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VCC: Combat Tracker Software Version 0.30
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<blockquote data-quote="Nebulorum" data-source="post: 4597332" data-attributes="member: 72531"><p><strong>VCC in action</strong></p><p></p><p>I played my first real session using VCC. And I was pleased with the overall result. I'd sure like to get some feedback from other people.</p><p></p><p>It ran really well, but I have found some issues that I'd like to share, all of which I'm working to correct:</p><p></p><p>Bug 1) VCC will use up a lot of memory, due to a bug in one of it's libraries. I have already fixed that one, but I'd recommend closing it after a couple of battles and opening again.</p><p></p><p>Bug 2) Depending on you encounters, some creatures from previous battles will appear in the initiative page. They will not take part of the actual combat. So simply ignore them.</p><p></p><p>Bug 3) If you are hiding dead combatants and some one delays or ready just before a dead combatant, the initiative tracker seem to be stuck. The first combatant can't start it's round. This is because internally the first combatant is the dead one. If you show dead combatant, you see him there. Simply start and end the round for the dead dude, and everything will be back to normal. </p><p></p><p>I'll fix all these issues ASAP. None of them is a fatal flaw. The other item I'm working on is a simple encounter/party editor. After that, what a really want is undo...</p></blockquote><p></p>
[QUOTE="Nebulorum, post: 4597332, member: 72531"] [b]VCC in action[/b] I played my first real session using VCC. And I was pleased with the overall result. I'd sure like to get some feedback from other people. It ran really well, but I have found some issues that I'd like to share, all of which I'm working to correct: Bug 1) VCC will use up a lot of memory, due to a bug in one of it's libraries. I have already fixed that one, but I'd recommend closing it after a couple of battles and opening again. Bug 2) Depending on you encounters, some creatures from previous battles will appear in the initiative page. They will not take part of the actual combat. So simply ignore them. Bug 3) If you are hiding dead combatants and some one delays or ready just before a dead combatant, the initiative tracker seem to be stuck. The first combatant can't start it's round. This is because internally the first combatant is the dead one. If you show dead combatant, you see him there. Simply start and end the round for the dead dude, and everything will be back to normal. I'll fix all these issues ASAP. None of them is a fatal flaw. The other item I'm working on is a simple encounter/party editor. After that, what a really want is undo... [/QUOTE]
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VCC: Combat Tracker Software Version 0.30
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