Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Vecna's Dread Counterspell vs. Subtle Spell (a simple poll)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Benjamin Olson" data-source="post: 8675510" data-attributes="member: 6988941"><p>By RAW it is only the "Casting Time: 1 reaction, which you take when you see a creature within 60 feet of you casting a spell" language which makes counterspell generally impossible against subtle spells. In the absence of that language I see no RAW reason why Vecna's Dread Counterspell would be so limited.</p><p></p><p>In actual gameplay I would allow characters to use regular counterspell against any spell in range they have a reason to believe is being cast beyond the metagame knowledge that someone just said it was being cast, though I would be generally avoid doing this against a player using subtle spell, simply because of the opportunity costs and investment required to make a character able to do so should see some payoff.</p><p></p><p>But when players go up against a past-master of all wizardry so superlative he has ascended to godhood and become arguably the most infamous arch-villain of D&D they should expect their old tricks to be less reliable. I'd want Vecna to be able to (at least sometimes) counter subtle spells even if he was just using regular old counterspell. I'd want him to be able to as a DM and (unless I had just gotten subtle spell metamagic <em>specifically for that fight</em>) I'd want the same as a player.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8675510, member: 6988941"] By RAW it is only the "Casting Time: 1 reaction, which you take when you see a creature within 60 feet of you casting a spell" language which makes counterspell generally impossible against subtle spells. In the absence of that language I see no RAW reason why Vecna's Dread Counterspell would be so limited. In actual gameplay I would allow characters to use regular counterspell against any spell in range they have a reason to believe is being cast beyond the metagame knowledge that someone just said it was being cast, though I would be generally avoid doing this against a player using subtle spell, simply because of the opportunity costs and investment required to make a character able to do so should see some payoff. But when players go up against a past-master of all wizardry so superlative he has ascended to godhood and become arguably the most infamous arch-villain of D&D they should expect their old tricks to be less reliable. I'd want Vecna to be able to (at least sometimes) counter subtle spells even if he was just using regular old counterspell. I'd want him to be able to as a DM and (unless I had just gotten subtle spell metamagic [I]specifically for that fight[/I]) I'd want the same as a player. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Vecna's Dread Counterspell vs. Subtle Spell (a simple poll)
Top