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Vecna Eve of Ruin: Everything You Need To Know
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<blockquote data-quote="BeachRat88" data-source="post: 9342979" data-attributes="member: 7045686"><p>I'm working on making this adventure more open and less linear. Thankfully, my EoR campaign won't start for several months while we continue/wrap up our current campaigns... so I have time to work this out!</p><p></p><p>My initial thoughts are..</p><p></p><p>Before I get started on my thoughts,</p><p>[SPOILER="Kas?"]I'm probably going to move Kas to his own separate thread. I don't like his current place in the narrative but definitely believe he should be working to thwart/supplant Vecna. I'll probably make him focus of one of the Piece quests.[/SPOILER]</p><p></p><p>Ok... (apologies for its rambling nature but it is essentially a stream of consciousness!)</p><p>[SPOILER="EoR de-linearizing initial thoughts"]It's too convenient in my mind for Kas (and therefore the players) to know where the 1st piece is immediately and doing so also robs the players of much of their decision making power. Give that, I'm planning to mix up the locations for the Rod pieces and have them start with hints/pointers to the the 7th piece. Doing this will force them to have to figure out how to find the other parts and to decide how to go about retrieving them.</p><p></p><p>How might they do that? It occurs to me that Asmodeus's influence, and the Nine Hells, is noticeably absent. Vecna's and the various demons' plans would tip the balance of the Blood War (and Law vs Chaos) if successful. Therefore, it makes sense for the devils (who are also somewhat "champions" of law) to be working against the chaos that Vecna and the demons are wreaking and planning to wreak. It's plausible that Asmodeus's minions might have knowledge of the location of a piece or two but that retrieving it will require even higher level PCs and the risk of the fine print of a contract.</p><p></p><p>I'm also considering adding one or more of the Hounds of Law. They could present another opportunity for the players to learn the locations of some of the other pieces and also preliminary knowledge of the threat level involved in retrieving them.</p><p></p><p>In short, rather than giving the party the location of piece 1 and setting them off down the tracks, I'm going to give them knowledge of where to get the 7th and then the task/choice of figuring out where to go next. In the next steps, they'll determine the location of a couple more of the pieces but also the risk/threat involved in obtaining them. At this point they'll be faced with the choice of going after the 1st given its extreme level of difficulty, or following their leads to the more achievable 3rd/4th pieces.[/SPOILER]</p><p></p><p>Anyways, this is what I've come up with as of now. Any comments, suggestions or ideas are most definitely welcome!</p></blockquote><p></p>
[QUOTE="BeachRat88, post: 9342979, member: 7045686"] I'm working on making this adventure more open and less linear. Thankfully, my EoR campaign won't start for several months while we continue/wrap up our current campaigns... so I have time to work this out! My initial thoughts are.. Before I get started on my thoughts, [SPOILER="Kas?"]I'm probably going to move Kas to his own separate thread. I don't like his current place in the narrative but definitely believe he should be working to thwart/supplant Vecna. I'll probably make him focus of one of the Piece quests.[/SPOILER] Ok... (apologies for its rambling nature but it is essentially a stream of consciousness!) [SPOILER="EoR de-linearizing initial thoughts"]It's too convenient in my mind for Kas (and therefore the players) to know where the 1st piece is immediately and doing so also robs the players of much of their decision making power. Give that, I'm planning to mix up the locations for the Rod pieces and have them start with hints/pointers to the the 7th piece. Doing this will force them to have to figure out how to find the other parts and to decide how to go about retrieving them. How might they do that? It occurs to me that Asmodeus's influence, and the Nine Hells, is noticeably absent. Vecna's and the various demons' plans would tip the balance of the Blood War (and Law vs Chaos) if successful. Therefore, it makes sense for the devils (who are also somewhat "champions" of law) to be working against the chaos that Vecna and the demons are wreaking and planning to wreak. It's plausible that Asmodeus's minions might have knowledge of the location of a piece or two but that retrieving it will require even higher level PCs and the risk of the fine print of a contract. I'm also considering adding one or more of the Hounds of Law. They could present another opportunity for the players to learn the locations of some of the other pieces and also preliminary knowledge of the threat level involved in retrieving them. In short, rather than giving the party the location of piece 1 and setting them off down the tracks, I'm going to give them knowledge of where to get the 7th and then the task/choice of figuring out where to go next. In the next steps, they'll determine the location of a couple more of the pieces but also the risk/threat involved in obtaining them. At this point they'll be faced with the choice of going after the 1st given its extreme level of difficulty, or following their leads to the more achievable 3rd/4th pieces.[/SPOILER] Anyways, this is what I've come up with as of now. Any comments, suggestions or ideas are most definitely welcome! [/QUOTE]
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