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Vecna: Eve of Ruin Coming 2024
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<blockquote data-quote="FitzTheRuke" data-source="post: 9208847" data-attributes="member: 59816"><p>Not at all. That's the whole point.</p><p></p><p>No. The idea is you don't have to change anything yourself because all the changes are done for you. The <em>intent</em> is that the encounters will be more fun because the PCs and Monsters both work better than they did before. By better I mean in quality of life ways.</p><p></p><p></p><p>You won't have to change SKT. (I mean any more than you'd already have to change it to make it work for your table. I would never run any adventure 100% by the book myself).</p><p></p><p></p><p>It won't be. You probably won't want to mix old feats with new ones. Or too many old subclasses on new class chassis. I mean, you <em>could</em> but it will probably be clunky. I think the intent will be that you won't <em>want</em> to use old classes or old monsters, but you can do it if you DO want to. It just might be messy. But no, you won't have to modify adventures!</p><p></p><p></p><p>Yes, that again is the point of new core books.</p><p></p><p>They <em>have</em> been.</p><p></p><p></p><p>That would be... complicated. It's a LOT of little tweaks. Far better to just play with it than "convert" it. You don't <em>need</em> to.</p><p></p><p>As far as "admitting they're wrong" - I think they've done as close to that as they are going to. They've said that they're fixing things that "don't work as intended". They've admitted that the DMG was poorly organized. They are nerfing things that were too powerful and buffing things that were weak.</p><p></p><p>What more do you need? They're not going to grovel. Some stuff wasn't very good. They're trying to make it better. We will have to see if they succeed. I have no idea, but it looks likely ATM (to me).</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9208847, member: 59816"] Not at all. That's the whole point. No. The idea is you don't have to change anything yourself because all the changes are done for you. The [I]intent[/I] is that the encounters will be more fun because the PCs and Monsters both work better than they did before. By better I mean in quality of life ways. You won't have to change SKT. (I mean any more than you'd already have to change it to make it work for your table. I would never run any adventure 100% by the book myself). It won't be. You probably won't want to mix old feats with new ones. Or too many old subclasses on new class chassis. I mean, you [I]could[/I] but it will probably be clunky. I think the intent will be that you won't [I]want[/I] to use old classes or old monsters, but you can do it if you DO want to. It just might be messy. But no, you won't have to modify adventures! Yes, that again is the point of new core books. They [I]have[/I] been. That would be... complicated. It's a LOT of little tweaks. Far better to just play with it than "convert" it. You don't [I]need[/I] to. As far as "admitting they're wrong" - I think they've done as close to that as they are going to. They've said that they're fixing things that "don't work as intended". They've admitted that the DMG was poorly organized. They are nerfing things that were too powerful and buffing things that were weak. What more do you need? They're not going to grovel. Some stuff wasn't very good. They're trying to make it better. We will have to see if they succeed. I have no idea, but it looks likely ATM (to me). [/QUOTE]
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