself...</p></blockquote><p></p>
[QUOTE="Dirt, post: 3676014, member: 6209"] It can most definitely be fit into a campaign. There is a ton of background info that can intergrated. Vault was definitely tough. You can probably find the tournament recap somewhere, along with the percentage of PC kills per round. If memory serves me, the percentage was around 30%. Obviously, it depends on the group...some groups didn't have a single PC fall, while other groups didn't fare as well. One idea that might work to unify the group is to write in some environmental hazard encounters. The beginning of Vault assumes that the PCs have travelled a long distance over the frozen wastes...perhaps weathering a violent snowstorm, traversing a frozen river (and thin patches of ice), etc. Throw in a behir encounter as well, and you have the makings of a good pre-adventure. The text at the beginning of Vault even suggests that the trip to reach it had been a trial in itself... [/QUOTE]
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